Originally posted by daryls61
Just look at all the suggestions that have been voted on and GLB has taken no action on them. The game is just stagnant and not evolving. Being out of Beta does not mean no changes at all.No changes at all? Really?
Beta ended on October 5th, 2012. Keep that in mind as you read this...
http://goallineblitz.com/game/changelog.plSim ChangelogMar 26, 2013- Fixed a bug causing occasional inconsistent man coverage distance at the start of plays
Mar 24, 2013- QB will now throw the ball at a lower, faster trajectory for WR screen passes
- Man defenders covering WR/TE screen pass target must now pass a vision check to rush the receiver and smother the play like they always used to
- Improved route pathing on some WR screen plays to avoid running into DL
- Zone coverage positioning will now offset from the center of the field instead of current hash mark
- QB blitz read (! icon) will no longer trigger vs defenses with 4 or fewer DL/LB blitzers
- Increased passing buff bonus a little for mid-level players
- QB progression speed increased slightly again
- Casual defense that is not using a preset will now call both inside and outside goal line run defenses, instead of only inside aggressive
Jan 26, 2013- Fixed bug #55 (Inverted G/T blocking vs spread defense with one side overloaded)
- Fixed bug #63/7 (FB route on Strong I HB Flat play not properly defined as a weak side route)
- Added a buff to QB checkdown vision for low level players, scales lower as players level up
- QB's must pass a vision check to use tackle breaking skills (turn shoulder, stiff arm, spin) vs tacklers coming from the weak (blind) side
- Fixed a couple issues with, and improved likelihood of, QB's breaking sack tackles
Dec 1, 2012- World League now plays on even days
- Increased QB first progression look timer and look away risk threshold a little bit
- Reduced amount QB is willing to underthrow a receiver for all downs and distances by 2 yds
- Decreased radius for which a hurry is registered by a couple feet, and adjusted blocker angle calculations to be a little more stingy on awarding a hurry
- Fixed FB blocking on Big I sweep plays so he will focus further outside
- Increased confidence attribute strength toward avoiding bad throws from hurries by quite a bit
- Adjusted QB risk calculations and throw windup timing to hit receivers earlier, closer to their route's "spot," especially for shorter throws and right after a fake
- Fixed some bad blocking vs certain blitzes
Oct 17, 2012- Fixed bad blocking decision tree vs a certain blitz
- Prioritized guard blocking decisions to be more willing to pass block their-side DE when all targets are occupied
- Fixed issue with pass blockers triple-teaming a defender instead of doubling somebody else or dropping into their zone
- Fix for bug #40: QB can audible TE to block left side on draw plays
- Fix for bug #26: AI mixed with basic settings does not give expected results when choosing 5WR or Spread formation
- Fix for bug #5: fumble recovery sometimes credited as an interception
Oct 6, 2012- QB's will no longer throw bad passes on throw aways
- Fixed bad WR1 route on Weak I HB Screen Weak play
Website ChangelogMar 24, 2013- Fixed auto training bug that allowed training breakthroughs for players < 3 days old, which was inconsistent with manual training
- Fixed bug #70: bad tab link on defense AI tester
- Fixed bug #66: bad agent link on marketplace
- Fixed bug #65: day -8 games do not appear on My Games page
- Auto training target value can now be set up to 9999 instead of 100
- Quick utility editor now shows bonus token totals
- Added auto accept contract checkboxes on roster contracts tab
- Extended the horizontal boundaries for OLB's on defense play creator a bit further outside
- Surge description fixed to reflect that it is a chance-to-fire skill as opposed to always on
Jan 26, 2013- Fixed bug #57 (Math for diminishing returns on special bonuses is wrong for fourth eq item) - will require time for cache to expire, or unequip/reequip to show up
- Fixed bug #53 (AI tester incorrectly reads my timeouts vs opponent timeouts) - this was an issue with the AI tester only, not replicated in the sim
- Fixed bug #50 (long user name overlapping post in forum) - may require refreshing page
Jan 22, 2013- Added a couple updates to team finance page: show number of seats for each section, show luxury tax remaining to be paid, hide overage acct if it's zero
- Agent name added to marketplace free agent search results
- Equipment purchase page will now automatically equip the purchased item if the selected slot is open
Jan 21, 2013- Added primary/secondary attribute stars to player creation process
- Added quick basic equipment assignment option to player creation process
Dec 1, 2012- Changed player creation to use dropdowns instead of sliders, to better support touch screen devices
Oct 14, 2012- General website fixes for bug reports # 10, 25, 27, 31, 32, 33, 35, 36, 37, 38
...but yeah, no changes at all since Beta ended. Nope. Nothin'.