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Hottie2.0
i candy
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I would like to know just how Hard it would be to install a Search for the forums here on the
site?

If there was a place to Search.. just imagine how much easier it would be to find threads. The
Forum that Really Needs this the most is Suggestions. But it would be great for the others
also. For instance, looking for a PF that is public.

 
PeeJJK
SM4LL
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This has been suggested quite a few times...

*searches for the other suggestions*

Yeah, +1
 
Greg B
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They used to have that function but from I remember it was to much for there servers. You could search a name and it would find the threads it was in. I miss it.
 
Novus
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The GLB forums are searchable through Google... you just have to know how to use the Advanced Search functions to do a search within just the GLB site.

But yeah, Greg B is correct... the forums used to be searchable from within GLB's own site and servers, but it created too much server load.
 
InRomoWeTrust
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Just type

site:goallineblitz.com and then your search query
 
InRomoWeTrust
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Fun fact. Typing in Bort with the goallineblitz.com site restriction yields 99,600 results.
 
Deathblade
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Originally posted by InRomoWeTrust
Fun fact. Typing in Bort with the goallineblitz.com site restriction yields 99,600 results.


site:goallineblitz.com "Hooty Hoo Block"
 
daryls61
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Originally posted by InRomoWeTrust
Just type

site:goallineblitz.com and then your search query


First, where exactly do you type that and can you give an example of what actually is typed.

Second, if it is that easy, why not just add it to the forums so they can be searched?

This is one of a number of suggestions that comes up regularly and the user-base is give no information on if it is actually being considered or not. Why is it so hard to implement these good simple suggestions?

Here are some examples. All of these have been voted on including the search suggestion but have gone nowhere.

http://goallineblitz.com/game/forum_thread.pl?thread_id=4854633 - Suggested 1 year ago

http://goallineblitz.com/game/forum_thread.pl?thread_id=4303026 - Search suggested 2 years ago

http://goallineblitz.com/game/forum_thread.pl?thread_id=4378351 - Suggested 2 years ago


Just look at all the suggestions that have been voted on and GLB has taken no action on them. The game is juststagnant and not evolving. Being out of Beta does not mean no changes at all.

 
Novus
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Originally posted by daryls61
Just look at all the suggestions that have been voted on and GLB has taken no action on them. The game is just stagnant and not evolving. Being out of Beta does not mean no changes at all.


No changes at all? Really?

Beta ended on October 5th, 2012. Keep that in mind as you read this...

http://goallineblitz.com/game/changelog.pl

Sim Changelog

Mar 26, 2013
- Fixed a bug causing occasional inconsistent man coverage distance at the start of plays

Mar 24, 2013
- QB will now throw the ball at a lower, faster trajectory for WR screen passes
- Man defenders covering WR/TE screen pass target must now pass a vision check to rush the receiver and smother the play like they always used to
- Improved route pathing on some WR screen plays to avoid running into DL
- Zone coverage positioning will now offset from the center of the field instead of current hash mark
- QB blitz read (! icon) will no longer trigger vs defenses with 4 or fewer DL/LB blitzers
- Increased passing buff bonus a little for mid-level players
- QB progression speed increased slightly again
- Casual defense that is not using a preset will now call both inside and outside goal line run defenses, instead of only inside aggressive

Jan 26, 2013
- Fixed bug #55 (Inverted G/T blocking vs spread defense with one side overloaded)
- Fixed bug #63/7 (FB route on Strong I HB Flat play not properly defined as a weak side route)
- Added a buff to QB checkdown vision for low level players, scales lower as players level up
- QB's must pass a vision check to use tackle breaking skills (turn shoulder, stiff arm, spin) vs tacklers coming from the weak (blind) side
- Fixed a couple issues with, and improved likelihood of, QB's breaking sack tackles

Dec 1, 2012
- World League now plays on even days
- Increased QB first progression look timer and look away risk threshold a little bit
- Reduced amount QB is willing to underthrow a receiver for all downs and distances by 2 yds
- Decreased radius for which a hurry is registered by a couple feet, and adjusted blocker angle calculations to be a little more stingy on awarding a hurry
- Fixed FB blocking on Big I sweep plays so he will focus further outside
- Increased confidence attribute strength toward avoiding bad throws from hurries by quite a bit
- Adjusted QB risk calculations and throw windup timing to hit receivers earlier, closer to their route's "spot," especially for shorter throws and right after a fake
- Fixed some bad blocking vs certain blitzes

Oct 17, 2012
- Fixed bad blocking decision tree vs a certain blitz
- Prioritized guard blocking decisions to be more willing to pass block their-side DE when all targets are occupied
- Fixed issue with pass blockers triple-teaming a defender instead of doubling somebody else or dropping into their zone
- Fix for bug #40: QB can audible TE to block left side on draw plays
- Fix for bug #26: AI mixed with basic settings does not give expected results when choosing 5WR or Spread formation
- Fix for bug #5: fumble recovery sometimes credited as an interception

Oct 6, 2012
- QB's will no longer throw bad passes on throw aways
- Fixed bad WR1 route on Weak I HB Screen Weak play

Website Changelog

Mar 24, 2013
- Fixed auto training bug that allowed training breakthroughs for players < 3 days old, which was inconsistent with manual training
- Fixed bug #70: bad tab link on defense AI tester
- Fixed bug #66: bad agent link on marketplace
- Fixed bug #65: day -8 games do not appear on My Games page
- Auto training target value can now be set up to 9999 instead of 100
- Quick utility editor now shows bonus token totals
- Added auto accept contract checkboxes on roster contracts tab
- Extended the horizontal boundaries for OLB's on defense play creator a bit further outside
- Surge description fixed to reflect that it is a chance-to-fire skill as opposed to always on

Jan 26, 2013
- Fixed bug #57 (Math for diminishing returns on special bonuses is wrong for fourth eq item) - will require time for cache to expire, or unequip/reequip to show up
- Fixed bug #53 (AI tester incorrectly reads my timeouts vs opponent timeouts) - this was an issue with the AI tester only, not replicated in the sim
- Fixed bug #50 (long user name overlapping post in forum) - may require refreshing page

Jan 22, 2013
- Added a couple updates to team finance page: show number of seats for each section, show luxury tax remaining to be paid, hide overage acct if it's zero
- Agent name added to marketplace free agent search results
- Equipment purchase page will now automatically equip the purchased item if the selected slot is open

Jan 21, 2013
- Added primary/secondary attribute stars to player creation process
- Added quick basic equipment assignment option to player creation process

Dec 1, 2012
- Changed player creation to use dropdowns instead of sliders, to better support touch screen devices

Oct 14, 2012
- General website fixes for bug reports # 10, 25, 27, 31, 32, 33, 35, 36, 37, 38

...but yeah, no changes at all since Beta ended. Nope. Nothin'.
 
daryls61
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Originally posted by Novus
No changes at all? Really?

Beta ended on October 5th, 2012. Keep that in mind as you read this...

http://goallineblitz.com/game/changelog.pl

Sim Changelog

Mar 26, 2013
- Fixed a bug causing occasional inconsistent man coverage distance at the start of plays

Mar 24, 2013
- QB will now throw the ball at a lower, faster trajectory for WR screen passes
- Man defenders covering WR/TE screen pass target must now pass a vision check to rush the receiver and smother the play like they always used to
- Improved route pathing on some WR screen plays to avoid running into DL
- Zone coverage positioning will now offset from the center of the field instead of current hash mark
- QB blitz read (! icon) will no longer trigger vs defenses with 4 or fewer DL/LB blitzers
- Increased passing buff bonus a little for mid-level players
- QB progression speed increased slightly again
- Casual defense that is not using a preset will now call both inside and outside goal line run defenses, instead of only inside aggressive

Jan 26, 2013
- Fixed bug #55 (Inverted G/T blocking vs spread defense with one side overloaded)
- Fixed bug #63/7 (FB route on Strong I HB Flat play not properly defined as a weak side route)
- Added a buff to QB checkdown vision for low level players, scales lower as players level up
- QB's must pass a vision check to use tackle breaking skills (turn shoulder, stiff arm, spin) vs tacklers coming from the weak (blind) side
- Fixed a couple issues with, and improved likelihood of, QB's breaking sack tackles

Dec 1, 2012
- World League now plays on even days
- Increased QB first progression look timer and look away risk threshold a little bit
- Reduced amount QB is willing to underthrow a receiver for all downs and distances by 2 yds
- Decreased radius for which a hurry is registered by a couple feet, and adjusted blocker angle calculations to be a little more stingy on awarding a hurry
- Fixed FB blocking on Big I sweep plays so he will focus further outside
- Increased confidence attribute strength toward avoiding bad throws from hurries by quite a bit
- Adjusted QB risk calculations and throw windup timing to hit receivers earlier, closer to their route's "spot," especially for shorter throws and right after a fake
- Fixed some bad blocking vs certain blitzes

Oct 17, 2012
- Fixed bad blocking decision tree vs a certain blitz
- Prioritized guard blocking decisions to be more willing to pass block their-side DE when all targets are occupied
- Fixed issue with pass blockers triple-teaming a defender instead of doubling somebody else or dropping into their zone
- Fix for bug #40: QB can audible TE to block left side on draw plays
- Fix for bug #26: AI mixed with basic settings does not give expected results when choosing 5WR or Spread formation
- Fix for bug #5: fumble recovery sometimes credited as an interception

Oct 6, 2012
- QB's will no longer throw bad passes on throw aways
- Fixed bad WR1 route on Weak I HB Screen Weak play

Website Changelog

Mar 24, 2013
- Fixed auto training bug that allowed training breakthroughs for players < 3 days old, which was inconsistent with manual training
- Fixed bug #70: bad tab link on defense AI tester
- Fixed bug #66: bad agent link on marketplace
- Fixed bug #65: day -8 games do not appear on My Games page
- Auto training target value can now be set up to 9999 instead of 100
- Quick utility editor now shows bonus token totals
- Added auto accept contract checkboxes on roster contracts tab
- Extended the horizontal boundaries for OLB's on defense play creator a bit further outside
- Surge description fixed to reflect that it is a chance-to-fire skill as opposed to always on

Jan 26, 2013
- Fixed bug #57 (Math for diminishing returns on special bonuses is wrong for fourth eq item) - will require time for cache to expire, or unequip/reequip to show up
- Fixed bug #53 (AI tester incorrectly reads my timeouts vs opponent timeouts) - this was an issue with the AI tester only, not replicated in the sim
- Fixed bug #50 (long user name overlapping post in forum) - may require refreshing page

Jan 22, 2013
- Added a couple updates to team finance page: show number of seats for each section, show luxury tax remaining to be paid, hide overage acct if it's zero
- Agent name added to marketplace free agent search results
- Equipment purchase page will now automatically equip the purchased item if the selected slot is open

Jan 21, 2013
- Added primary/secondary attribute stars to player creation process
- Added quick basic equipment assignment option to player creation process

Dec 1, 2012
- Changed player creation to use dropdowns instead of sliders, to better support touch screen devices

Oct 14, 2012
- General website fixes for bug reports # 10, 25, 27, 31, 32, 33, 35, 36, 37, 38

...but yeah, no changes at all since Beta ended. Nope. Nothin'.


I will refer you to my original post for clarification:

Originally posted by daryls61
Just look at all the suggestions that have been voted on and GLB has taken no action on them.

Your point is valid though. Changes have been made.
Edited by daryls61 on May 8, 2013 12:01:31
 
Novus
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Originally posted by daryls61
I will refer you to my original post for clarification:

Originally posted by daryls61
Just look at all the suggestions that have been voted on and GLB has taken no action on them.

Your point is valid though. Changes have been made.


Several of the items on the Changelog list I posted started as Suggestions. And all of the bug-fixes came about as a result of users filing bugs and getting them verified.

And just because a Suggestion has been voted on doesn't mean it should be implemented. Heck, not even a Suggestion that is popular should necessarily be implemented either.

Remember, "Leave Beta and stop making big changes" has been a Suggestion multiple times, often with wide popular support. And now it's been implemented. And now people are bitching that it's been implemented. Good times.
 
daryls61
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Originally posted by Novus
Several of the items on the Changelog list I posted started as Suggestions. And all of the bug-fixes came about as a result of users filing bugs and getting them verified.

And just because a Suggestion has been voted on doesn't mean it should be implemented. Heck, not even a Suggestion that is popular should necessarily be implemented either.

Remember, "Leave Beta and stop making big changes" has been a Suggestion multiple times, often with wide popular support. And now it's been implemented. And now people are bitching that it's been implemented. Good times.


I see your point and can understand your frustration with mixed messages from the user-base. I would point out that websites, games, message boards and such continue to evolve as time goes on. Major changes to GLB probably should be measured but small cosmetic changes to enhance the user experience should be taken serious and implemented if possible.

Adding a search to the forums is only going to enhance the user experience and I would suspect, upset no one. Eliminating play intensity would probably not even be noticed by a majority of the user-base if implemented. Even a mouse over preview of posts in the forums or some kind of notification like an curled arrow that would notify a user that they have posted in a certain post would be minor enhancements that the user base would enjoy. Thread subscriptions and/or watch a thread is another small enhancement that would be nice. Most of these have nothing to do with the actual SIM but make the website experience more enjoyable.

 
AirMcMVP
Mod
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Originally posted by daryls61
First, where exactly do you type that and can you give an example of what actually is typed.

Second, if it is that easy, why not just add it to the forums so they can be searched?


Did you really just ask why a small upstart can't implement what a workable search engine because its "simple" to search using Google? I guess they could incorporate the Google Custom Search but I have no idea what that would open them up to in terms of what Google expects.
 
Novus
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Originally posted by daryls61
I see your point and can understand your frustration with mixed messages from the user-base. I would point out that websites, games, message boards and such continue to evolve as time goes on. Major changes to GLB probably should be measured but small cosmetic changes to enhance the user experience should be taken serious and implemented if possible.

Adding a search to the forums is only going to enhance the user experience and I would suspect, upset no one. Eliminating play intensity would probably not even be noticed by a majority of the user-base if implemented. Even a mouse over preview of posts in the forums or some kind of notification like an curled arrow that would notify a user that they have posted in a certain post would be minor enhancements that the user base would enjoy. Thread subscriptions and/or watch a thread is another small enhancement that would be nice. Most of these have nothing to do with the actual SIM but make the website experience more enjoyable.


I would love internally searchable forums.

I would hate, however, to have glitchy, slow, frustrating forums and game servers from the increased load created by internally searchable forums, which is what we had the last time we had internally searchable forums. That's the reason they got rid of the internal search function to begin with -- people were SCREAMING about how slow and terribad the servers were, and server performance improved big-time when they got rid of forum search.

So, file this one under "Be careful what you wish for... you just might get it."

Using Google to search the forums works just fine for me, and it will work just fine for anyone willing to put in 5 minutes to learn how to do it. It's really not that hard.
 
daryls61
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Originally posted by AirMcMVP
Did you really just ask why a small upstart can't implement what a workable search engine because its "simple" to search using Google? I guess they could incorporate the Google Custom Search but I have no idea what that would open them up to in terms of what Google expects.


Google makes sense. Don't know why I didn't think of that. Thanks for clearing that up.
 
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