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Forum > FAQ's, Player Guides and Newbie Help > Highest one can get a primary by Day 0
Jampy2.0
thuggin'
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and how?
 
Kboum
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YOU FOLLOW THIS GUIDE UNTIL YOU REACH YOUR PRIMARY ATTRIBUTE TO ITS 2nd CAP

**This is for dots who have primary attributes that are real primary attributes.
If you aren't sure if yours is, check by the start color next to it on the skill points page. Yellow=Primary, Blue=Secondary
This also assumes that your primary attribute is 27 upon creation. Some positions won't apply (QB, K, P will all have 25 in their Primary [throwing, kicking, punting])

Starting BT balance: 12
Enhance Primary to 10% (6 BT) -- 6 BT
Intense Primary to 27 . 59% -- 8 BT
Intense Primary to 28 . 18% -- 10 BT
Intense Primary to 28 . 75% -- 12 BT
Enhance Primary to 20% (12 BT) -- 0 BT
Intense Primary to 29 . 37% -- 2 BT
Intense Primary to 29 . 96% -- 4 BT
Intense Primary to 30 . 55% -- 6 BT
Intense Primary to 31 . 13% -- 8 BT
Intense Primary to 31 . 68% -- 10 BT
Intense Primary to 32 . 23% -- 12 BT
Intense Primary to 32 . 76% -- 14 BT
Intense Primary to 33 . 29% -- 16 BT
Buy a skill point for 15 bonus tokens. -- 1 BT
Intense Primary to 33 . 81% -- 3 BT
Spend 16 SP in Primary, bringing it to 49 . 81% trained (first cap)
Boost 3x
Day -8: Intense Primary -- 5 BT
Day -7: Intense Primary -- 7 BT
Day -6: Intense Primary -- 9 BT
Day -5: Intense Primary -- 11 BT
Day -4: Intense Primary -- 13 BT
Day -3: Intense Primary -- 15 BT
Day -2: Intense Primary -- 17 BT
Day -1: Intense Primary to 52.5 . 83% -- 19 BT
Enhance Primary to 30% (18 BT) -- 1 BT
Spend 18 SP in Primary, bringing it to 61.5 . 83% trained (second cap)
Day 0: Intense Primary to 62.5 . 1% -- 3 BT

This is a very efficient way to start a build and get to 62.5 day 0.
Edited by Kboum on Mar 23, 2013 07:27:17
 
Novus
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This goes here, methinks...

Originally posted by jdbolick

Basic build plan for any .5 ALG dot
If going strength first then pick one pound below the maximum. If picking speed first then pick one pound above the minimum. Enhance the first attribute to 10%, train intense three times, enhance to 20%, then train intense until you have a nearly full bar at 32.9x. Convert 15 bonus tokens to a skill point and cap to 48.9x. Then boost. Next season you'll enhance to 30% and normal train, then second cap, then continue normal training, then third cap. At that point you'll unlock and enhance your attributes for multi-training. Unlock the first, second, and third attributes you plan to cap and enhance all to 30% when possible. Use the free first slot to rotate any other attributes you plan to cap eventually, enhancing each to 10%. Continue multi-training until the first attribute reaches anywhere between 90 and 100 depending upon your build plan. Skill points should be spent in the first attribute until it reaches between 73 and 85 depending upon your build plan and how many attributes you eventually need to increase.


Run that plan through the VPB and see how it looks on Day 0. There may be ways to get even higher than this on Day 0, but it's gonna cost your build long-term.
 
Jampy2.0
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Using the one up top.

thx Nov
 
Novus
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Originally posted by jampysos
Using the one up top.

thx Nov


No problem. Make sure to run that top one through the VPB beyond Day 0, though. Sometimes build plans that look AWESOME early on end up looking terrible in a couple of seasons.
 
Jampy2.0
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Not gonna listen to you because you PM blocked me.

tbh
 
Novus
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Originally posted by jampysos
Not gonna listen to you because you PM blocked me.

tbh


*shrug* Probably thought I had a good reason at the time. Should I un-block you, or will I regret it later?
 
Jampy2.0
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your mama
 
Novus
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Originally posted by jampysos
your mama


Probably means I'll regret it later.

Anyway, you do whatever you want to do. I'll leave my posts up as advice for anyone else that reads this thread, and we'll all be happy. Sound good?
 
Bane
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Originally posted by Novus
No problem. Make sure to run that top one through the VPB beyond Day 0, though. Sometimes build plans that look AWESOME early on end up looking terrible in a couple of seasons.


thing is, that top one only goes to day 0,where jd's goes on into the following season.

The top one is a good start to the build, jd's is a good continuation into the 1st full season.
 
Time Trial
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There are further gains to be made by alternating normal training with intense training. If you are going to rollover an attribute, intense train. If not, normal train for the extra BT. The extra BT earned can be sold for an SP or held to unlock multi earlier.
 
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Jd's method gets me some extra BTs, but Kboum's works better long term for me.
 


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