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skeels
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Come on this is just ridiculous:
http://goallineblitz.com/game/replay.pl?game_id=2300467&pbp_id=8099469
These rules exist in real football for a reason...(inb4 injuries, that is not the reason.)
Edited by skeels on Mar 13, 2013 16:18:17
 
InRomoWeTrust
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Unfortunately dots don't have any sort of orientation that says "this is my front, this is my back". Bort's spoken to that in the past as far as being an item he would do differently if he was recreating GLB.

Introducing a block in the back penalty would largely be random. The reality is that those types of blocks are part of the sim we enjoy.
Edited by InRomoWeTrust on Mar 13, 2013 16:42:38
 
dahman32
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Originally posted by skeels
Come on this is just ridiculous:
http://goallineblitz.com/game/replay.pl?game_id=2300467&pbp_id=8099469
These rules exist in real football for a reason...(inb4 injuries, that is not the reason.)


 
jetsown09
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u mad, ho?
 
Bane
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why would he be mad, his team won
 
DeeVee8
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I see pass interference on just about every pass and roughing the kicker on every field goal too....

THIS IS EGREGIOUS!!!
 
skeels
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Originally posted by jetsown09
u mad, ho?


Nope, but thank you for being a completely worthless troll.

Originally posted by Bane
why would he be mad, his team won


Thanks Bane

Originally posted by InRomoWeTrust
Unfortunately dots don't have any sort of orientation that says "this is my front, this is my back". Bort's spoken to that in the past as far as being an item he would do differently if he was recreating GLB.

Introducing a block in the back penalty would largely be random. The reality is that those types of blocks are part of the sim we enjoy.


I would prefer it if they just didn't happen... not asking for penalties, just for no bullshit. Seems like it would be a very easy calculation to define the "back" of a player as a zone between the two vectors orthogonal to their direction vector. The math to determine this is extremely simple... 3 lines of code (point-to-point vector calculation, degree between vectors calculation, check against maximum allowable number) at the top of whatever routine determines block engagement. Simply do not allow blocks to be engaged in this zone, forcing a blocking player to overtake and pass out of that zone before blocking (the ol' "helmet in front of the shoulders" rule). These blocks are not a part of the sim I enjoy, they are a part of the sim I post suggestions about.
Edited by skeels on Mar 14, 2013 02:01:01
Edited by skeels on Mar 14, 2013 02:00:04
Edited by skeels on Mar 14, 2013 01:58:02
Edited by skeels on Mar 14, 2013 01:57:31
Edited by skeels on Mar 14, 2013 01:56:32
 
InRomoWeTrust
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The point I alluded to is that the "this is my front, this is my back" piece means rewriting tons of interactions. It's not just a "hey, let me insert these 3 lines of code for blocks in the back".

The best thing orientation would have been great for is coverage. Corners would actually have periods where they have their back to the QB.
Edited by InRomoWeTrust on Mar 14, 2013 03:34:20
 
skeels
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Originally posted by InRomoWeTrust
The point I alluded to is that the "this is my front, this is my back" piece means rewriting tons of interactions. It's not just a "hey, let me insert these 3 lines of code for blocks in the back".

The best thing orientation would have been great for is coverage. Corners would actually have periods where they have their back to the QB.


Or it could be as simple as inserting them for blocks in the back. Universal player orientation does not need to be implemented, just a special case to fix a very annoying and unrealistic aspect of the sim.
 
InRomoWeTrust
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You're missing the point that the lack of true orientation is a "very annoying and unrealistic aspect of the sim" for more than just blocks in the back. Why would you prioritize blocks in the back over other higher impact interactions?

But alright so let's say the blocks in the back are the "top priority". I'll entertain the thought.

How do you deal with the bullwhip effect? By removing that aspect from GLB, you then likely throw everything out of kilter. Which of course requires adjustments across the board to fix what balance you've now broken. This very quickly becomes a large scale project, far and away from "3 lines of code".
 
evileyez
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while the logic/code is pretty simple to implement ... it's more to the point of the ripple effect this has across the sim. basically what Romo talks about. the game is about as balanced as it's ever been - i just don't think it's very likely to see anything fundamentally change where we then spend 2-3 seasons rebalancing.
Edited by evileyez on Mar 14, 2013 07:01:19
 
Jampy2.0
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Originally posted by skeels
Come on this is just ridiculous:
http://goallineblitz.com/game/replay.pl?game_id=2300467&pbp_id=8099469


LOLD
 
skeels
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Originally posted by evileyez
while the logic/code is pretty simple to implement ... it's more to the point of the ripple effect this has across the sim. basically what Romo talks about. the game is about as balanced as it's ever been - i just don't think it's very likely to see anything fundamentally change where we then spend 2-3 seasons rebalancing.

Originally posted by InRomoWeTrust
You're missing the point that the lack of true orientation is a "very annoying and unrealistic aspect of the sim" for more than just blocks in the back. Why would you prioritize blocks in the back over other higher impact interactions?

But alright so let's say the blocks in the back are the "top priority". I'll entertain the thought.

How do you deal with the bullwhip effect? By removing that aspect from GLB, you then likely throw everything out of kilter. Which of course requires adjustments across the board to fix what balance you've now broken. This very quickly becomes a large scale project, far and away from "3 lines of code".


Makes sense. Still sucks.
 
Theo Wizzago
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My 2 centavos. Really penalties should not exist here. Why? If you're building an 'American Style Football Sim" then either you include as many penalties as possible (or that exist in American Style Football)... or have none.
What damage to the game would possibly happen if there were none? As it is now, only a small few get called and causes more frustration than "Wow... that sure was real getting those "False Starts" like that... really made it a believable gaming experience!" posts or reactions.
Would more people complain if more penalties happened (Like pass interference or holding or late hit on the QB...)? Sure. People will always complain. But it would be a very much more "Real American Football" experience.
Edited by Theo Wizzago on Mar 15, 2013 00:06:42
 
BadgerPhil
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Yeah, I'd be all for getting rid of penalties.
 
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