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Forum > Goal Line Blitz > Shouldn't the Default 2 point conversion go for it when score is 19 to 21????
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yello1
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Shouldn't the Default 2 point conversion go for it when score is 19 to 21????

Really puzzled why the game did not call a 2 pointer there and kicked instead......

Have not touched the conversion stuff, should be all factory default.
 
jdbolick
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It was still the 3rd quarter.
 
Novus
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Originally posted by jdbolick
It was still the 3rd quarter.


I'm too lazy to check the game in question, but I'll bet jd's right.

2-point conversion plays aren't available until the 4th quarter, and even then, some of the 2-point scenarios still don't even turn on until there's less than 5:00 left in the game.
 
Novus
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The "factory default" is for all of these to be checked, so these are the possible scenarios. "5 minutes left" means 5 minutes left in the game, not the quarter or half.

Two Point Conversion Attempt Options

When Leading
Leading by 1 with less than 5 minutes left
Leading by 5 with less than 5 minutes left
Leading by 12 with less than 15 minutes left
Leading by 15 with less than 15 minutes left
Leading by 19 with less than 15 minutes left

When Trailing
Trailing by 2 with less than 5 minutes left
Trailing by 5 with less than 5 minutes left
Trailing by 9 with less than 5 minutes left
Trailing by 10 with less than 5 minutes left
Trailing by 12 with less than 5 minutes left
Trailing by 16 with less than 15 minutes left
Trailing by 19 with less than 15 minutes left
 
yello1
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Oh okay I did not realize there was a time element.

Why would there be a time element?

Its okay though - I am likely to lose the game anyway. Still watching but just realized I forgot to put a score limiter in one of my QB Kneels.

Luckily I also forgot to put the QB kneel play in.

But on 4th down I will now run some random play.

4 point game with playoff seeding implications....
 
dahman32
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Originally posted by yello1
Oh okay I did not realize there was a time element.

Why would there be a time element?



Two Point Conversion Attempt Options

"Two point conversion attempts will be tried automatically in the 4th quarter based on the situations you allow below."

Originally posted by Novus
The "factory default" is for all of these to be checked, so these are the possible scenarios. "5 minutes left" means 5 minutes left in the game, not the quarter or half.

Two Point Conversion Attempt Options

When Leading
Leading by 1 with less than 5 minutes left
Leading by 5 with less than 5 minutes left
Leading by 12 with less than 15 minutes left
Leading by 15 with less than 15 minutes left
Leading by 19 with less than 15 minutes left

When Trailing
Trailing by 2 with less than 5 minutes left
Trailing by 5 with less than 5 minutes left
Trailing by 9 with less than 5 minutes left
Trailing by 10 with less than 5 minutes left
Trailing by 12 with less than 5 minutes left
Trailing by 16 with less than 15 minutes left
Trailing by 19 with less than 15 minutes left



Because that is what is stated when you set them as your "factory default"

Can only imagine if you were to set them for end of quarters and end up losing be 2 points because you failed on all three 2pt conversions in the 1st, 2nd, and 3rd quarter
 
yello1
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I hate the RNG

Keeps calling plays that turned out to be dogs, dissing plays that gain. Argh.
 
Robbnva
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Originally posted by yello1
I hate the RNG

Keeps calling plays that turned out to be dogs, dissing plays that gain. Argh.


at least you made the playoffs.
 
Dub J
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Protip: When down by 2 in the 3rd quarter keep their offense from scoring and then drive to at least set up a field goal (TD is even better). This enables you to have more points than your opponent.
 
yello1
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Originally posted by Robbnva
at least you made the playoffs.


Yeah that was a lock going in.

But if I had not bungled the AI here, we are looking at a 6th seed not a seventh.

Now we rematch the Black Hand again and they are likely to be cocky about it now.
 
Robbnva
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I'd probably add more than 3 running plays, but I'm not an OC so what do I know really
 
Novus
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Originally posted by yello1
I hate the RNG

Keeps calling plays that turned out to be dogs, dissing plays that gain. Argh.


1.) Use fewer plays in your packages.

2.) Turn on Auto-Adjust.

3.) ?????

4.) PROFIT.
 
yello1
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Originally posted by Robbnva
I'd probably add more than 3 running plays, but I'm not an OC so what do I know really


I should have turned the running plays off tbh

I was thinking about it.

His D is a beast against the run.
 
yello1
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Originally posted by Novus
1.) Use fewer plays in your packages.

2.) Turn on Auto-Adjust.

3.) ?????

4.) PROFIT.


The ???? is where I had problems.

Have to take the whole thing about apart and reinsert. We play them again in two days.
 
whodey08
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Originally posted by yello1
The ???? is where I had problems.

Have to take the whole thing about apart and reinsert. We play them again in two days.


So we should expect a bunch more threads started by you in 2 days then?
 
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