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GrizzlyBearz
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Anyone have a guide on when certain attributes cap? Thanks
 
Greywolfmeb
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http://wiki.goallineblitz.com/index.php/Soft_caps
 
GrizzlyBearz
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thank you!

Once you get past 106 for an attribute though, what is the cost? Or can you not get an attribute past 106. It seems pretty tough to get attributes above 90 from what this equation shows

 
InRomoWeTrust
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Originally posted by GrizzlyBearz
thank you!

Once you get past 106 for an attribute though, what is the cost? Or can you not get an attribute past 106. It seems pretty tough to get attributes above 90 from what this equation shows



It keeps on going, the table just lists up to that value. To see what it'd be at a higher value, you can throw this into excel:

excel: =INT(EXP(.0003*POWER(x,2))) <-- where (x) is a cell reference to the current skill level.
 
InRomoWeTrust
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Originally posted by GrizzlyBearz
thank you!

Once you get past 106 for an attribute though, what is the cost? Or can you not get an attribute past 106. It seems pretty tough to get attributes above 90 from what this equation shows



The key is let your training/automatic level gains carry the attribute when it is high. For example, when I take my first attribute to 83, I'll continue to multi-train it until it hits 100 in value. I only stop it at that point becaues the training value drops to 1% once the value of the attribute is 100+.
 
InRomoWeTrust
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Originally posted by InRomoWeTrust
A few tidbits that might help from me:

The biggest four things to understand in GLB are:

a) As attributes rise, it costs more skill points to raise them 1.
- These are what people call "softcaps" or "caps". If someone says "take it to the next cap", they mean to spend your skill points until it costs an additional 1 SP then it did before to raise the attribute 1.

b) Maximize your training
- At lower values, training percentages are higher. As the attribute raises, it becomes less and less efficient to train that attribute UNTIL you cross the cap (with the skill now costing 2 (or whatever) skill points to raise it one, your training is now effectively worth DOUBLE (or more)).
- In general, efficient builders will spend their skill points when training has become less worthwhile.

c) Maximize your ALGs (automatic level gains)
- Each level up, your player gets points towards his majors (yellow stars) and minors (blue stars).
- By raising your most important attribute first to a high cap (think raw (no EQ) ~81 or ~83 value) and then utilizing multi-training to keep training it after you are done placing SPs in it, you can get that attribute to over 100 natural. When you add in +55 or +58 from equipment, that attribute is now creeping towards 160 in value.

d) Focus on raising your most important 3 or 4 attributes as high as you can.
- It's no secret, in GLB there are attributes that are simply necessities. Figure out what 3 or 4 attributes are goign to be crucial for your player and maximize their value. If you are building an offensive linemen, you want to raise strength, blocking, and agility all to 90+ in raw (no EQ) value.
- You can screw up a build elsewhere, but as long as you have your most important 3 or 4 attributes raised to high values and didn't royally do something stupid, you'll be ok and be productive.
 
GrizzlyBearz
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Very useful info!

I can tell it really gets inefficient to apply skill pts once you get into the 80s. I think Im gonna save my skill points till I hit that cap of 83.25 and just train until then with speed, it seems like the most efficient way to me. I have a speedy WR btw.

Then ofc use the multi-training to get to 100, then the EQ should be the rest. I boost fully but I dont use custom EQ.

Tell me if Im doing it wrong. I plan on having this guy for a couple seasons, before making a real guy, just to learn a bit more on building before I do much
Edited by GrizzlyBearz on Feb 9, 2013 13:22:46
Edited by GrizzlyBearz on Feb 9, 2013 13:20:41
 
whodey08
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So which is more important:

Capping agility at 60 or carrying at 48 for an elusive back. Both agility and carrying are "majors" and both are very important to the build. I have saved skill points and I can either cap agility at 60 or carrying at 48.

Which is more important to cap first?
 
InRomoWeTrust
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Originally posted by GrizzlyBearz
Very useful info!

I can tell it really gets inefficient to apply skill pts once you get into the 80s. I think Im gonna save my skill points till I hit that cap of 83.25 and just train until then with speed, it seems like the most efficient way to me. I have a speedy WR btw.

Then ofc use the multi-training to get to 100, then the EQ should be the rest. I boost fully but I dont use custom EQ.

Tell me if Im doing it wrong. I plan on having this guy for a couple seasons, before making a real guy, just to learn a bit more on building before I do much


I tend to start my builds like the following:

- Create between D40 and D48
- Unlock 1-star training enhancement on my first (primary) attribute
- Intense train that primary
- Unlock 2-star training enhancement on primary
- Continue intense train
- On d48, exchange 15 BTs for 1 SP
- Take primary attribute to 1st cap
- Boost x3, hold SPs
- Continue intense train
- On d0, take primary attribute to 2nd cap
- Continue intense train

Then you progress as you would, unlocking 3 attributes for multi-training so you can 4-way multi-train (the most efficient and beneficial way of training). Making sure to unlock 1, 2, and 3 star training enhancements as necessary.

It'll probably seem a little clunky at first, but it all becomes natural over time. No ones first dots are perfect, either. The whole thing is a learning experience, even 4+ years in.
Edited by InRomoWeTrust on Feb 9, 2013 14:55:29
 
InRomoWeTrust
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Originally posted by whodey08
So which is more important:

Capping agility at 60 or carrying at 48 for an elusive back. Both agility and carrying are "majors" and both are very important to the build. I have saved skill points and I can either cap agility at 60 or carrying at 48.

Which is more important to cap first?


I would personally raise my second attribute to where I want it first. This way you can get that second attribute to ~98. Since you already started on agility, keep going with that.
 
Hagalaz
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Romo, circle capping is important, the answer isn't always the same in relation to what gets you a better end build.
 
whodey08
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Originally posted by Hagalaz
Romo, circle capping is important, the answer isn't always the same in relation to what gets you a better end build.


So you would cap carrying at 48 and train agility longer or cap agility and train carrying longer?
 
InRomoWeTrust
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Originally posted by Hagalaz
Romo, circle capping is important, the answer isn't always the same in relation to what gets you a better end build.


Well, you're welcome to share your perspective and view on how to best skin this cat. I was giving what I personally do in regards to my 1st/2nd attribute.
 
Hagalaz
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Originally posted by whodey08
So you would cap carrying at 48 and train agility longer or cap agility and train carrying longer?


Without more info, I don't know what I would do. We were not given enough context to determine what is best.
 
whodey08
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Originally posted by Hagalaz
Without more info, I don't know what I would do. We were not given enough context to determine what is best.


Elusive HB: (agility and carrying both "majors")
Agility 51 (being multi trained with 30% enhancement)
Carrying 32 (being multi trained with 30% enhancement)

I have 18 saved skill points. I can either cap agility at 60 and keep training carrying til 37 and cap later or cap carrying now and keep training agility til I have enough skill points to cap it at 60 later.

Not sure which route I should go.
Edited by whodey08 on Feb 9, 2013 21:35:54
 
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