User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Rethink token boosting for the playoffs
psi
fur eel
offline
Link
 
I think the game has evolved to the point where this should be reconsidered. I know it caused some small fuss many seasons back when it was first implemented, but really for what it costs a build to BT boost it's a damn fair mechanic if you ask me.

Look at the facts. 12 BTs for a +5 for one game. If you're on a really good team that cares about winning along the way to plateau, token boosting becomes something you have to factor into your build. Plus, if some playoff teams are token boosting, it means the non-playoff teams will have a growing advantage in BTs, increasing parity over time. Bad teams will still be bad and good teams will still be good, but the point is the effects are only positive if any sort of incentive to sacrifice an OUNCE of long-term build strength exists besides winning loloverpowered MVP equipment (which is still more about whoring players out than building "for the now").

As you build your player for plateau, maybe you wouldn't want to blow your entire load on SPs/upgrades leaving nothing left on day 281. Maybe if you're on a really strong team that isn't concerned with the regular season, you think ahead to the league championship game, and save up 30 or more BTs for plateau. 2 SP at the end of your build, versus the opportunity to gain straight up +5 bonuses to your main atts in the most important game of your player's career. You tell me what's better.

You can easily kill a build by doing too much playoff token boosting. After all, it is only (up to) +5/+5 for one game. It's not overpowered. But the point is that you could give people the choice to do it, as opposed to no one ever doing it because it can only be done for lolregseason.

What's the argument against this again?
Edited by Pen15 on Jan 10, 2013 20:13:11
 
Time Trial
offline
Link
 
The fact that playoff games mean something, and low level teams who ruin their builds by adding SAs already have a big enough advantage at the low levels that you don't want them to have more.

The fact that you can add +5 speed and +5 carrying to a HB for a game is so huge that some players will waste BTs to do it. It creates pressure from greedy owners who want success now to push users who want to maximize end builds to sacrifice those end builds because the ownership is too lazy to gameplan to win.
 
yello1
Preacher
offline
Link
 
Plusses minuses and concerns aside, its another tactical build/resource choice and game play choices are what we the players are paying to make. So the more the merrier.

+1
 
hatchman
Goat Father
offline
Link
 
-1 if this were implemented then we would soon after have a suggestion to make it so that people couldn't do it because people were screwing up their builds.
 
psi
fur eel
offline
Link
 
Originally posted by Time Trial
The fact that playoff games mean something, and low level teams who ruin their builds by adding SAs already have a big enough advantage at the low levels that you don't want them to have more.


Is this really that big of a problem? I didn't know that there were teams that really do that outside of pee wee (knowledgeable teams who do it for the trophies, not bad players who do it out of naivete). Anyways, I still think the idea's benefits at all levels above that would outweigh those potential negative effects in the first couple seasons.

Originally posted by Time Trial
The fact that you can add +5 speed and +5 carrying to a HB for a game is so huge that some players will waste BTs to do it. It creates pressure from greedy owners who want success now to push users who want to maximize end builds to sacrifice those end builds because the ownership is too lazy to gameplan to win.


I definitely agree that some users need to be protected from themselves. This game already has so many bells and whistles, the learning curve is a nightmare. That being said, I don't see this idea as being the straw that broke the camel's back. A new user's success in this game depends completely on how proactive they are with reading up on guides and junk, and something like "It's the playoffs - Should you BT boost?" would be covered in those guides. If they're not reading guides in the first place, no harm done. Also, perhaps it could be made so temp boosts are private and only viewable by the player?
 
bhall43
offline
Link
 
im actually surprised this isn't allowed. I mean it is only a +5 to at most to attributes and you have to waste tokens to do it.
 
fogie55
offline
Link
 
so the main reason you can't token boost in the playoffs is that it ruins builds? so its OK to ruin a build to win a regular season game, but not a playoff game? if that's really the reason, then there wouldn't be token boosting at all.

maybe only allow it for dots over age 281-- that way you could have something useful to do with leftover BTs
Edited by fogie55 on Jan 11, 2013 03:52:44
 
mangelito
offline
Link
 
+1

Can't see any reason why.
 
Hagalaz
offline
Link
 
- infinite. Would bring much more negatives than positives.
 
bigtisme
offline
Link
 
-1. I have the feeling too many team owners at low levels would convince agents to waste their tokens on this. Also this gives more advantages at the low levels to teams who aren't trying to make day 280 dots and they already have enough of an edge for the first 3-4 seasons.
 
Bane
Baconologist
offline
Link
 
Originally posted by bigtisme
-1. I have the feeling too many team owners at low levels would convince agents to waste their tokens on this. Also this gives more advantages at the low levels to teams who aren't trying to make day 280 dots and they already have enough of an edge for the first 3-4 seasons.


Agree 100% with that

-1 suggestion
 
Dadd
offline
Link
 
Checked with Catch.

NGTH
 


You are not logged in. Please log in if you want to post a reply.