I think the game has evolved to the point where this should be reconsidered. I know it caused some small fuss many seasons back when it was first implemented, but really for what it costs a build to BT boost it's a damn fair mechanic if you ask me.
Look at the facts. 12 BTs for a +5 for one game. If you're on a really good team that cares about winning along the way to plateau, token boosting becomes something you have to factor into your build. Plus, if some playoff teams are token boosting, it means the non-playoff teams will have a growing advantage in BTs, increasing parity over time. Bad teams will still be bad and good teams will still be good, but the point is the effects are only positive if any sort of incentive to sacrifice an OUNCE of long-term build strength exists besides winning loloverpowered MVP equipment (which is still more about whoring players out than building "for the now").
As you build your player for plateau, maybe you wouldn't want to blow your entire load on SPs/upgrades leaving nothing left on day 281. Maybe if you're on a really strong team that isn't concerned with the regular season, you think ahead to the league championship game, and save up 30 or more BTs for plateau. 2 SP at the end of your build, versus the opportunity to gain straight up +5 bonuses to your main atts in the most important game of your player's career. You tell me what's better.
You can easily kill a build by doing too much playoff token boosting. After all, it is only (up to) +5/+5 for one game. It's not overpowered. But the point is that you could give people the choice to do it, as opposed to no one ever doing it because it can only be done for lolregseason.
What's the argument against this again?
Look at the facts. 12 BTs for a +5 for one game. If you're on a really good team that cares about winning along the way to plateau, token boosting becomes something you have to factor into your build. Plus, if some playoff teams are token boosting, it means the non-playoff teams will have a growing advantage in BTs, increasing parity over time. Bad teams will still be bad and good teams will still be good, but the point is the effects are only positive if any sort of incentive to sacrifice an OUNCE of long-term build strength exists besides winning loloverpowered MVP equipment (which is still more about whoring players out than building "for the now").
As you build your player for plateau, maybe you wouldn't want to blow your entire load on SPs/upgrades leaving nothing left on day 281. Maybe if you're on a really strong team that isn't concerned with the regular season, you think ahead to the league championship game, and save up 30 or more BTs for plateau. 2 SP at the end of your build, versus the opportunity to gain straight up +5 bonuses to your main atts in the most important game of your player's career. You tell me what's better.
You can easily kill a build by doing too much playoff token boosting. After all, it is only (up to) +5/+5 for one game. It's not overpowered. But the point is that you could give people the choice to do it, as opposed to no one ever doing it because it can only be done for lolregseason.
What's the argument against this again?
Edited by Pen15 on Jan 10, 2013 20:13:11






























