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Forum > Suggestions > Score & Time Based Kick Return Tactics
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yello1
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It would be nice to be able to have your Kick Returner be less risk averse when your team is losing late.

For instance have TWO kick return distance settings. One for normal situations and one with a score and time variable so that if you are behind more than X with Y to go in the 4th Quarter.

In that manner you could have your KR bring it out from 3 yards deep normally, say, and from 10 yards deep when you are desperate for a quick score.
 
lexden11
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-1
 
Novus
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That's a level of extra detail that I really don't think is needed. -1.

Also, if you took the time you spent putting together Suggestions that would help your team play better when they're losing, and instead spend that time on watching game-film and learning more about the mechanics of how the game works, maybe you wouldn't be playing from behind all the time.

Jus' sayin'.
 
AirMcMVP
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In one breath you ask for something to make the game easier and in the next you ask for more complexity?

-1
 
yello1
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Originally posted by Novus
That's a level of extra detail that I really don't think is needed. -1.

Also, if you took the time you spent putting together Suggestions that would help your team play better when they're losing, and instead spend that time on watching game-film and learning more about the mechanics of how the game works, maybe you wouldn't be playing from behind all the time.

Jus' sayin'.


You do realize that the ideas I suggest could be used by other far more worthy players, right?

And that a kick returner actually can, "in the wild", vary his decision to return a kick out of the end zone based upon things like the score and game time remaining?

 
yello1
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Originally posted by AirMcMVP
In one breath you ask for something to make the game easier and in the next you ask for more complexity?

-1


Apples and Oranges.

Making the interface provide more information is what interfaces are supposed to do.

And making the game simulation better simulate the game choices available to the players of the game being simulated is what game simulations are supposed to do.

I am just looking for the game to do what it should be doing.
 
yello1
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I am wondering.

You guys seem to hate players having choices.

Would you +1 the kick return depth being automated without player input?

If not, why would you possibly object to the player input being more flexible?
 
lexden11
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I just automatically -1 any suggestion you make.

It saves me having to actually read it.
 
The Hitman
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+1

This is a good suggestion and it appears to be a slight modification.

I still remember about eight seasons ago when Bort and Co. said we were going to get kick return and punt return plays. This could be part of that.
 
Novus
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Originally posted by yello1
You do realize that the ideas I suggest could be used by other far more worthy players, right?

And that a kick returner actually can, "in the wild", vary his decision to return a kick out of the end zone based upon things like the score and game time remaining?



There's a million different things that players can do in real life that could be added to this game, but it would make it unplayable.

Let's add zone-read option plays in the pistol formation like what Robert Griffin III, Russell Wilson and Colin Kaepernick are doing right now. I can't see what could possibly be too complicated about plays where the QB has to make a vision check on the fly to decide whether to hand the ball off to the HB and send him inside, hand the ball off to the HB and send him outside, keep the ball and run it himself, throw it to a short receiver, or bomb it downfield, all possible from the same play. Hey, guys are doing that in real life, right? Let's add it to GLB too.

...or we can avoid "feature creep" and focus on keeping the game playable and fun.

This really wouldn't add anything fun. It would just be yet another feature.

-1

Now go watch some game-film.
 
BadgerPhil
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Well then we should give the kicking team an option to pooch kick or kick short to force a return. In actuality, the return team wants to be able down the ball in the end zone if down late. It takes no time off the clock and they get the ball out at the 20. About the worst thing they could do is try to return it. That is why the leading team, in a game with little time left, will force a return. They want the clock running.

In my opinion your logic is backwards. You would want your returner to down the ball in the end zone, so no time comes off. But if you gave that option, then you'd have to give a counter to the kicking team.

So -1
 
Diamond Spade
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yello always looking for short cuts

lol yello
 
T2
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Originally posted by yello1
It would be nice to be able to have your Kick Returner be less risk averse when your team is losing late.

For instance have TWO kick return distance settings. One for normal situations and one with a score and time variable so that if you are behind more than X with Y to go in the 4th Quarter.

In that manner you could have your KR bring it out from 3 yards deep normally, say, and from 10 yards deep when you are desperate for a quick score.


For every agent who builds HH FF STOPs:

-1
 
yello1
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Originally posted by Novus
There's a million different things that players can do in real life that could be added to this game, but it would make it unplayable.

Let's add zone-read option plays in the pistol formation like what Robert Griffin III, Russell Wilson and Colin Kaepernick are doing right now. I can't see what could possibly be too complicated about plays where the QB has to make a vision check on the fly to decide whether to hand the ball off to the HB and send him inside, hand the ball off to the HB and send him outside, keep the ball and run it himself, throw it to a short receiver, or bomb it downfield, all possible from the same play. Hey, guys are doing that in real life, right? Let's add it to GLB too.

...or we can avoid "feature creep" and focus on keeping the game playable and fun.

This really wouldn't add anything fun. It would just be yet another feature.

-1

Now go watch some game-film.


That is not logical.

This is a simple choice and a simple feature that would be relatively easily implemented.

That other game features would be more complex and daunting is no reason not to implement this one.


 
yello1
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Originally posted by BadgerPhil
Well then we should give the kicking team an option to pooch kick or kick short to force a return. In actuality, the return team wants to be able down the ball in the end zone if down late. It takes no time off the clock and they get the ball out at the 20. About the worst thing they could do is try to return it. That is why the leading team, in a game with little time left, will force a return. They want the clock running.

In my opinion your logic is backwards. You would want your returner to down the ball in the end zone, so no time comes off. But if you gave that option, then you'd have to give a counter to the kicking team.

So -1


Well whether or not it would be a good idea is another thing altogether. However it could, if a player thought like you do, then be used to STOP taking the KR out of the End zone to get that clock stoppage.

I was mainly thinking of the "down by more TDs than I can possibly score" scenario where your only shot is a lightning bolt KR or three.

But your scenario and the above referenced useage of the OP idea may indeed be more valid.

But that still means you should +1 it.

As for the "but the coverage team cant do ..." those are not really related offsetting options. However I totally agree that the coverage team should have those options. Rather than dissing my idea why dont you post your own idea suggesting that those coverage options be added to the game?
Edited by yello1 on Jan 5, 2013 18:05:09
 
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