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dbreeze
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http://goallineblitz.com/game/replay.pl?game_id=2248059&pbp_id=5499408

I'm sick of watching rushers run out ahead of their blockers. Get some real code that enables rushers to read and use their blockers more. It's never going to work right trying to time separate paths. The runner has got to do some reads and have some logic to FOLLOW the damn blocker.
 
Dr. E
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Originally posted by dbreeze
http://goallineblitz.com/game/replay.pl?game_id=2248059&pbp_id=5499408

I'm sick of watching rushers run out ahead of their blockers. Get some real code that enables rushers to read and use their blockers more. It's never going to work right trying to time separate paths. The runner has got to do some reads and have some logic to FOLLOW the damn blocker.


Or, create a tutorial that informs Agents they are playing GLB instead of the game they want to be playing.

In the meantime, just make your blockers fast enough to get out in front. I've seen it when that's true and it works great.
 
dbreeze
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http://goallineblitz.com/game/replay.pl?game_id=2248059&pbp_id=5499261
Ain't got a damned thing to do with blocker speed. It's all about having the runner having some awareness of his lead blockers. When the DT's are running down the HB from behind, THEN I need faster blockers. Until then I want my runner to follow the lead block no matter how slow he is.
This crap just looks stupid and is obviously not how real football works.
 
reddogrw
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Originally posted by dbreeze
http://goallineblitz.com/game/replay.pl?game_id=2248059&pbp_id=5499261
Ain't got a damned thing to do with blocker speed. It's all about having the runner having some awareness of his lead blockers. When the DT's are running down the HB from behind, THEN I need faster blockers. Until then I want my runner to follow the lead block no matter how slow he is.
This crap just looks stupid and is obviously not how real football works.


In real life HB's don't always wait for the blocking

Perhaps this could be a slider on the HB as far as slowing to wait for blocking or not
 
gbororats
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waypoints are hard coded, its probably NGTH without reworking a bunch of code to prevent the qb, or whoever from running around in circles behind the LOS. There was a time when the HB was tethered to the FB and that didnt work so well.
 
dbreeze
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Here's my $.02 on what could work.
The lead blocker uses a path/waypoint logic much as he does now and the runner acts a lot like a CB tracking a receiver(in reverse?) with a slider for how tight/loose to "cover"/follow the lead block and another slider for how long/far to stay with the lead before going into standard run logic.
 
dbreeze
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Originally posted by reddogrw
In real life HB's don't always wait for the blocking

Perhaps this could be a slider on the HB as far as slowing to wait for blocking or not


Real life HB's may not do it perfectly but they all begin the play intending to use their blockers unless they can "see" something.
Again, I wish we could get away from trying to make this work by timing. That's just fundamentally different mechanics from a real run play and I believe is the reason it just looks so wrong, Runners have got to try to use their blockers. Football 101
 
Novus
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Originally posted by dbreeze
Real life HB's may not do it perfectly but they all begin the play intending to use their blockers unless they can "see" something.
Again, I wish we could get away from trying to make this work by timing. That's just fundamentally different mechanics from a real run play and I believe is the reason it just looks so wrong, Runners have got to try to use their blockers. Football 101


This isn't football. It's dotball.

But as Redd pointed out above, in real life, HBs don't always wait for the blocking. And there are plenty of situations in both real-life and in dotball where if the rusher waited for a blocker, he'd get tackled for a loss.

File this under "Be careful what you wish for... you might get it."
 
dbreeze
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Novus, look at the damn replays. That doesn't happen in real life.
I don't want "dotball/bizarroball", I want a more realistic football simulation.
Edited by dbreeze on Dec 30, 2012 09:15:32
Edited by dbreeze on Dec 30, 2012 09:14:37
 
Dr. E
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Originally posted by dbreeze
Here's my $.02 on what could work.
The lead blocker uses a path/waypoint logic much as he does now and the runner acts a lot like a CB tracking a receiver(in reverse?) with a slider for how tight/loose to "cover"/follow the lead block and another slider for how long/far to stay with the lead before going into standard run logic.


what happens when the lead blocker misses a vision check and heads directly into the defense or just runs straight up field. Be much easier just to build your QB at a speed which doesn't outstrip his blocking. From those teams that have done this I've seen some mean outside running.
 
Novus
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Originally posted by dbreeze
Novus, look at the damn replays. That doesn't happen in real life.
I don't want "dotball/bizarroball", I want a more realistic football simulation.


This is always gonna be dotball... you can keep waiting for it to turn into football if you'd like, or you can adjust and adapt to the fact that this is a game that is similar to -- but not exactly like -- real-life football. People who try to play dotball as if it's football often run into problems.

As for the particular replay in question, if your QB had waited for the HB and FB to get out in front, there's a decent chance that one of the defensive players would've worked their way in through the gap that opened up between the LT and LG to hit your QB for a 2-yard loss, as opposed to the no-gain result you got as-is.

As I said before, "Be careful what you wish for... you might get it."
 
dbreeze
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"People who try to play dotball as if it's football often run into problems."

Yep.
 
Go Pack 120
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Originally posted by Novus
People who try to play dotball as if it's football often run into problems.


That QB certainly ran into some problems...
 
Truka
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more vision on them dots ..... Maybe the LT needs more kicking ?
 
dbreeze
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So what's the deal? We should all just be happy with what we've got , forget any hopes of this sim achieving any higher degree of realism? I need to forget speed on my rushing QBs or have blockers with more speed than blocking? All because the problem of how to get a runner to utilize his blockers more effectively is just too much for us to solve?
Novus, I understand that we might never achieve football perfection. I can't understand not wanting to get a little closer to it though. I didn't come here because I heard there was a "dotball" simulation to play. I came because I heard some guys were attempting a "football" simulation.
There's still a lot of stuff here that isn't at all convincing as a "football" simulation that could be if we work on it.
"Dotball" as is will soon bore most with it's limitations. The continual pursuit of a more realistic "football" sim is the only way forward unless a smallish clique of "dotball as is" fans is the only customer base Bort & co. need.
 
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