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Forum > Suggestions > Get rid of training boosts
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Constrictor
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The training boosts are more hindrance than advantage. They rarely happen and when they do, it is inevitably to rollover your carefully built training percentage to the next point, destroying your build plans and efficiency. Surely they should be a positive, not something which leaves you infuriated and costs you SPs in the final reckoning.
 
Dub J
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no

One of the last few random aspects to this game. If anything, we need more things like this, tbh. I would love to see us get away from being so glued to spreadsheets and preplanned builds.
 
sunder B
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Originally posted by Dub J
no

One of the last few random aspects to this game. If anything, we need more things like this, tbh. I would love to see us get away from being so glued to spreadsheets and preplanned builds.


agreed
 
sehorn31
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Originally posted by Dub J
no

One of the last few random aspects to this game. If anything, we need more things like this, tbh. I would love to see us get away from being so glued to spreadsheets and preplanned builds.


 
DarkPraetor
This!
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Originally posted by Dub J
no

One of the last few random aspects to this game. If anything, we need more things like this, tbh. I would love to see us get away from being so glued to spreadsheets and preplanned builds.


+1
 
Novus
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+1 to Dub J.

-1 to the OP.

If you're afraid of a Training Breakthrough screwing up your carefully-crafted down-to-the-last-tenth-of-a-TP build plan, then maybe you need to stop making carefully-crafted down-to-the-last-tenth-of-a-TP build plans.

Random crap happens. Plan for it.
 
Dub J
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It's like rerolling when creating dots. I understand why it was done away with but I still miss it.
 
Greywolfmeb
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Originally posted by Novus
+1 to Dub J.

-1 to the OP.

If you're afraid of a Training Breakthrough screwing up your carefully-crafted down-to-the-last-tenth-of-a-TP build plan, then maybe you need to stop making carefully-crafted down-to-the-last-tenth-of-a-TP build plans.

Random crap happens. Plan for it.


This
 
BagO'Chips
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Originally posted by Dub J
It's like rerolling when creating dots.


Moment of silence for rerolling.
 
Time Trial
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Originally posted by Dub J
It's like rerolling when creating dots. I understand why it was done away with but I still miss it.


1) The re-roller script ruined rolling;
2) it took forever and provided a huge advantage to people who wanted to exploit the 'randomness' by rolling until they got the perfect dot;
3) it made building a ton of dots a huge pain in the ass.

If Bort wanted randomness he would have limited the number of rerolls and made the player unretireable for two or three days or made the refund 50% for players retired within that timeframe, or limited the number of times you could retire a day 1 dot per day. He could have made the base attributes rerollable, and then had a time delayed activation of the remainder of the attributes.

But he didn't want to do that, so the boring reroller script was the only way to build a great dot, and I remember how slow the servers were during prime player creation time.
 
Dub J
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You're getting into a deep issue. 3rd party scripts. While many of the scripts have been useful there are some that hurt this game. I think things such as the reroll script are the type of scripts we would have been better off without. I don't really know what to think of the situation. Would have been easier to just ban all 3rd party scripts but a number of improvements have come via scripts.

Seems better just to perma ban people creating 3rd party scripts to gain an advantage than to change rules that make this game less enjoyable.

Edited by Dub J on Dec 24, 2012 14:30:09
 
Myd
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Originally posted by Novus
+1 to Dub J.

-1 to the OP.

If you're afraid of a Training Breakthrough screwing up your carefully-crafted down-to-the-last-tenth-of-a-TP build plan, then maybe you need to stop making carefully-crafted down-to-the-last-tenth-of-a-TP build plans.

Random crap happens. Plan for it.


Exactly.

No to OP.
 
Flash83
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Originally posted by Dub J
It's like rerolling when creating dots. I understand why it was done away with but I still miss it.


I wish we still had this. I liked the variety to the players from that aspect.

No to original post as well on this, in my opinion.
 
Constrictor
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Thanks for all the comments. I do agree the game needs more random elements, but I feel training boosts should be a positive not a negative.
Those suggesting I make in-depth build plans miss the point. It is simply that say you have 86% training percentage, the increase is 10.4% and therefore you train. That is not an in-depth plan. It is frustrating when for the first time in a long while you get a training boost, and lo and behold it happens to be on the one attribute you don't want. Perhaps I have been unlucky but it has happened to me a few times and I am not so sure it is random, meaning to 'plan for it' I have to put points earlier into an attribute than is wholly optimum.
As for 'maybe you need to stop making carefully crafted down to the tenth of a TP build plans', I imagine some people enjoy the game for this very reason and challenge. They pay their money the same as everyone else and can enjoy the game as they wish, just because you don't want to make carefully crafted build plans doesn't mean others shouldn't.
 
Novus
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Originally posted by Constrictor
Those suggesting I make in-depth build plans miss the point. It is simply that say you have 86% training percentage, the increase is 10.4% and therefore you train.


Quoting directly from the training page...

"Percentage gains given below are approximate and will vary a little every time you train. There is even a small chance of reaching a training breakthrough and gaining a large extra percentage."

Bold and italicized words are GLB's, not mine.

Basically, your rule of thumb should be that if training 2 more times will take you over 100% and you don't want to go over, then stop there. Don't try to dance right up to the line.

It's like complaining, "I think it's stupid that if I tap dance on the edge of the Grand Canyon, I might fall in." Simple solution: don't tap dance on the edge of the Grand Canyon. Problem solved.
 
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