PLEASE add an option to an AI output that will run 40 seconds off of the clock before hiking the ball.
The current system is too clunky to finesse the end game the way actual football teams do it. You can not safely run a play with less than 45 seconds or so on the clock, which means if you want to kick that game tying or winning field goal you either have to leave enough time on the clock for your opponent to try to score again, or risk running out of time before you make the kick.
Case in point....
http://goallineblitz.com/game/replay.pl?game_id=2220169&pbp_id=3646728
Now, you would have to have this setting trigger a Time Out call by the opposing team if they have one to avoid the run down. But at least this would eat up that time out rather than let them use it to march down the field (as they did in the game linked above).
Seems to me that having Spikes and Kneels is great, but we need the Clock Run Down to really complete the picture.
Don't you agree?
The current system is too clunky to finesse the end game the way actual football teams do it. You can not safely run a play with less than 45 seconds or so on the clock, which means if you want to kick that game tying or winning field goal you either have to leave enough time on the clock for your opponent to try to score again, or risk running out of time before you make the kick.
Case in point....
http://goallineblitz.com/game/replay.pl?game_id=2220169&pbp_id=3646728
Now, you would have to have this setting trigger a Time Out call by the opposing team if they have one to avoid the run down. But at least this would eat up that time out rather than let them use it to march down the field (as they did in the game linked above).
Seems to me that having Spikes and Kneels is great, but we need the Clock Run Down to really complete the picture.
Don't you agree?






























