My team called a play in a package where I have 7 plays and they added up to 99%. The one that got called was set to zero %. Is this what happens when you don't total 100% in a package? It calls a random play regardless of %'s??
Forum > FAQ's, Player Guides and Newbie Help > Question about %'s in an OAI package
whodey08
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Do you use auto adjust? If so than that's why. Just because something is set at 0% doesn't mean it can't auto adjust to 1% or 5% or whatever. Auto adjust changes percentages whether they are 0% or 100%.
Originally posted by whodey08
Do you use auto adjust? If so than that's why. Just because something is set at 0% doesn't mean it can't auto adjust to 1% or 5% or whatever. Auto adjust changes percentages whether they are 0% or 100%.
ahhh noted
Do you use auto adjust? If so than that's why. Just because something is set at 0% doesn't mean it can't auto adjust to 1% or 5% or whatever. Auto adjust changes percentages whether they are 0% or 100%.
ahhh noted
AZSEAfan
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Originally posted by whodey08
Do you use auto adjust? If so than that's why. Just because something is set at 0% doesn't mean it can't auto adjust to 1% or 5% or whatever. Auto adjust changes percentages whether they are 0% or 100%.
I dunno Whodey....I've never had a play called that was listed at 0% and most of my packages have some form of Auto-Adjust. Then again, I always double check that the remaining plays in a package total up to 100%.
Ezra, is it possible that this play was located in another package? I've had that happen before where I shut a play off in one package and failed to realize I had it set to fire in a different package under a different input.
Do you use auto adjust? If so than that's why. Just because something is set at 0% doesn't mean it can't auto adjust to 1% or 5% or whatever. Auto adjust changes percentages whether they are 0% or 100%.
I dunno Whodey....I've never had a play called that was listed at 0% and most of my packages have some form of Auto-Adjust. Then again, I always double check that the remaining plays in a package total up to 100%.
Ezra, is it possible that this play was located in another package? I've had that happen before where I shut a play off in one package and failed to realize I had it set to fire in a different package under a different input.
DiMo28
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Run the play/situation through the AI tester. A play set at 0% should not run regardless of any autoadjustments. Any percentage of 0% is 0 so auto adjust will not effect plays that are set to 0% in your package. This is my experience with it anyway.
It used to call plays even when set at 0 but Bort fixed it.
Changelog:
Aug 19, 2010
- Fix package plays able to be called at 0% bias settings
- Fix bug with punts being able to be counted as bouncing right as being caught, making fair catch not happen
- Update shotgun, weak i, and pro set QB rollout plays to have simpler path, to avoid stuttery movement
- Fix odd path on Singleback Weak Handoff play when players have lower speed/agility
Changelog:
Aug 19, 2010
- Fix package plays able to be called at 0% bias settings
- Fix bug with punts being able to be counted as bouncing right as being caught, making fair catch not happen
- Update shotgun, weak i, and pro set QB rollout plays to have simpler path, to avoid stuttery movement
- Fix odd path on Singleback Weak Handoff play when players have lower speed/agility
I totally get the tester. I use it non stop to check my OAI. It makes no sense but has not happened again now that I fixed the 100% total.
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