User Pass
Home Sign Up Contact Log In
Forum > FAQ's, Player Guides and Newbie Help > Creative Route Running Style and build idea
Jampy2.0
thuggin'
offline
Link
 
It says "requires high agility".
How much are they talking??

Also what are the effects of using this + Super Elusive (if anyone even uses this anymore)

Also,
thoughts on a high agility possession screen TE?

 
InRomoWeTrust
Lead Mod
offline
Link
 
First off. Super Elusive only comes into play when you have ball in-hand. It has zero impact when you are running your route. Creative route running merely adds in some additional changes in direction (which in-turn provides for increased opportunities for Head Fake/Juke/Catch Fake to occur).

Personally, I would refer to your OC whether to use exact or creative route running. Creative adds in an element where you can have some 'crowding' of receiving targets that otherwise wouldn't exist. And overall I wouldn't consider creative route running unless you're 90+ agility with some Quick Cut. I guess if you were lower speed and didn't need to rely on speed to get open that would change the dynamic.

Lastly, screen TE sounds horrible from the get-go, lol. And I think with your agility aspect of the build you need to realize that any sort of successful curl/cutback is going to benefit most from high speed AND agility. If you were focused on building a possession TE I would focus on maximizing the catch/anti-swat rolls while avoiding becoming a slug on the field.
 
TehKyou
offline
Link
 
Being a slug isn't necessarily a bad thing if the OC knows how to force it to a player. Although the amount of Knocked looses go up
 
Jampy2.0
thuggin'
offline
Link
 
Im trying it out for a game in rookie,

if it fails and shows no promise ill just retire and rebuild a normal te.
 
T2
Killuh
offline
Link
 
Originally posted by jampysos
Im trying it out for a game in rookie,

if it fails and shows no promise ill just retire and rebuild a normal te.


1 game? In rookie??

That's not going to tell you anything.
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by T♠2♠
1 game? In rookie??

That's not going to tell you anything.


Yeah. It takes quite a while of work before you really begin to see the true fruits of your build, depending on the position. (Obviously punters, kickers, and some QB's will be easier to see sooner.) Remember, a starting dot has no build separation from all other starting dots at these lowest of levels. After several seasons of build work, differences begin to show (as well as mistakes in build plans). For starters, following build guides for your position(s) is best... just to see why those plans were suggested... and to see what alternatives you can pursue without making a rotten build.
 
Homage
offline
Link
 
Probs want at least 85-90 agility depending on your speed.
 
Homage
offline
Link
 
Originally posted by jampysos
Im trying it out for a game in rookie,

if it fails and shows no promise ill just retire and rebuild a normal te.


Originally posted by T♠2♠
1 game? In rookie??

That's not going to tell you anything.


not to mention building anything based on rookie performance is just a bad fucking idea
 
Jampy2.0
thuggin'
offline
Link
 
Oh,
I forgot to mention, this is for peewee maybe 2 seasons max.
 
Homage
offline
Link
 
yeah you're not going to make a quality brk tkl guy in peewee at WR
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by jampysos
Oh,
I forgot to mention, this is for peewee maybe 2 seasons max.


Um... PeeWee is a one-and-done season. Those teams never advance beyond the PeeWee leagues themselves and every season they must have 0-level dots to start with. Once your dot gets to the end of his season, he won't be able to return to PeeWee leagues as his level will be way too high. 90+% of all peeps build PeeWee dots do so a bit differently than all other leagues because they plan on retiring their builds after the end of that season.

Oh... and, as for your original question... in PeeWee leagues I have never seen, or heard, or anyone (who has been doing this for a while) using "super elusive" as PeeWee dots simply don't usually ever achieve high enough speed/agility to USE "super elusive".
Edited by Theo Wizzago on Dec 6, 2012 22:52:45
 
Jampy2.0
thuggin'
offline
Link
 
Originally posted by Theo Wizzago
Um... PeeWee is a one-and-done season. Those teams never advance beyond the PeeWee leagues themselves and every season they must have 0-level dots to start with. Once your dot gets to the end of his season, he won't be able to return to PeeWee leagues as his level will be way too high. 90+% of all peeps build PeeWee dots do so a bit differently than all other leagues because they plan on retiring their builds after the end of that season.

Oh... and, as for your original question... in PeeWee leagues I have never seen, or heard, or anyone (who has been doing this for a while) using "super elusive" as PeeWee dots simply don't usually ever achieve high enough speed/agility to USE "super elusive".


i know. i know. i know. i know. i know. i know. i know.
 
MileHighShoes
offline
Link
 
Creative Route running isn't about agility only.
That's a misnomer and basing that decision on agility only won't lead to any success and may end up in fact hampering your player's performance.

Originally posted by InRomoWeTrust
Creative route running merely adds in some additional changes in direction (which in-turn provides for increased opportunities for Head Fake/Juke/Catch Fake to occur).


This is an accurate statement about Creative route running. Notice the changes in direction icnrease the number of opportunities that fake SA's have to occur. So if you do not have any fake SA's or are not particularly strong in fake SA's, then you will simply be moving at a slower pace while the CB shadows you. Creative Route running requires agility and the ability to juke man coverage defenders.

You'll want to have at least 2 fake SA's (preferably 3) at 8 or above, along with quick cut, quick feet VA, and agility above 85. A Fake Chance % EQ will make your chances at success even better, but is not required. Without any ability to fake out coverage, creative route running is worthless, no matter how much agility you have.
 


You are not logged in. Please log in if you want to post a reply.