I have two free players and i wanted to make them both receivers: one speedster one possession. I was wondering if anyone could help me build them so theyre at their best. Ive been on glb a while but havent gotten serious about building before
Forum > FAQ's, Player Guides and Newbie Help > Help please
Originally posted by InRomoWeTrust
A few tidbits that might help from me:
The biggest four things to understand in GLB are:
a) As attributes rise, it costs more skill points to raise them 1.
- These are what people call "softcaps" or "caps". If someone says "take it to the next cap", they mean to spend your skill points until it costs an additional 1 SP then it did before to raise the attribute 1.
b) Maximize your training
- At lower values, training percentages are higher. As the attribute raises, it becomes less and less efficient to train that attribute UNTIL you cross the cap (with the skill now costing 2 (or whatever) skill points to raise it one, your training is now effectively worth DOUBLE (or more)).
- In general, efficient builders will spend their skill points when training has become less worthwhile.
c) Maximize your ALGs (automatic level gains)
- Each level up, your player gets points towards his majors (yellow stars) and minors (blue stars).
- By raising your most important attribute first to a high cap (think raw (no EQ) ~81 or ~83 value) and then utilizing multi-training to keep training it after you are done placing SPs in it, you can get that attribute to over 100 natural. When you add in +55 or +58 from equipment, that attribute is now creeping towards 160 in value.
d) Focus on raising your most important 3 or 4 attributes as high as you can.
- It's no secret, in GLB there are attributes that are simply necessities. Figure out what 3 or 4 attributes are goign to be crucial for your player and maximize their value. If you are building an offensive linemen, you want to raise strength, blocking, and agility all to 90+ in raw (no EQ) value.
- You can screw up a build elsewhere, but as long as you have your most important 3 or 4 attributes raised to high values and didn't royally do something stupid, you'll be ok and be productive.
For your speedster archetype, you're big 3 attributes are going to be speed, agility, and catching. Try to aim for 100+ natural (value without EQ or VAs) speed, 90+ natural agility, and 85+ natural catching. Then integrate multiple +% catch and +% fake pieces (along with an investment in Catch Fake/Juke).
For your possession archetype, it's a little different. That's an archetype that is, imo, a little tougher. You've basically got to work catching, jumping, agility, and speed. Even if you want a WR with 80 jumping/90 catching I'd use the speedster archetype.
A few tidbits that might help from me:
The biggest four things to understand in GLB are:
a) As attributes rise, it costs more skill points to raise them 1.
- These are what people call "softcaps" or "caps". If someone says "take it to the next cap", they mean to spend your skill points until it costs an additional 1 SP then it did before to raise the attribute 1.
b) Maximize your training
- At lower values, training percentages are higher. As the attribute raises, it becomes less and less efficient to train that attribute UNTIL you cross the cap (with the skill now costing 2 (or whatever) skill points to raise it one, your training is now effectively worth DOUBLE (or more)).
- In general, efficient builders will spend their skill points when training has become less worthwhile.
c) Maximize your ALGs (automatic level gains)
- Each level up, your player gets points towards his majors (yellow stars) and minors (blue stars).
- By raising your most important attribute first to a high cap (think raw (no EQ) ~81 or ~83 value) and then utilizing multi-training to keep training it after you are done placing SPs in it, you can get that attribute to over 100 natural. When you add in +55 or +58 from equipment, that attribute is now creeping towards 160 in value.
d) Focus on raising your most important 3 or 4 attributes as high as you can.
- It's no secret, in GLB there are attributes that are simply necessities. Figure out what 3 or 4 attributes are goign to be crucial for your player and maximize their value. If you are building an offensive linemen, you want to raise strength, blocking, and agility all to 90+ in raw (no EQ) value.
- You can screw up a build elsewhere, but as long as you have your most important 3 or 4 attributes raised to high values and didn't royally do something stupid, you'll be ok and be productive.
For your speedster archetype, you're big 3 attributes are going to be speed, agility, and catching. Try to aim for 100+ natural (value without EQ or VAs) speed, 90+ natural agility, and 85+ natural catching. Then integrate multiple +% catch and +% fake pieces (along with an investment in Catch Fake/Juke).
For your possession archetype, it's a little different. That's an archetype that is, imo, a little tougher. You've basically got to work catching, jumping, agility, and speed. Even if you want a WR with 80 jumping/90 catching I'd use the speedster archetype.
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