...right now you only need to look at the leagues to see that this game is failing it's userbase ...it would be fair to say that most users want to have control of a competitive team, but it's madness to expect them to spend thousands of dollars on the privilege ...too many CPU teams and skeleton leagues in this game ...if GLB really wants to promote this game, then there would be no better way of doing it ...give up on the money grab and show your users some love! ...that love will be returned as the userbase grows and more invest money into this game!
...just adding this for IdRatherFlyFish's understanding...
...what I mean by making competitive teams more affordable: so that less agents are required to support a team, which would probably fix the imbalance within teams and the leagues and would in turn, make this game more fun to be involved with
...these suggestions are just hypothetical examples of what could be considered and would probably need to be more refined through this thread, with others input in discussion...
suggestion #1
make 55dots with boosts/CEqs much cheaper so that more agents could do it on their own
...and/or...
suggestion #2
make it so that agents/coordinators/owners could pay a reasonable price for a share in a team depending on which role that they choose to play, by which they could have a portion of the team to control, build dots with boosts and CEqs supplied, etc
...for example, this could be somehow orchestrated so that the OC pays for his share in a team and automatically gets to build the offensive starting lineup(or maybe just the Oline?) ...and the DC gets the defensive starting lineup(Dline?), etc which would help to give more incentive for coordinating ...obviously, this would need to become more refined, but it would be better for the admin and developers to come up with a more amicable solution for that formula
...or...
suggestion #3
make this game so that we all pay a set season fee, and we all get a team with dots, CEqs, boosts, etc
...just adding this for IdRatherFlyFish's understanding...
...what I mean by making competitive teams more affordable: so that less agents are required to support a team, which would probably fix the imbalance within teams and the leagues and would in turn, make this game more fun to be involved with
...these suggestions are just hypothetical examples of what could be considered and would probably need to be more refined through this thread, with others input in discussion...
suggestion #1
make 55dots with boosts/CEqs much cheaper so that more agents could do it on their own
...and/or...
suggestion #2
make it so that agents/coordinators/owners could pay a reasonable price for a share in a team depending on which role that they choose to play, by which they could have a portion of the team to control, build dots with boosts and CEqs supplied, etc
...for example, this could be somehow orchestrated so that the OC pays for his share in a team and automatically gets to build the offensive starting lineup(or maybe just the Oline?) ...and the DC gets the defensive starting lineup(Dline?), etc which would help to give more incentive for coordinating ...obviously, this would need to become more refined, but it would be better for the admin and developers to come up with a more amicable solution for that formula
...or...
suggestion #3
make this game so that we all pay a set season fee, and we all get a team with dots, CEqs, boosts, etc
Edited by ManOgwaR on Nov 9, 2012 21:36:43
Edited by ManOgwaR on Nov 9, 2012 12:39:24
Edited by ManOgwaR on Nov 9, 2012 10:12:48
Edited by ManOgwaR on Nov 9, 2012 10:11:54
Edited by ManOgwaR on Nov 9, 2012 08:45:41































