No, because it all depends on what you want to do with the build. There's no set "this than this than this". Also, just because an attribute is a 'major' does not mean it is necessarily a top attribute for that position. A 'major' just reflects automatic level gains, and tbh many were created with balancing in mind. When archetypes were created, it wasn't just a matter of selecting the most important attributes. Every archetype had to have value or users would all congregate to the same ones.
I do have a very subjective guide that's not all that outdated that may be of help. I'll throw it in this post. I never really finished it in terms of perfection and it's not meant to be a ranking order. Sometimes just happened that way by virtue of my thought process.
Originally posted by InRomoWeTrust
Quarterback
Pocket Passer - Throwing, Vision, Confidence, Strength
Must-have AEQ - +% Pass Quality, +% Pass Distance
Deep Passer - Throwing, Vision, Strength, Confidence
Must-have AEQ - +% Pass Quality, +% Pass Distance
Scrambler (for intended rushing) - Agility, Speed, Carrying
Must-have AEQ - +% Fake and/or +% Break Tackle
Scrambler (for intended hybrid) - Throwing, Vision, Agility, Speed
Must-have AEQ - Consider have two sets of EQ (one for gameplans highlighting passing, the other for gameplans that are mostly rushing). Focus AEQ in one specialization (rushing or passing).
Halfback
Power - Strength, Carrying, Agility, Speed
Must-have AEQ - +% Break Tackle
Elusive - Speed, Agility, Carrying
Must-have AEQ - +% Fake
Scat Back - Speed, Agility, Carrying, Catching
Must-have AEQ - +% Fake, +% Catch Ball
Combo - Highly suggest not using. The combo archetype uses 5 majors as opposed to 4. This loss of ALGs is much worse than dealing with a penalized SA. Using this archetype requires a very specific objective that the other archetypes cannot accomplish.
Fullback
Running - Strength, Carrying, Agility, Speed
Must-have AEQ - +% Break Tackle
Blocking - Strength, Blocking, Agility, Speed
Must-have AEQ - +% Hold Block
Scat Back - Speed, Agility, Catching, Carrying
Must-have AEQ - +% Catch Ball, +% Fake
Combo - Highly suggest not using. The combo archetype uses 5 majors as opposed to 4. This loss of ALGs is much worse than dealing with a penalized SA. Using this archetype requires a very specific objective that the other archetypes cannot accomplish.
Wide Receiver
Speedster - Speed, Agility, Catching
Must-have AEQ - +% Catch Ball, +% Fake (assuming investment into Head Fake, Juke, and/or Catch Fake SAs)
Possession - Catching, Jumping, Agility, Speed
Must-have AEQ - +% Catch Ball
Power - Catching, Strength, Agility, Carrying, Speed
Must-have AEQ - +% Catch Ball, +% Break Tackle
Tight End
Blocker - Strength, Blocking, Agility, Speed
Must-have AEQ - +% Hold Block
Receiver - Speed, Agility, Catching
Must-have AEQ - +% Catch Ball, +% Fake (assuming investment into Head Fake, Juke, and/or Catch Fake SAs)
Combo - Strength, Blocking, Agility, Catching, Speed
Must-have AEQ - +% Catch Ball, +% Hold Block
Offensive Line
Pass Blocking - Blocking, Agility, Strength
Must-have AEQ - +% Hold Block
Run Blocking - Strength, Blocking, Agility
Must-have AEQ - +% Hold BlockOriginally posted by InRomoWeTrust
Defensive Line
Strength DL - Strength, Agility, Tackling, Speed
Must-have AEQ - +% Break Block, +% Make Tackle
Speed DL - Agility Speed, Tackling, Strength
Must-have AEQ - +% Break Block, +% Make Tackle
Combo DL - Strength, Speed, Tackling, Agility
Must-have AEQ - +% Break Block, +% Make Tackle
Linebacker
Coverage - Speed, Agility, Vision, Jumping
Must-have AEQ - +% Make Tackle, +% Deflect Ball, +% Avoid Fake
Blitzing - Speed, Agility, Strength, Tackling
Must-have AEQ - +% Break Block, +% Force Fumble, +% Make Tackle
Hard Hitting - Strength, Tackling, Agility, Speed, Vision
Must-have AEQ - +% Make Tackle, +% Force Fumble
Combo - Highly suggest not using. The combo archetype uses 5 majors as opposed to 4. This loss of ALGs is much worse than dealing with a penalized SA. Using this archetype requires a very specific objective that the other archetypes cannot accomplish.
Secondary
Man Specialist - Speed, Agility, Vision, Jumping
Must-have AEQ - +% Make Tackle, +% Deflect Ball, +% Avoid Fake
Zone Specialist - Speed, Agility, Vision, Tackling, Jumping
Must-have AEQ - +% Make Tackle, +% Deflect Ball, +% Avoid Fake
Hard Hitter - Speed, Strength, Tackling, Vision, Agility
Must-have AEQ - +% Make Tackle, +% Force Fumble, +% Deflect Ball
Combo - Speed, Agility, Strength, Tackling, Vision
Must-have AEQ - +% Make Tackle, +% Force Fumble, +% Deflect Ball
Special Teams
Boomer (kicker) - Kicking, Strength, Confidence, Vision
Must-have AEQ - Kicking SAs
Technician (kicker) - Kicking, Vision, Confidence, Strength
Must-have AEQ - Kicking SAs
Boomer (punter) - Punting, Strength, Confidence, Vision
Must-have AEQ - Punting SAs
Technician (punter) - Punting, Vision, Confidence, Strength
Must-have AEQ - Punting SAs
Special Teams Only Player (STOP) - Highly suggest not using. The ST'er archetype uses 5 majors as opposed to 4. This loss of ALGs is much worse than dealing with no ALGs on a particular attribute. If choosing to build a ST'er, utilize a 4 major position. Using this archetype requires a very specific objective that the other archetypes cannot accomplish.
Returner - Highly suggest not using. The returner archetype uses 5 majors as opposed to 4. If choosing to build a returner, utilize a 4 major position (HB). Using this archetype requires a very specific objective that the other archetypes cannot accomplish.Originally posted by InRomoWeTrust
After choosing a position, selecting an archetype can be difficult. Choose an archetype that will provide majors (and correspondingly ALGs) that reflect attributes in which you would like to raise to high marks.
Always remember that every archetype and "role" in GLB generally requires 3 to 5 attributes being brought to high marks. These attributes require significant focus and the user should always try to take the "most important" attribute to marks of, at minimum, 95+ raw (no EQ) or above.
The following listing is a subjective opinion on which attributes should be your main focus with each archetype. Also included are AEQ pieces that are highly suggested. Please note that suggested AEQ are recommended to be stacked (two/three pieces) when the roll reflects a primary action for the position (e.g. o-line and hold block or d-line and break block).