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Makntak
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I'm tagging my opponents, but it's all a bit willy-nilly because I don't actually know how this will be translated into the behaviour of my defensive dots. I've had a sniff around the guides but can't find anything other than an explanation of how to do it. That's fine, but what am I telling my dots to do, and how does this impact on any orders they may have to cover zone, cover man or blitz?
 
Plankton
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Tagging by itself does nothing. You have to have a D AI that has outputs that are dependent upon a tagged position for the tag to matter.

Have you created your own D AI yet or are you using the preset D that is built into GLB?
 
whodey08
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If you tag a HB with the "power" tag than you go to your DAI and create an "input" where you select the HB as "power" and then you select the output to be whatever play you created for a power HB and that's how tags work.

It can get quite confusing with all the tags so make sure you take your time and know what your doing and ask questions if need be.
 
Makntak
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Originally posted by Plankton
Have you created your own D AI yet or are you using the preset D that is built into GLB?


Yeah, I'm running my own defence out of custom D Plays with tags operating (and amended game to game depending on opponent threats)

Edited by Makntak on Oct 25, 2012 09:11:17
Edited by Makntak on Oct 25, 2012 09:10:50
 
Makntak
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Perhaps if I explain my D set up a little.

It's very, very simple at the minute.

I have created a running and a passing defensive custom play for each formation

eg a general run defence and a general pass defence against the I Form, Weak I, Strong I and so on though all the formation sets.

In my DAI, I have set up only the general orders to react to Offensive formations with an input for each formation

Each input has 2 outputs - the general rush or pass defences I created in Custom D plays and I alter the percentage chance of one or the other firing according to scout reports. This is a bit random, I know, but I only created it yesterday in an effort to trim the fat off everything I'm doing in order to analyse the outcomes more clearly.

And here's the tagging specific bit - within each input, I'm using the tags for each position - what will they do to my dots' behaviour or have I misunderstood the point completely?

 
Plankton
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For your AI, you might tag the TE as Blocker, then create an Input that looks for Blocker TE and only runs the Run custom D play or is heavily shifted 80%+ towards the run custom D play. Likewise, you might tag another TE as Receiver and have an Input that looks for the Receiver TE, and then runs the pass focused play.

It's a logical comparison. If TE = Blocking then run this. If TE = Receiving, then run this. If there are no tags for TE (or any other position), then run this (which might be a more balanced mix of plays).

That is tagging at it's most basic form.
Edited by Plankton on Oct 25, 2012 09:37:31
 
Makntak
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Ahhh. OK. So basically, you telling the DAI to look for certain players - if they are present, then the likelihood is that the offence will run play (x), therefore defend with this?
 
Plankton
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Originally posted by Makntak
Ahhh. OK. So basically, you telling the DAI to look for certain players - if they are present, then the likelihood is that the offence will run play (x), therefore defend with this?


Pretty much, that is it.
 
whodey08
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Just remember the AI reads from top to bottom as this comes into play when multiple tagged players are on the field at the same time.
 
Bane
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^ very important advice
 
yello1
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Originally posted by Makntak
Ahhh. OK. So basically, you telling the DAI to look for certain players - if they are present, then the likelihood is that the offence will run play (x), therefore defend with this?


Important to watch out for out of position play, and situational variations.

For instance an FB may always block for run plays at FB. But sometimes he is a blocker at HB for a pass play on a long yardage situation. On those downs he will be a blocking HB as far as your tagging goes if you tagged him as blocker.

Or perhaps in the last few minutes of a big win he may be used as a power inside runner just to eat the clock up, and mess with tagging.

While a normally receiving TE may be in as a BTE on running plays to the right.

Or an OT may play TE in blocking downs.

Lots of things like that to be wary of and or exploit.
 
deez11010
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Originally posted by Plankton
For your AI, you might tag the TE as Blocker, then create an Input that looks for Blocker TE and only runs the Run custom D play or is heavily shifted 80%+ towards the run custom D play. Likewise, you might tag another TE as Receiver and have an Input that looks for the Receiver TE, and then runs the pass focused play.

It's a logical comparison. If TE = Blocking then run this. If TE = Receiving, then run this. If there are no tags for TE (or any other position), then run this (which might be a more balanced mix of plays).

That is tagging at it's most basic form.


To add, when you're making a play for that specific tag, you may want a custom depth chart to match it. Like for a receiving TE you'll run a pass defense, but you may want to put your best coverage LB or safety on the TE in that play (depending on formation etc etc). For a blocking TE, you may want to put your best block breaking LB lined up against him in your run defense play.

 
Time Trial
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When you design a play, you usually design it considering what tags you plan to apply to the usage of that play.

Like, if you tag a blocking TE and a power HB with a Rushing QB in the Singleback formation, you are telling yourself what threats you need to be worried about and what threats you are less likely to be concerned with.

If you know you are dealing with a rushing QB, the first thing you need to do is make sure that your outside is covered. Because you have a power HB and blocking TE, you are also going to be concerned with the inside rush. It is unlikely that they are planning to pass the ball with this set, and how slavish you are to the tagging will determine how aggressive you can be. I usually set someone to man coverage even on a blocking TE, but I also set the coverage to someone with more strength by subbing in my LOLB1 or LILB1 (depending on who is set to cover him).

Tagging will sometimes determine if you are going to blitz from the inside or outside, or if you are going to play a four man front and use flats on the DE, etc.
 
T2
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Not sure if you saw this, but it might be helpful

http://www.glbwiki.com/index.php?title=Tagging_Option

 
Fumanchuchu
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Imo, the only three tags you need are:

Rushing QB
Blocker TE
Blocker FB

Don't tag the receiving TEs at all, put the Blocker TE input above the Any TE input and assume that an untagged TE is a receiving threat. If somebody slips a WR in at TE, the Any TE input will still fire because any player, regardless of original position, in the TE spot that isn't tagged "blocker" will trigger that input.

Same concept with the FB, your base input (Any FB) assumes the FB is an offensive threat while the input above it regards him as a blocker only.

By tagging the Blocker FB, you also ensure that if he shows up in the TE spot, he will trigger the Blocker TE input because the tags work regardless of a players original position.

It is also a good idea to tag all the oline as "Blocker" in case your opponent tries to get sneaky or has depth issues.


As you get more comfortable with it, you can tinker with stuff like recieving HBs and FBs or even try isolating the short yardage back. But you can get by with just those 3, and some people even debate the need of a rushing QB tag.
 
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