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Forum > Goal Line Blitz > Rate my Player > My First pure ST plateau dot
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yello1
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There are things I do not like about the dot, but I thought I would get the opinion of the community so that next time around I make a better STOP

What say you?


(Lv. 79 OT)
Ht/Wt: 6'5", 310lbs

Attributes
Physical Attributes
Strength: 70
Speed: 157.38 (+58)
Agility: 82.67
Jumping: 7.71
Stamina: 58.67
Vision: 69.71
Confidence: 47

Football Skills
Blocking: 85.38
Catching: 8
Tackling: 75.38
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Blocking Abilities
Pass Block: 0
Shock Block: 0
Foundation: 0
Absorb Pain: 0
Protector: 0

Run Blocking Abilities
Run Block: 1
Get Low: 1
Hands: 1
Cut Block: 1
Pancake: 7

Additional Abilities
Monster Hit: 10
Veteran Abilities
Great Blocker: 12
Distance Runner: 15
Helmet Crash: 15
Power Tackler: 15
Special Teamer: 15

Current Bonuses/Penalties
Blocking: +5.12
Force fumble chance: +12%
Make tackle chance: +15%
Break block chance: +12%

Edited by yello1 on Oct 15, 2012 16:00:54
 
Longhornfan1024
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Too weak and too fat. You should probably choose either a blocking STOP (with some tackling) or an FF STOP and not try and make a blocking/FF/tackling STOP. You're spreading your attributes too thin going that way.
 
Sellars
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Def needs more STR to force fumbles (imo) and will miss a lot of tkls as well with 75 tkl and playing on balanced/power. I dnt imagine he would be too bad at blocking although I could be wrong about that.
 
jdbolick
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Looks fine. Obviously more strength & tackling would be nice, but he should be an effective blocker and adequate on coverage.
 
yello1
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Thanks.

Anything higher than it needs to be? In particular wondering about stamina since he has 15 distance runner, and confidence and maybe vision? Could he get away with 48 stamina, 40 con 61 vision?
 
jdbolick
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Vision is way higher than it needs to be, but stamina could stand to be a little higher. Here's what one of mine looks like: http://goallineblitz.com/game/player.pl?player_id=2323357
 
snakes22
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Originally posted by yello1
Thanks.

Anything higher than it needs to be? In particular wondering about stamina since he has 15 distance runner, and confidence and maybe vision? Could he get away with 48 stamina, 40 con 61 vision?


I would go 48 stam, 48 vision, 35-40 conf

http://goallineblitz.com/game/player.pl?player_id=2298158
decent all around STOP
Edited by snakes22 on Oct 17, 2012 08:39:28
 
Longhornfan1024
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Originally posted by jdbolick
Vision is way higher than it needs to be, but stamina could stand to be a little higher. Here's what one of mine looks like: http://goallineblitz.com/game/player.pl?player_id=2323357


That's a pretty terrible STOP. Please don't give advice on topics you're ignorant about.
 
jdbolick
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Originally posted by Longhornfan1024
That's a pretty terrible STOP. Please don't give advice on topics you're ignorant about.

You're as bad at trolling as you are everything else in life.
 
Longhornfan1024
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Originally posted by jdbolick

You're as bad at trolling as you are everything else in life.


That wasn't trolling. For someone who likes to complain so much about poor advice being given out, you're giving some pretty bad advice by using that STOP as something yellow should aspire to.
 
jdbolick
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You're either trolling or have no idea what you're talking about, so if you want to choose incompetence then I'm cool with that.
 
Longhornfan1024
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Originally posted by jdbolick
You're either trolling or have no idea what you're talking about, so if you want to choose incompetence then I'm cool with that.


You posted a link to a STOP that isn't well built at all. Vision is too low, confidence is too low, blocking is too low, blocking SAs are too low, AEQ sucks. By trying to get FF, MT, and blocking on your STOP, you've only made him terrible at all three. Just look at his performance and the performance of the dots he's been blocking for. That isn't a good dot. Just because you built that dot, that doesn't mean you should assume it is a good dot. You are doing yellow a disservice by linking that dot as an example that he should aspire to.
 
jdbolick
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Originally posted by Longhornfan1024
You posted a link to a STOP that isn't well built at all. Vision is too low, confidence is too low, blocking is too low, blocking SAs are too low, AEQ sucks. By trying to get FF, MT, and blocking on your STOP, you've only made him terrible at all three. Just look at his performance and the performance of the dots he's been blocking for. That isn't a good dot. Just because you built that dot, that doesn't mean you should assume it is a good dot. You are doing yellow a disservice by linking that dot as an example that he should aspire to.

Thanks for highlighting yet again that despite pretending to be a special teams expert, you actually know almost nothing. If you had paid attention to anything other than yourself you might have noticed that I already proved that vision is pretty much irrelevant for STOPs. http://goallineblitz.com/game/player.pl?player_id=2036633 & http://goallineblitz.com/game/player.pl?player_id=2036639 were build experiments designed to test low vision on STOPs and they spent the last four seasons in the WL. The two of them were almost never faked while having no trouble blocking their assignment. Because of the high speed approach on coverage as well as the blocking logic on returns, vision doesn't mean very much. Meanwhile you should already know that many WL dots dumped confidence a long time ago. Blocking & blocking SAs also aren't terribly important for STOPs because the only blocks held for longer than moments are the ones in the front wedge of kickoff returns, and those appear to be hard-coded until the returner has possession.
 
snakes22
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We had a group full of 10 pancake + 10 cut block and 21% hold block with blocking from 80-90 and they still couldn't block anything on ST's
 
jdbolick
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Yeah, there is something really funky about the special teams code. You can put your absolute best block breakers on coverage and it still will not matter until after the returner gains possession of the kick. It seems like they're not even allowed a break block roll until that point. Meanwhile the back wedge on kickoffs has an awful time trying to block anyone, as does the entire punt return unit.
 
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