How does this work?
When you level up you got 5/6 depending on a boost/normal level up. Then algs.
When you train it goes up by the value the skill was worth.(I think)
My question is, would it possible to work out the end build player value?
Is it as simple as going through all the skills and working out how much every skill is worth in sp's.
If a player had zero on every attribute and just 1 skill with sp's added;
Eg 1 skill at 49
The player value would be 49? As each cost 1.
Another example, if the same player had 0 on all skills and had 61 on only one skill the player value would now be 73 player value? As an extra 12 attributes cost 2 each after the cap.
I could be way off here, this is just guess work and i haven't really paid too much attention to this in the past, if this isn't how it works, could you help me out and and give me some info on this.
Thanks for any help
When you level up you got 5/6 depending on a boost/normal level up. Then algs.
When you train it goes up by the value the skill was worth.(I think)
My question is, would it possible to work out the end build player value?
Is it as simple as going through all the skills and working out how much every skill is worth in sp's.
If a player had zero on every attribute and just 1 skill with sp's added;
Eg 1 skill at 49
The player value would be 49? As each cost 1.
Another example, if the same player had 0 on all skills and had 61 on only one skill the player value would now be 73 player value? As an extra 12 attributes cost 2 each after the cap.
I could be way off here, this is just guess work and i haven't really paid too much attention to this in the past, if this isn't how it works, could you help me out and and give me some info on this.
Thanks for any help

Edited by wiganfcfan on Oct 10, 2012 08:50:04
Edited by wiganfcfan on Oct 10, 2012 08:48:38





























