User Pass
Home Sign Up Contact Log In
wiganfcfan
offline
Link
 
How does this work?

When you level up you got 5/6 depending on a boost/normal level up. Then algs.

When you train it goes up by the value the skill was worth.(I think)

My question is, would it possible to work out the end build player value?

Is it as simple as going through all the skills and working out how much every skill is worth in sp's.

If a player had zero on every attribute and just 1 skill with sp's added;
Eg 1 skill at 49
The player value would be 49? As each cost 1.

Another example, if the same player had 0 on all skills and had 61 on only one skill the player value would now be 73 player value? As an extra 12 attributes cost 2 each after the cap.

I could be way off here, this is just guess work and i haven't really paid too much attention to this in the past, if this isn't how it works, could you help me out and and give me some info on this.

Thanks for any help
Edited by wiganfcfan on Oct 10, 2012 08:50:04
Edited by wiganfcfan on Oct 10, 2012 08:48:38
 
Bane
Baconologist
offline
Link
 
You got the right idea, it is the total amount of SP's it would cost if you where only adding SP's and getting nothing from ALG and training.

I don't think it adds in the starting attributes at creation (like the default 8points) but I never really bothered looking at a new dots SPV
 
Bane
Baconologist
offline
Link
 
So I just looked at my new lvl 4 OT, and it's PV is over 200, so I guess it does factor in the creation attribute points.
 
wiganfcfan
offline
Link
 
Thanks Bane, appreciate the info .
 


You are not logged in. Please log in if you want to post a reply.