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Enkidu98
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Please stop using the first receiver in a play to determine the first receiver that the QB will look at when looking to throw away.

Instead, create a check box by each receiver/route on the play that allows the OC to determine which routes are the ones which should be used in the case of a Blitz and the QB is looking to throw early.

Sometimes the first read/route is totally inappropriate as a route when there is a blitz.
 
Enkidu98
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Maybe combine this with the other suggestion to have the Receivers have a vision check if the QB decides to throw eary and allow them to turn back to the QB/modify their routes.

Maybe only allow a receiver who is check boxed as a dump route to attempt this vision check.
 
SG✬21
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Or... Just scout and see that your opponent blitzes a lot and adjust the plays called to that..

OCs finally have to put in the time again to gameplan and protect against the blitz ect.. This just makes it to easy again.
 
Theo Wizzago
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Already taken care of.
"Sim Major Changelog (affects following day)
Oct 6, 2012
- QB's will no longer throw bad passes on throw aways"

&

Oct 4, 2012
- Added new QB tactics option "blitz reaction" to allow players to scale their QB's reaction when sensing a blitz
- QBs and recievers now gain bonuses to pass quality, route running fake ability, catch ability, and bad pass likelihood when QB successfully senses a blitz and throws a pass shorter than 7 yards early in the play.
- QB can now "sense" a blitz via a vision check (! icon on replay), and will adjust his throwing thresholds accordingly to try and beat it. Passes defined as "short" specifically will be thrown the quickest and work the best."

Further work not needed at this time. Danka.
 
Enkidu98
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I disagree.

Would be nice if the OC could designate which routes are reviewed for the blitz pick-up pass. Regular system works by default but if you have customised the play (different check down order etc) all you would need to do is add a checkmark to a box indicating that the route will be a designated blitz pickup route.

Its specifically a way to help OC's scout and define which routes to use.
 
Theo Wizzago
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Originally posted by Enkidu98
I disagree.

Would be nice if the OC could designate which routes are reviewed for the blitz pick-up pass. Regular system works by default but if you have customised the play (different check down order etc) all you would need to do is add a checkmark to a box indicating that the route will be a designated blitz pickup route.

Its specifically a way to help OC's scout and define which routes to use.


So... you want to override the QB's intelligence and MAKE him throw to a specific receiver EVEN IF HE'S COVERED LIKE WHITE ON RICE... rather than let the game mechanics allow him to choose an OPEN target... preferably one that is close by (called a "dump off" pass)?
Seriously though... with the new updates in place, you already KNOW which routes your QB will target when there is a Blitz...
"- QB can now "sense" a blitz via a vision check (! icon on replay), and will adjust his throwing thresholds accordingly to try and beat it. Passes defined as "short" specifically will be thrown the quickest and work the best."
Knowing this you can easily figure out which routes are most likely to be targeted and which ones are least likely.

When Peyton Manning sees a blitz coming, he doesn't just throw it to the predetermined receiver just because it's in the gameplan... he makes changes before the snap and hits one of his open check downs... or throws the ball away (like at the feet of a HB so he isn't called for intentional grounding).
 
Enkidu98
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Right,

I got all that the first time you said it, you don't seem to be getting that he still checks his hot route (The yellow route) and his dump targets in a progression. Short routes get a 'bonus' but he may throw a long route as well. There is nothing there stating that he will not throw long if he thinks they are open.

This would be a way for the OC to limit the number of routes that are checked and thus, also be a way for the QB in question, if they are a scrambling QB, to make a decision to run sooner rather than going through another quick set of progressions.

So what I'm indicating is that it would be nice to designate one or more routes as the specific dump pass routes, to avoid the QB making a decision you don't want them to make and limiting the targets they look at. In this way, those routes could also be the ones designated to have the receiver(s) behave as described.

For example. Your first route in the progressions (Either the default yellow route or the one you assign as the first read) is not necessarily the first one you want the QB to read for a blitz. Presently he tends to read this one first, wasting valuable time where he could be starting his reads/progressions on a more logical route to counter a blitz. You may not even want that first read/progression route to be considered as a blitz dump target because the nature of the play may result in more interceptions than other routes just based on the postioning of the players so even if the receiver looks 'open' its a huge risk.

There are numerous reasons why an OC may thus want more control over which routes are considered the dump routes. In 'real' football the QB, the coaches and the Receivers work on this. Certain receiving targets may never even be considered as a viable target for a dump pass but they continue running their normal route because it stretches the field, etc.

 
BagO'Chips
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Originally posted by Enkidu98
Short routes get a 'bonus' but he may throw a long route as well. There is nothing there stating that he will not throw long if he thinks they are open.


Originally posted by Theo Wizzago
"- QB can now "sense" a blitz via a vision check (! icon on replay), and will adjust his throwing thresholds accordingly to try and beat it. Passes defined as "short" specifically will be thrown the quickest and work the best."


If the pressure is coming, he's not looking down-field. He'll go straight to his check-downs from what I understand.
 
Enkidu98
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Language does not indicate that short routes are the only routes chosen, just that they are the quickest and work the best (because they are the routes getting the boosts).

Just saying it would be nice to be able to define these manually and remove the automatic checkdowns for these and have them follow the OC's defined checkdowns.

Or, in the case of a true scrambling QB, have them look at the route that the OC scouted as the 'best' possible route for the defenses they have seen their opponent use and if thats not good, take off running per the QB's settings instead of wasting time making reads.

Its essentially taking the existing system, and adding very little complexity (check down box by the route progression to indicate if it will be used for dump passes.... multiple routes can be chose and they would normally be read in the same order as their normal progressions) to give the OC's more control.

if you don;t want that control, no worry... doesnt hurt you. If you do, you have it as an option.
 
BagO'Chips
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Aren't there tactics the QB can set so he runs the play as usual? I think so
 
Enkidu98
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This suggestion isn't to help running the play as usual.
 
BagO'Chips
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Originally posted by Enkidu98
Just saying it would be nice to be able to define these manually and remove the automatic checkdowns for these and have them follow the OC's defined checkdowns.


Run the play as usual.
 
Eagles05
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+1
 
Enkidu98
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Originally posted by BagO'Chips
Run the play as usual.


No.. you would NOT be running the play as usual. Your 'defined checkdowns' would be the checkdowns you designated with the check box for use in case of a blitz.

I'm not going to draw the whole thing here, but just go to the offensive play tool and choose custom progressions. See how you can define which receivers are looked it in an order. NOW add to that a small check box by each of the progressions. This checkbox tells the sim... 'In case there is a blitz, read only these routes with the check box'

As it stands, the QB still makes multiple reads. He gets a bonus (and the receivers on the short routes get a bonus) so that if the short route is read as open and the pass goes here it will more likely complete. But he doesn't completely stop reading the other routes, just makes the decisions faster and without the preference for yardage.

By allowing the OC to put a checkbox indication by a specific dropdown/route the OC can limit which routes are read and thus help the QB make the decision to use their other tools (like running).

It allows for the blitz read to work more like it does in 'real football' where the QB limits their options and does what they are capable of. The present system already is biased against the QB making a run decision/scramble decision and you have to work hard to force them to do this (because the tactics drop downs don't really get the QB to run.. we've all seen the plays where there is a clear running lane, where the QB has the scramble options set, and he never runs)

This just allows OCs a few more options _IF THEY WANT THEM_ without forcing you to do anything different if you don't want to. It adds more to the game, without requiring a huge change.

I personally would like to see the scrambling QB build actually have options that _WORK_ instead of every QB either being a half back with a different jersey number or a pocket passer. Would be nice that guys with the ability to scramble, would have tools within the OC play creation/checkdown designations/blitz spotting/etc that work towards their abilities as well.
 
myeponym
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save jamarcus!
 
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