User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Rethink the training points cap
joe
46 Defense
offline
Link
 
Per catch. Dots made will start with said amount. If dot is not signed before rollover and if that dot has more then the cap 14 it gets reset to 14.

I purpose that a total cap be made for all players on team and not on team in the offseason to be 30 across the board. Why are we penalizing players for not being able to find a team on the day of creation?

dont come with the argument about players holding on to TP and stuff. The cap would be the same. NO 1 dot would have a edge. But how it stands now. Dots do have an edge.

If your new this can be a game breaker.
 
Team Nucleus
Draft Man
offline
Link
 
+1 that would solve that
 
greengoose
offline
Link
 
Not sure how 2 TP's could ever be a gamebreaker - but I guess everybody is entitled to their opinion.

Is there a reason why people wait till rollover to make players, since thats the only thing that could cause you to not be on a team at rollover? Am I missing some kind of glitch that makes it more preferrable to do it at the 11th hour?
Edited by greengoose on Oct 2, 2012 08:15:48
 
aaasahi
offline
Link
 
Your new dot could sign any computer team at any time, it's really not an issue to just find a team to stay.
 
joe
46 Defense
offline
Link
 
Originally posted by greengoose
Not sure how 2 TP's could ever be a gamebreaker - but I guess everybody is entitled to their opinion.

Is there a reason why people wait till rollover to make players, since thats the only thing that could cause you to not be on a team at rollover?


rollover happen each day. They way catch explained to me was. If you build a dot today you get 20tp. But at rollover tonight if he is not signed to a team. He will drop to 14 which is the max a player can hold not on a team. SO that is more then 2 tp and yes could be a game breaker
 
drewd21
online
Link
 
I always sign my newly created players with a D league team straight away so this isn't a problem, besides it's easy to retire and re-create during off season as you lose nothing
 
joe
46 Defense
offline
Link
 
Originally posted by aaasahi
Your new dot could sign any computer team at any time, it's really not an issue to just find a team to stay.


so I get penalized because I don't play the game like you. I buy my own teams and run them with my players. I now see how over the past season some of my guys were off. waiting a day to sign guys is not an options. Why should I have to read and except more contracts then I need in 1 season?
 
Team Nucleus
Draft Man
offline
Link
 
Originally posted by drewd21
I always sign my newly created players with a D league team straight away so this isn't a problem, besides it's easy to retire and re-create during off season as you lose nothing


Thats what I did but yet my CB Ty Law got shafted 4 TP's
 
joe
46 Defense
offline
Link
 
Originally posted by drewd21
I always sign my newly created players with a D league team straight away so this isn't a problem, besides it's easy to retire and re-create during off season as you lose nothing


but team chem if you signed guys. I know this is going to be beat down. But I bet that most of you guys have lost TP down the road somewhere and had no idea you did..
Edited by joe on Oct 2, 2012 08:25:15
 
Team Nucleus
Draft Man
offline
Link
 
Originally posted by joe
Originally posted by drewd21

I always sign my newly created players with a D league team straight away so this isn't a problem, besides it's easy to retire and re-create during off season as you lose nothing


but team chem if you signed guys. I know this is going to be beat. But I beat that most of you guys have lost TP down the road somewhere and had no idea you did..


This
 
Catch22
offline
Link
 
There's a real simple solution to this that is totally in the user's control:

Train your players so they are under 14 TP.

This is NGTH so locking.
 


You are not logged in. Please log in if you want to post a reply.