Not rewording what I already said in GLB main...
How about making VIS actually an important attribute for offensive players since it's apparently a huge part of defense dots now with new and absurd penalties to some players. Why can o-line dots with 2cap, maybe 3cap VIS never miss a blitz pick up and yet safeties with 90+++ VIS can't recognize a run and just sit and ping pong back and forth for way too many ticks? Why can RBs with crap vision (not PBs) have no real effective deficiency for the lack of VIS? Why don't WRs need crap for VIS to be phenomenal and yet CBs with better builds all around can't find their own jockstraps? Hell, seems like more VIS on an O-dot makes them worse and VIS on a D dot makes no difference at all - apparently, at least how it's "fudge"-coded.
It's fairly LOL that VIS is the "key" to many D dots (and yet fails more often than not anyway), but on O it's basically - for the most part - ignored. O-line especially with VIS as a major don't seem to need anything more than 3cap - stretching it since many don't both past 2cap - and can pick up every blitz automatically. Seems like the VIS checks on O are lolEasy and on D they are lolAbsurd. WTF is up with that dynamic?
Originally posted by IQbolicks
#1) Get rid of the zone reaction delay, or at absolute minimum put a cap of 5 ticks on the delay. A zone defender would see and react to an outside run more quickly than someone in man coverage anyway, but it looks stupid to have dots sitting frozen indefinitely and has made outside runs far too powerful. I don't know where that "fix" came from, as the thing we discussed to make outside runs better dealt with better blocker pathing, which has definitely helped a lot as well.
This is absolutely one of the single most deplorable "fixes" ever seen in the game to date, IMO. Just nuts if it's WAI.
#2) Fix blitzing. Just implement my suggestion exactly as I described it and you're done. Bort & Catch believing that blitzes shouldn't work unless you send more rushers than blockers runs contrary to every level of real football.
I have no clue about the details of your suggestion - and asking them to do it as you want when they laugh at you and Catch22 slams you - which may be correct, I dunno the specifics but guess i could locate them if they're not some sort of PM between you and Catch22. Basically, just watching the Seahawks/Packers game tonight with the amount of sacks on a stout o-line by 4-man rush and the Packers OLB (Clay Mathews beast-mode) making good o-lineman look silly, just goes to show that GLB overreacted to the whole "exploit blitz" thing and neutered valid blitzing to the point of non-existence. Good job in that whacked fix!
#3) Make it possible to break tackles after a catch. The top 50 in WL receiving yards combined for 3060 receptions and broke only 110 tackles for a percentage of 3.6%. But those numbers look much worse if you remove backs from the equation. WRs and TEs in that top 50 combined for 2523 receptions and broken only 10!!! tackles for a percentage of 0.396%. I'm aware that few of those guys are actually built to break tackles, but even someone who isn't should break one more than a third of a percent of the time. And because that base chance is so extremely low, guys with Spin and YAC Attack and Slippery and break tackle AEQ still usually break those tackles only around ten percent of the time. Power WRs/TEs are a completely useless build right now, which is unfortunate. Fakes could probably use a little nerf as well, but people like dots doing things so I can live with it.
Agree with his as well. HBs/FBs running can make an absurd amount of fakes/BT moves and yet WRs build for it don't do crap against weak DBs. Again, way out of whack and another band-aid fix.
In my summation, VIS is SO important on D and yet fails so much it's laughable. On O, VIS is the red-headed step-child and not really necessary at any sort of extravagant level to have a super dot.
#4) D line pathing, especially LBs on any outside runs making a bee-line for the LOS and O blockers instead of paralleling the actual outside play for a cut off angle is simply another absurd piece of coding. It's like the O blockers have magnets up the asses and the d-dots are magnetized to run right to them instead of taking any sort of logical path to cut off a runner going outside.
Only O-dot that NEEDs VIS is a QB. Sure, you can make RBs/O-lineman with VIS in 80+ ranges and they're not much wanted or do any better than same positions with 2cap, maybe 3cap VIS. Why is that not being addressed since so many O-archetypes have VIS as a primary. WTF is the use when it's worthless to waste points on it? If it's that insignificant on O it shouldn't be a major. On D it's required and still nerfed and "penalized" but coding bandages.
Yeah, it's enjoyable to watch 90+++ (with Football Genius on top of that base) looking like retards on so many plays because of the artificial penalties to VIS checks implemented recently.
Sure WRs "know their routes" but hell many of the "best" don't even have 2cap VIS and still burn the living hell out of DBs with 90+++ VIS constantly. Why even have VIS att in the game when it is incredibly biased against D and means not more than crap on O. Omniscient, no VIS check required - apparently - o-line can pick up any blitz thrown their way, No matter how many blitzers are sent at them. It's an auto-win roll - if there is even a roll involved which I seriously doubt - for blitz pick up - like the o-line is omniscient. Does that make any sense at all when the D is handicapped by high VIS - or maybe not handicapped, but the artificially coded lolPenalties make it the same thing.
Game is seriously out of balance and, while OCs are in heaven, in a few seasons, if things do not change - you'll be seeing a max exodus from creation of D dots since they act like the retards most of the time.
Just my 100 cents on the state of the sim. Let's go out of Beta in this state and advertise to get more football junkies to try and start - then watch them bolt ASAP when they see how the actuall SIM is so slanted to O that no matter the D builds, they still are artificially penalized and O get's away with crap to the left, right, and bombing passes ad nuseum.
Is this progress? No. Is this game ready for leaving beta? Hell, no. Will the powers that be give a shit. No.
SIM is atrocious compared to last season. Want a complete O-oriented SIM then stop allowing people to waste money on D-dots and make it an O only game with lolCPU Ds to compete against.
Whacked to the nTH degree - but, hell we had player-testers who stated it was all good! Woot!
How about making VIS actually an important attribute for offensive players since it's apparently a huge part of defense dots now with new and absurd penalties to some players. Why can o-line dots with 2cap, maybe 3cap VIS never miss a blitz pick up and yet safeties with 90+++ VIS can't recognize a run and just sit and ping pong back and forth for way too many ticks? Why can RBs with crap vision (not PBs) have no real effective deficiency for the lack of VIS? Why don't WRs need crap for VIS to be phenomenal and yet CBs with better builds all around can't find their own jockstraps? Hell, seems like more VIS on an O-dot makes them worse and VIS on a D dot makes no difference at all - apparently, at least how it's "fudge"-coded.
It's fairly LOL that VIS is the "key" to many D dots (and yet fails more often than not anyway), but on O it's basically - for the most part - ignored. O-line especially with VIS as a major don't seem to need anything more than 3cap - stretching it since many don't both past 2cap - and can pick up every blitz automatically. Seems like the VIS checks on O are lolEasy and on D they are lolAbsurd. WTF is up with that dynamic?
Originally posted by IQbolicks
#1) Get rid of the zone reaction delay, or at absolute minimum put a cap of 5 ticks on the delay. A zone defender would see and react to an outside run more quickly than someone in man coverage anyway, but it looks stupid to have dots sitting frozen indefinitely and has made outside runs far too powerful. I don't know where that "fix" came from, as the thing we discussed to make outside runs better dealt with better blocker pathing, which has definitely helped a lot as well.
This is absolutely one of the single most deplorable "fixes" ever seen in the game to date, IMO. Just nuts if it's WAI.
#2) Fix blitzing. Just implement my suggestion exactly as I described it and you're done. Bort & Catch believing that blitzes shouldn't work unless you send more rushers than blockers runs contrary to every level of real football.
I have no clue about the details of your suggestion - and asking them to do it as you want when they laugh at you and Catch22 slams you - which may be correct, I dunno the specifics but guess i could locate them if they're not some sort of PM between you and Catch22. Basically, just watching the Seahawks/Packers game tonight with the amount of sacks on a stout o-line by 4-man rush and the Packers OLB (Clay Mathews beast-mode) making good o-lineman look silly, just goes to show that GLB overreacted to the whole "exploit blitz" thing and neutered valid blitzing to the point of non-existence. Good job in that whacked fix!

#3) Make it possible to break tackles after a catch. The top 50 in WL receiving yards combined for 3060 receptions and broke only 110 tackles for a percentage of 3.6%. But those numbers look much worse if you remove backs from the equation. WRs and TEs in that top 50 combined for 2523 receptions and broken only 10!!! tackles for a percentage of 0.396%. I'm aware that few of those guys are actually built to break tackles, but even someone who isn't should break one more than a third of a percent of the time. And because that base chance is so extremely low, guys with Spin and YAC Attack and Slippery and break tackle AEQ still usually break those tackles only around ten percent of the time. Power WRs/TEs are a completely useless build right now, which is unfortunate. Fakes could probably use a little nerf as well, but people like dots doing things so I can live with it.
Agree with his as well. HBs/FBs running can make an absurd amount of fakes/BT moves and yet WRs build for it don't do crap against weak DBs. Again, way out of whack and another band-aid fix.
In my summation, VIS is SO important on D and yet fails so much it's laughable. On O, VIS is the red-headed step-child and not really necessary at any sort of extravagant level to have a super dot.
#4) D line pathing, especially LBs on any outside runs making a bee-line for the LOS and O blockers instead of paralleling the actual outside play for a cut off angle is simply another absurd piece of coding. It's like the O blockers have magnets up the asses and the d-dots are magnetized to run right to them instead of taking any sort of logical path to cut off a runner going outside.
Only O-dot that NEEDs VIS is a QB. Sure, you can make RBs/O-lineman with VIS in 80+ ranges and they're not much wanted or do any better than same positions with 2cap, maybe 3cap VIS. Why is that not being addressed since so many O-archetypes have VIS as a primary. WTF is the use when it's worthless to waste points on it? If it's that insignificant on O it shouldn't be a major. On D it's required and still nerfed and "penalized" but coding bandages.
Yeah, it's enjoyable to watch 90+++ (with Football Genius on top of that base) looking like retards on so many plays because of the artificial penalties to VIS checks implemented recently.

Sure WRs "know their routes" but hell many of the "best" don't even have 2cap VIS and still burn the living hell out of DBs with 90+++ VIS constantly. Why even have VIS att in the game when it is incredibly biased against D and means not more than crap on O. Omniscient, no VIS check required - apparently - o-line can pick up any blitz thrown their way, No matter how many blitzers are sent at them. It's an auto-win roll - if there is even a roll involved which I seriously doubt - for blitz pick up - like the o-line is omniscient. Does that make any sense at all when the D is handicapped by high VIS - or maybe not handicapped, but the artificially coded lolPenalties make it the same thing.
Game is seriously out of balance and, while OCs are in heaven, in a few seasons, if things do not change - you'll be seeing a max exodus from creation of D dots since they act like the retards most of the time.
Just my 100 cents on the state of the sim. Let's go out of Beta in this state and advertise to get more football junkies to try and start - then watch them bolt ASAP when they see how the actuall SIM is so slanted to O that no matter the D builds, they still are artificially penalized and O get's away with crap to the left, right, and bombing passes ad nuseum.
Is this progress? No. Is this game ready for leaving beta? Hell, no. Will the powers that be give a shit. No.
SIM is atrocious compared to last season. Want a complete O-oriented SIM then stop allowing people to waste money on D-dots and make it an O only game with lolCPU Ds to compete against.
Whacked to the nTH degree - but, hell we had player-testers who stated it was all good! Woot!





























