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SG✬21
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ok hear me out on this one, it might be fairly long. Also this is probably a NGTH but who knows..

Right now in the pass game its fairly easy to complete a pass into single coverage or for that matter single coverage with zone help. The chance of completing it is near that of completing a short pass sometimes. Right now its much more rewarding to throw deep on all 3 plays of a down because somehow someway you should complete a pass. Here's my example/analogy to GLBs passing game:

You have 2 banks, one with 1 million dollars in it and one with at least 100k. Both banks have similar security systems so the chance of breaking in is fairly close. If you were given the choice, which bank would you choose to break into? The one with more money right? Because its more rewarding with a somewhat similar % chance of breaking the system and getting in.

See my point, its not at all realistic that the one with more of a reward comes at a similar risk as the lesser one so here goes my suggestion.


Instead of trying to fix the sim up and tweaking things in the pass game which could result in another buggy sim why not.... Unlock ball hawk for guys in man coverage. Now here's the twist, ball hawk can only activate for these guys in man coverage once they are say either 15 or 20 yards from the line of scrimmage before the ball is thrown. That way it doesn't effect the short passing game but only the long passing game.


Right now mostly ever defense you will play against is a cover 2 deep... Why is that?.. Because in single coverage guys can get destroyed by fakes or the lucky catches these WRs can make.

Looking back at the earlier s20ish games (anywhere from s20-25) it wasn't as high scoring as this and defense's actually had a chance most of the time. Now its a bunch of high scoring affairs where the defense has had an arm and a leg chopped off. I have nothing wrong with fun offensive games but at the same time look at how hard it is to put up such a score. It all goes back to the long pass game which imo should not be as powerful.

I'd like to see a sim where the defense has a chance at least and the offense/OC has to work a bit more to put up a bunch of points. 60 or more points in a competitive game is pretty damn high imo.
 
aaasahi
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+1 but I know this won't be implemented.
 
SG✬21
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Originally posted by aaasahi
+1 but I know this won't be implemented.


yeah i know but who cares its worth a shot
 
Dub J
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One of the biggest things I've wanted to see is the option to have defenders in underneath zones release receivers and stay in their zone rather than taking off after the first dot that skirts through.


 
Luzod
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I don't really like it tbh. They prolly should buff LBs chance of sacking some, not much, to increase the risk of a long throw.
 
SG✬21
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Originally posted by Dub J
One of the biggest things I've wanted to see is the option to have defenders in underneath zones release receivers and stay in their zone rather than taking off after the first dot that skirts through.




thats just the way bort thought zones should be coded, tbh its quite dumb. They want these safeties to stay deep because they know they buffed the pass game enough that those deep balls are easy to catch. That was their quick fix to slow that down some.

This could be a more permanent fix imo
 
SG✬21
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Originally posted by Luzod
I don't really like it tbh. They prolly should buff LBs chance of sacking some, not much, to increase the risk of a long throw.


That could help but just watching the sim this season, a QBs completion % deep to a WR in single coverage with zone help too is probably 35-40% maybe. With 2 defenders there to defend the pass that number should be around 20% or so. With no safety help in single coverage it should be about 35-40% completion.
 
SG✬21
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http://goallineblitz.com/game/replay.pl?game_id=2119506&pbp_id=8400076

lol you have 2 great coverage guys there, no way that pass should be completed tbh
 
Luzod
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Originally posted by SG✬21
That could help but just watching the sim this season, a QBs completion % deep to a WR in single coverage with zone help too is probably 35-40% maybe. With 2 defenders there to defend the pass that number should be around 20% or so. With no safety help in single coverage it should be about 35-40% completion.


I think that even irl it all depends on the players matchup. I mean, I'm pretty sure that Calvin Johnson and Andre Johnson have higher completion than that irl for long passes. However, Devin Hester prolly goes way lower.

If you are using single coverage without anyone else around, you have more people to blitz and/or other receivers are under double coverage or better covered. Either way, you make a defensive choice that the offense can/should take advantage of. I really don't think this is broken.

Anyway, sometimes I'm under the impression that some receivers complete some sick deep double coverage catches. I'm afraid that changed it would make it more messed up tho. Imho this is the best sim we ever had for Pro leagues.

Ofc, lower than Pro still have a loooooooooooooooooooooot of weird stuff, but oh well, we are getting somewhere now
 
SG✬21
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its a decent sim, the defense kind of got the shaft this season on a few things so i know for OCs they must have a completely different opinion than the DCs..

I do agree it does depend on the match up and sometimes i think a CBs build doesn't matter as much and height??? Im not sure if that even has a impact anymore because i know most CBs are 6'2" and a good amount of WRs arent even 6'
 
The Orbical
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the worst thing about zones is when the zone guy bites on a receiver running through the corner of their zone area, and then the other receiver making a catch for 25+ yards in the space the zone guy just left

http://goallineblitz.com/game/replay.pl?game_id=2159295&pbp_id=8820287

Only example i could find from my last game, but as you can see MLB is set to under middle zone and he bites on the WR2 who is likely right on the edge of his zone area and yet still runs over their, which then leaves WR1 to make the catch in the exact space the MLB was supposed to be...

what they should do is have another option for defenders who are in zone coverage, which is like the drop down tab they have now but have another one that allows them to choose what player they want to focus more on...

for example, the MLB is in middle zone but his other option for being in zone has him focussed on the WR1, so if the WR1 goes into his area then he bites but if others go into it then he stays at the spot he is supposed to be...
Edited by The Orbical on Sep 20, 2012 23:18:21
 
j_reimy
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I like the sim other than the deep pass and the amount of tipped passes that are still caught. Single coverage is a joke. You're going to start seeing cookie cutter defenses because the sim forces the DC to play coverage a certain way.

Personally I like the op but don't think it will happen.

Nerfed blitzing and nerfed coverage...what did the defense get in return??
Edited by j_reimy on Sep 21, 2012 08:13:20
 
SG✬21
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Originally posted by j_reimy
I like the sim other than the deep pass and the amount of tipped passes that are still caught. Single coverage is a joke. You're going to start seeing cookie cutter defenses because the sim forces the DC to play coverage a certain way.

Personally I like the op but don't think it will happen.

Nerfed blitzing and nerfed coverage...what did the defense get in return??


Yeah i feel the same. Right now pretty much every DC has similar defense's because they always have to have C2 deep.

If single coverage was a viable option again i think we we start to see much different defense's which could help the defense
 
yello1
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+1 to the OP, it would make sense that in deep coverage the defender would have more time to prepare to defend an incoming pass so it makes sense that Ball Hawk might work on a longer ball more than a shorter one.

+1 also to the points on Zone Coverage. Zones in the game need work and that is alot of the problem with the passing game imbalance.

But the OP would be nice as well.
 
SG✬21
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Originally posted by yello1
+1 to the OP, it would make sense that in deep coverage the defender would have more time to prepare to defend an incoming pass so it makes sense that Ball Hawk might work on a longer ball more than a shorter one.

+1 also to the points on Zone Coverage. Zones in the game need work and that is alot of the problem with the passing game imbalance.

But the OP would be nice as well.


Ball hawk might help on a few catch fake plays to so if DCs decide to start playing safeties in underneath zones with this, catch fake wont reign supreme once again.

 
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