It's obviously a major problem every offseason. There will never be a 1 system fits all for pass blocking. Just take a look at the changelog as they do 360's with the code trying to patch everything and then re-patch 2 seasons later.
Aug 27, 2012
- Fixed a few bad blitz blocking pickups
Aug 13, 2012
- Fixed a few bad blitz blocking pickups
- Fixed bad blocking decisions vs a few blitzes
Aug 8, 2012
- Fixed bad blocking decisions vs a few blitzes
Jun 13, 2012
- Addressed issue where pass blockers tended to not fall back far enough to intercept far outside blitzers such as CBs or safeties
Apr 13, 2012
- Added an new internal method to better deal with specific "exploit blitz" situations when normal blocking logic doesn't pick them up as desired, and added a couple of special cases vs CB blitzes
- More adjustments made to HB/FB pass block positioning. They are now better at cutting off outside blitzes and don't float around as much.
Mar 6, 2012
- Fixed pass block line shift not working vs certain blitz setups
- Fixed some pass block path calculations to better form a pocket and pick up certain blitzes better
Jan 18, 2012
- Fix bad HB/FB pass blocking pathing vs certain blitzes
Dec 22, 2011
- Added o-line blocking slide logic to better block inside gaps on overload blitzes vs pass blocking
====================================================================================================
The Answer
Its time to add some new basic tactics.
Oline blocking logic
1. zone
2. slide left
3. slide right
4. slide to overload
5. inside out (man, basically blocking by numbering the D front inside out)
etc.. whatever u want to come up with
Still require the vision checks to see incoming blitzers and read correctly when choosing man.
What this would do is allow different teams to choose different blocking schemes and therefor no single blitz would work against all teams. Also teams would be able to adjust game to game very simply through a drop down menu on the teams basic tactics page.
And for those of you who will complain that this adds more work for teams and coordinators to do, you obviously have never spent much time changing plays and AI's to work around a blitz. This is a simple 1 click tactic change when anticipating a certain type of blitz.
Also teams would be able to build different types of oline builds based on the oline logic they prefer to use.
Aug 27, 2012
- Fixed a few bad blitz blocking pickups
Aug 13, 2012
- Fixed a few bad blitz blocking pickups
- Fixed bad blocking decisions vs a few blitzes
Aug 8, 2012
- Fixed bad blocking decisions vs a few blitzes
Jun 13, 2012
- Addressed issue where pass blockers tended to not fall back far enough to intercept far outside blitzers such as CBs or safeties
Apr 13, 2012
- Added an new internal method to better deal with specific "exploit blitz" situations when normal blocking logic doesn't pick them up as desired, and added a couple of special cases vs CB blitzes
- More adjustments made to HB/FB pass block positioning. They are now better at cutting off outside blitzes and don't float around as much.
Mar 6, 2012
- Fixed pass block line shift not working vs certain blitz setups
- Fixed some pass block path calculations to better form a pocket and pick up certain blitzes better
Jan 18, 2012
- Fix bad HB/FB pass blocking pathing vs certain blitzes
Dec 22, 2011
- Added o-line blocking slide logic to better block inside gaps on overload blitzes vs pass blocking
====================================================================================================
The Answer
Its time to add some new basic tactics.
Oline blocking logic
1. zone
2. slide left
3. slide right
4. slide to overload
5. inside out (man, basically blocking by numbering the D front inside out)
etc.. whatever u want to come up with
Still require the vision checks to see incoming blitzers and read correctly when choosing man.
What this would do is allow different teams to choose different blocking schemes and therefor no single blitz would work against all teams. Also teams would be able to adjust game to game very simply through a drop down menu on the teams basic tactics page.
And for those of you who will complain that this adds more work for teams and coordinators to do, you obviously have never spent much time changing plays and AI's to work around a blitz. This is a simple 1 click tactic change when anticipating a certain type of blitz.
Also teams would be able to build different types of oline builds based on the oline logic they prefer to use.
Edited by snakes22 on Aug 28, 2012 13:41:48






























