Two things are behind this suggestion:
1) It has been several years since I, and many with me, did care about any dot before he hits plateau. Unfortunately that is taking away a big part of the game and it takes a lot of time before you get anything back from using money on a new player.
2) I also feel that the confidence attribute is a bit neglected and could have a bigger part of the game as it is a very important element of football. Shouldn't there be some way for players to gain confidence by playing well and win?
So here is my suggestion that should make you care about your dot from day 1, and improve the way confidence is gained:
Introduce confidence bonuses by accomplishing pre-set milestones for single games, seasons, career and team achievements. There should be specific goals for each positions and there should be a good number of them, some fairly easy to reach, some difficult.
To give a quick look at what I have in mind, here is an illustrative example on a quarterback (showing three goals per category, out of a total of maybe 15-25 per category):
http://i633.photobucket.com/albums/uu60/alpinegolfers/Milestones.png
Initially I thought this should be a fairly small percentage bonus to confidence, but after giving it some thought, I think the bonuses should be direct point additions to confidence, and I think it should be significant as it would be a realistic way of a player gaining confidence (probably max out somewhere around 50 points if you reach every personal and team goal).
I think this will achieve:
▸ You would follow your dot from day 1
▸ You would want your player to do well and you would want him to start (I miss the days when agents on the team would bother me if the player was too low on the depth chart)
▸ It will force farm teams to be somewhat competitive making games much more interesting for new players in the lower leagues.
▸ Confidence will be gained much more realistically
▸ It will add an element to the game that I think would be fun.
I understand there will be some challenges implementing this, but they can be overcome fairly easily in my opinion. Further, it is also fairly easy to design goals that prevents most exploits I can think of. For instance, all single game goals should be achieved against non-CPU teams and against teams with a set number of human players. There should also be points for playing in the Pros and WL stopping networks from gaming easier pro-leagues to reach individual goals, etc.
1) It has been several years since I, and many with me, did care about any dot before he hits plateau. Unfortunately that is taking away a big part of the game and it takes a lot of time before you get anything back from using money on a new player.
2) I also feel that the confidence attribute is a bit neglected and could have a bigger part of the game as it is a very important element of football. Shouldn't there be some way for players to gain confidence by playing well and win?
So here is my suggestion that should make you care about your dot from day 1, and improve the way confidence is gained:
Introduce confidence bonuses by accomplishing pre-set milestones for single games, seasons, career and team achievements. There should be specific goals for each positions and there should be a good number of them, some fairly easy to reach, some difficult.
To give a quick look at what I have in mind, here is an illustrative example on a quarterback (showing three goals per category, out of a total of maybe 15-25 per category):
http://i633.photobucket.com/albums/uu60/alpinegolfers/Milestones.png
Initially I thought this should be a fairly small percentage bonus to confidence, but after giving it some thought, I think the bonuses should be direct point additions to confidence, and I think it should be significant as it would be a realistic way of a player gaining confidence (probably max out somewhere around 50 points if you reach every personal and team goal).
I think this will achieve:
▸ You would follow your dot from day 1
▸ You would want your player to do well and you would want him to start (I miss the days when agents on the team would bother me if the player was too low on the depth chart)
▸ It will force farm teams to be somewhat competitive making games much more interesting for new players in the lower leagues.
▸ Confidence will be gained much more realistically
▸ It will add an element to the game that I think would be fun.
I understand there will be some challenges implementing this, but they can be overcome fairly easily in my opinion. Further, it is also fairly easy to design goals that prevents most exploits I can think of. For instance, all single game goals should be achieved against non-CPU teams and against teams with a set number of human players. There should also be points for playing in the Pros and WL stopping networks from gaming easier pro-leagues to reach individual goals, etc.






























