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yello1
Preacher
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Player Build
Position: qb_deep_passer
Season: 7
Day: 1
Boosts: 30
Level: 79
XP: 25
VA XP: 475
VA: 71
Bonus Tokens: 1476
Training Points: 0
SP: 0

Training Status:
strength : 50%
speed : 40%
agility : 0%
jumping : 0%
stamina : 8%
vision : 3%
confidence : 10%
blocking : 0%
throwing : 18%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 100.17
speed : 37
agility : 20.26
jumping : 10
stamina : 61.26
vision : 93.16 (+6.98 VA = 100.14)
confidence : 85.26 (+6.39 VA = 91.65)
blocking : 10
throwing : 110.17 (+58 AEQ & 8.62 VA = 176)
catching : 8
carrying : 22.26
tackling : 8
kicking : 8
punting : 8

Top SA Tree: | 2 | 3(10) | 3(10) | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 |

VA = 15 Laser Arm 15 Football Genius 15 Swagger 15 Hail Mary 11 Over Time Killer

AEQ 13 Throwing 6 Pump Fake 13 Throwing 6 Tight Spiral 13 Throwing 12% Pass Distance 13 Throwing 12% Pass Quality
CEQ 6 Throwing +12% Pass Quality
 
reddogrw
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1 - leaving training percentages like that in throwing, strength, etc. is bad
2 - carrying like that is a recipe for fumbles
3 - agility needs to be 60 min
4 - additional SA should be Quick Read with at least 6 in it

not a fan of the build
 
yello1
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Originally posted by reddogrw
1 - leaving training percentages like that in throwing, strength, etc. is bad
2 - carrying like that is a recipe for fumbles
3 - agility needs to be 60 min
4 - additional SA should be Quick Read with at least 6 in it

not a fan of the build


If you are multi training four things I really do not see how you can avoid leaving fractions in some of them other than spending BT to swap out one (the extras being the ones in the three unlocked ones) or stopping training much earlier. But that costs points in the other skills. What am I missing? Is there a how to somewhere?

Yeah wondering about the carrying but have seen it be low in some builds. Why agility 60? Just for the throwing mechanics? Worth less confidence?
 
DarkRogue
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Originally posted by yello1
If you are multi training four things I really do not see how you can avoid leaving fractions in some of them other than spending BT to swap out one (the extras being the ones in the three unlocked ones) or stopping training much earlier. But that costs points in the other skills. What am I missing? Is there a how to somewhere?

Yeah wondering about the carrying but have seen it be low in some builds. Why agility 60? Just for the throwing mechanics? Worth less confidence?


well at least for throwing that's the first thing most people train so there's no reason to spend bonus tokens to make it a mutli it should be your main one until you're done with it, and for a 2nd or 3rd attribute it's probably worth it to go ahead and spend the BTs for the mutli such as agility
 
Golan
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Originally posted by yello1
If you are multi training four things I really do not see how you can avoid leaving fractions in some of them other than spending BT to swap out one (the extras being the ones in the three unlocked ones) or stopping training much earlier. But that costs points in the other skills. What am I missing? Is there a how to somewhere?


You need to swap multi-training cycle when you roll over or train it over with normal/light in the end...This can easily be planned. It's not exacly hard to figure out
 
drewd21
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I always lol when i see yello vpb examples.....those pesky training percentages
 
yello1
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Originally posted by Golan
You need to swap multi-training cycle when you roll over or train it over with normal/light in the end...This can easily be planned. It's not exacly hard to figure out


Planned but to what purpose?

Give up Multi train 50 trains earlier? There is a lot of benefit in those trains in the other stats that make that waste worthwhile I think.
 
yello1
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Originally posted by DarkRogue
well at least for throwing that's the first thing most people train so there's no reason to spend bonus tokens to make it a mutli it should be your main one until you're done with it, and for a 2nd or 3rd attribute it's probably worth it to go ahead and spend the BTs for the mutli such as agility


But then you have to give it up too early, don't you think? That loses several points in the key stat and it also makes less utilization of the enhancements in that main skill.

Not saying you are wrong mind you, same with Golan, just discussing to try and understand.

 
Golan
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Originally posted by yello1
Planned but to what purpose?

Give up Multi train 50 trains earlier? There is a lot of benefit in those trains in the other stats that make that waste worthwhile I think.


To the purpose that you are wasting 2 TP over and over and over on an attribute that you won't get to the next roll over? Seriously, if you are multitraining something 50 times and can't roll it over you have just wasted 100 TP.. There's a ton of totally wasted TP in your build. You'd probably have at least 20 more speed or agi in a build like that if you understood basic math.

Train something to 90+%, switch training when you know it's the last time you can roll it over. Then leave it alone and roll it over in the end when you are light training anyway. And YES you should absolutely spend 16 BT on adding an extra attribute to multitraining compared to training a 99 point attribute to 50%.
 
reddogrw
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Originally posted by yello1
Originally posted by reddogrw

1 - leaving training percentages like that in throwing, strength, etc. is bad
2 - carrying like that is a recipe for fumbles
3 - agility needs to be 60 min
4 - additional SA should be Quick Read with at least 6 in it

not a fan of the build


If you are multi training four things I really do not see how you can avoid leaving fractions in some of them other than spending BT to swap out one (the extras being the ones in the three unlocked ones) or stopping training much earlier. But that costs points in the other skills. What am I missing? Is there a how to somewhere?

Yeah wondering about the carrying but have seen it be low in some builds. Why agility 60? Just for the throwing mechanics? Worth less confidence?


You multi-train the attribute to whatever target you have, get it close to 90-99% through multi-training then just light/normal/intense train it over to the next attribute
 
Fumanchuchu
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Originally posted by yello1


AEQ 13 Throwing 6 Pump Fake 13 Throwing 6 Tight Spiral 13 Throwing 12% Pass Distance 13 Throwing 12% Pass Quality
CEQ 6 Throwing +12% Pass Quality


This only gives you +18% pass quality. You want at least +21%, if not 25.5%.
 
yello1
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Originally posted by Fumanchuchu
This only gives you +18% pass quality. You want at least +21%, if not 25.5%.


Yeah the above presumes I build every AEQ since you can not simulate rolling the store in the VPB. So I presume 18 BT buys.

In truth I shop for them to get the better % pieces. So this build would be slightly different in practice - Multi training a little more and having slightly better if perhaps not exactly the same AEQ.
Edited by yello1 on Aug 20, 2012 14:18:12
 
yello1
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Originally posted by Golan
To the purpose that you are wasting 2 TP over and over and over on an attribute that you won't get to the next roll over? Seriously, if you are multitraining something 50 times and can't roll it over you have just wasted 100 TP.. There's a ton of totally wasted TP in your build. You'd probably have at least 20 more speed or agi in a build like that if you understood basic math.

Train something to 90+%, switch training when you know it's the last time you can roll it over. Then leave it alone and roll it over in the end when you are light training anyway. And YES you should absolutely spend 16 BT on adding an extra attribute to multitraining compared to training a 99 point attribute to 50%.


Originally posted by reddogrw
You multi-train the attribute to whatever target you have, get it close to 90-99% through multi-training then just light/normal/intense train it over to the next attribute


Those 100 TPs are not wasted, they are buying the multi train boost to the other 3 stats being multi trained.

I have VPB'd out swapping attributes (costs 24BTs not 18 I think) and it just doesn't seem cost effective. Thats getting a few extra points in a low priority stat instead of 2 more multi trains for the three primaries.

I dunno. Sounds wrong doesn't it. Maybe I screwed it up when testing it out.
 
Golan
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Originally posted by yello1
Those 100 TPs are not wasted, they are buying the multi train boost to the other 3 stats being multi trained.

I have VPB'd out swapping attributes (costs 24BTs not 18 I think) and it just doesn't seem cost effective. Thats getting a few extra points in a low priority stat instead of 2 more multi trains for the three primaries.

I dunno. Sounds wrong doesn't it. Maybe I screwed it up when testing it out.


You are not understanding it. It will never be perfect, but you need to time when to stop multi-training better. I like to leave a bit of BT breathing space so I can intense or normal train in the end if I end up with an attribute at low %.
Is getting a few extra points in a lower priority stat better than finishing with a 50% full bar on your main attribute? Well hell yeah.

Since your latest VPB doesn't have screwed up %'s dare I assume you fixed it? And yes, training something without rolling it over is 100% waste. You could probably just train 3 attributes and get better results than keeping the 4th one in rotation.
 
JT_HOOD
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Originally posted by reddogrw
1 - leaving training percentages like that in throwing, strength, etc. is bad
2 - carrying like that is a recipe for fumbles
3 - agility needs to be 60 min
4 - additional SA should be Quick Read with at least 6 in it

not a fan of the build


this is a myth
 
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