I don't know if the sim evenly disperses play selection from packages if all are left to the default 100 percent, but it would be nice to have the option for an automatic percentage fill for plays in packages like the basic tactics have.
Forum > Suggestions > Selector to evenly disperse percentages in play packages.
Captain Kaos
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Originally posted by fogie55
pretty sure if you leave them all at 100 then it will evenly distribute them
Yup, already happens.
Question could we clarify how Percentage Bias works in the offensive package section? when creating a new offensive package, you can set a Percentage Bias. i thought i remember many seasons ago that we were told: 1. the numbers need to add up to at least 100 (to avoid bugs) 2. the numbers can add up to over 100 3. the numbers are not hard percentages can anyone help clarify (confirm/deny) this? i have been trying to work some packages with many, many plays and instead of trying to figure out %s, i believe i can leave it at the default 100 and let the sim randomly choose a play (equally). or have you found that it consistently calls certain plays (like the top one)?
Answer The numbers will be adjusted in-memory to add up to 100 in whatever ratios you entered them in at when the sim starts up. For example, if you have 4 plays set to 100, they will be adjusted to all be 25 when the sim runs so the code can handle things as if they were 100%. If you had 4 plays set to 50, they would also be adjusted to 25, since they are all equal. If you had two plays with one of them set to 100 and the other set to 50, they would be adjusted to 66.6% and 33.3% since that is the ratio based on the whole (150).
http://www.glbwiki.com/qa/viewtopic.php?38
6th question, Oct. 1st, 2011
pretty sure if you leave them all at 100 then it will evenly distribute them
Yup, already happens.

Question could we clarify how Percentage Bias works in the offensive package section? when creating a new offensive package, you can set a Percentage Bias. i thought i remember many seasons ago that we were told: 1. the numbers need to add up to at least 100 (to avoid bugs) 2. the numbers can add up to over 100 3. the numbers are not hard percentages can anyone help clarify (confirm/deny) this? i have been trying to work some packages with many, many plays and instead of trying to figure out %s, i believe i can leave it at the default 100 and let the sim randomly choose a play (equally). or have you found that it consistently calls certain plays (like the top one)?
Answer The numbers will be adjusted in-memory to add up to 100 in whatever ratios you entered them in at when the sim starts up. For example, if you have 4 plays set to 100, they will be adjusted to all be 25 when the sim runs so the code can handle things as if they were 100%. If you had 4 plays set to 50, they would also be adjusted to 25, since they are all equal. If you had two plays with one of them set to 100 and the other set to 50, they would be adjusted to 66.6% and 33.3% since that is the ratio based on the whole (150).
http://www.glbwiki.com/qa/viewtopic.php?38
6th question, Oct. 1st, 2011
Deathblade
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The way it currently works is, it randomly sorts the order of plays, then checks their percentage.
Example: A = 100(%), B = 80(%), C = 60(%)
Play 1:
Order B, C, A
If B >= rand(100), return B
If C >= rand(100), return C
Else, return A
Play 2:
Order C, A, B
If C >= rand(100), return C
If A >= rand(100), return A
Else, return B
etc
Example: A = 100(%), B = 80(%), C = 60(%)
Play 1:
Order B, C, A
If B >= rand(100), return B
If C >= rand(100), return C
Else, return A
Play 2:
Order C, A, B
If C >= rand(100), return C
If A >= rand(100), return A
Else, return B
etc
Edited by Deathblade on Jul 25, 2012 06:06:33
Originally posted by Kaotik
Yup, already happens.
Question could we clarify how Percentage Bias works in the offensive package section? when creating a new offensive package, you can set a Percentage Bias. i thought i remember many seasons ago that we were told: 1. the numbers need to add up to at least 100 (to avoid bugs) 2. the numbers can add up to over 100 3. the numbers are not hard percentages can anyone help clarify (confirm/deny) this? i have been trying to work some packages with many, many plays and instead of trying to figure out %s, i believe i can leave it at the default 100 and let the sim randomly choose a play (equally). or have you found that it consistently calls certain plays (like the top one)?
Answer The numbers will be adjusted in-memory to add up to 100 in whatever ratios you entered them in at when the sim starts up. For example, if you have 4 plays set to 100, they will be adjusted to all be 25 when the sim runs so the code can handle things as if they were 100%. If you had 4 plays set to 50, they would also be adjusted to 25, since they are all equal. If you had two plays with one of them set to 100 and the other set to 50, they would be adjusted to 66.6% and 33.3% since that is the ratio based on the whole (150).
http://www.glbwiki.com/qa/viewtopic.php?38
6th question, Oct. 1st, 2011
Ok if you could simplify it for the offense impaired:
If I had four plays in a package. I set one play to 30% and leave the rest at 100%. Would the other plays be automatically adjusted to 23.33% apiece? Reading your post I think they would, but I think it would be easier to stomach if the display would show it.
I'm just looking for a simpler way to implement and adjust my larger packages. I've been doing it manually and it takes a lot of unnecessary time to count and reconfigure the percentages.
On a side note please refrain from any "manually adjusting larger packages" jokes
Thanks,
Jay
Yup, already happens.

Question could we clarify how Percentage Bias works in the offensive package section? when creating a new offensive package, you can set a Percentage Bias. i thought i remember many seasons ago that we were told: 1. the numbers need to add up to at least 100 (to avoid bugs) 2. the numbers can add up to over 100 3. the numbers are not hard percentages can anyone help clarify (confirm/deny) this? i have been trying to work some packages with many, many plays and instead of trying to figure out %s, i believe i can leave it at the default 100 and let the sim randomly choose a play (equally). or have you found that it consistently calls certain plays (like the top one)?
Answer The numbers will be adjusted in-memory to add up to 100 in whatever ratios you entered them in at when the sim starts up. For example, if you have 4 plays set to 100, they will be adjusted to all be 25 when the sim runs so the code can handle things as if they were 100%. If you had 4 plays set to 50, they would also be adjusted to 25, since they are all equal. If you had two plays with one of them set to 100 and the other set to 50, they would be adjusted to 66.6% and 33.3% since that is the ratio based on the whole (150).
http://www.glbwiki.com/qa/viewtopic.php?38
6th question, Oct. 1st, 2011
Ok if you could simplify it for the offense impaired:
If I had four plays in a package. I set one play to 30% and leave the rest at 100%. Would the other plays be automatically adjusted to 23.33% apiece? Reading your post I think they would, but I think it would be easier to stomach if the display would show it.
I'm just looking for a simpler way to implement and adjust my larger packages. I've been doing it manually and it takes a lot of unnecessary time to count and reconfigure the percentages.
On a side note please refrain from any "manually adjusting larger packages" jokes
Thanks,
Jay
Edited by JCJayhawk on Jul 25, 2012 08:15:25
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