User Pass
Home Sign Up Contact Log In
Forum > FAQ's, Player Guides and Newbie Help > Slow Building throughout the season
Page:
 
kevoncox
offline
Link
 
I know that slow building over multiple seasons is dead but...
Is it still beatifically to slow build during the season. I would think that playing out a season and then bumping up your dot's levels right after boosting would be better for max stat wise.
 
greengoose
offline
Link
 
Game is built on ALG's, you can't slow build with such a rapid leveling rate - it's dotball suicide.
 
kevoncox
offline
Link
 
Originally posted by greengoose
Game is built on ALG's, you can't slow build with such a rapid leveling rate - it's dotball suicide.


I don't get it.
Player 1. Adds all his points to his player and gets minimum training returns throughout the 1st season.
Player 2. Saves his points and multi-trains 20 times, boost and then add the saved SPs to the already higher attributes.

Seems like play 2 will have a better build to begin next season and over the cost of 5 seasons.... will be the better built player by a long shot.
 
Hagalaz
offline
Link
 
Slow building now is the same as it ever was.

Super slow building, however, is long dead.

Stupid building (saving SPs for a long time just to train) has never been viable.
 
InRomoWeTrust
Lead Mod
offline
Link
 
I strongly suggest you run your scenarios (amongst others) through a player builder.

http://userscripts.org/scripts/show/120326
 
Jay Gold
offline
Link
 
Effective level-wise, I would rather have Player 2 tbh.
 
ProfessionalKop
Gangstalicious
offline
Link
 
Originally posted by kevoncox
I don't get it.
Player 1. Adds all his points to his player and gets minimum training returns throughout the 1st season.
Player 2. Saves his points and multi-trains 20 times, boost and then add the saved SPs to the already higher attributes.

Seems like play 2 will have a better build to begin next season and over the cost of 5 seasons.... will be the better built player by a long shot.


youre comparing 2 terrible ideas.

i dont think anyone just applies SPs and i dont think anyone is like "hey i should hold 70 SPs and apply them all at once", unless theyre new.
 
whodey08
offline
Link
 
You basically want to train and save skill points til you are able to reach the next cap. Once you have enough skill points to reach a cap then you apply the points and go back to training it and saving more points til you can reach the next cap.

Example:

You have 10 saved skill points. Your speed is at 38. Train your speed til it is around 90-99% trained and then you apply your 10 points allowing you to reach the cap of 48. Go back to training speed. Save skill points while training and then when you have enough points saved up to reach the next cap you apply those points.


Get the idea?
 
Longhornfan1024
HOOD
offline
Link
 
You keep on using that word. I do not think it means what you think it means.
 
Jay Gold
offline
Link
 
Originally posted by whodey08
You basically want to train and save skill points til you are able to reach the next cap. Once you have enough skill points to reach a cap then you apply the points and go back to training it and saving more points til you can reach the next cap.

Example:

You have 10 saved skill points. Your speed is at 38. Train your speed til it is around 90-99% trained and then you apply your 10 points allowing you to reach the cap of 48. Go back to training speed. Save skill points while training and then when you have enough points saved up to reach the next cap you apply those points.


Get the idea?


39 actually. Because then you can get to 49.

 
Hagalaz
offline
Link
 
Actually, if you're training to 39, you're defeating the whole purpose of building efficiently, as 33-39 is less efficient than 49+.
 
whodey08
offline
Link
 
I wasn't trying to be exact with my numbers hence I ended my post with "get the idea"
 
PhillyFossil
offline
Link
 
Dot-building is all about finding out how to get the most out of your SP. I constantly do calculations trying to refine when is the best time to train and when is the best time to spend SP. On top of that, I want to simplify my system of dot-building rather than making it more complicated.

A while back, I dropped my laptop. Broke the spindle on my hard drive. Now I have to pay for data recovery. However, on that drive are spreadsheets mapping out all the different training gains, ALGs (ergo level ups), and boosts. The point of those spreadsheets is to constantly find new ways to save SP throughout the build. I still have a few notions I want to test, especially since they go against advice from "long-timers". I want to see where the math changes, and the spreadsheets gave me a way to visualize those changes for interpretation.

Anyhow, most here have a solid, tried-and-true method they use. I try to tweak those methods for my own purposes. But Player 2 is just an awful idea because you are wasting more SP for fewer points. In one fell swoop, you are undoing all the savings accrued by training, and placing yourself back into a deficit.

If you build on day 40 then play through an entire season, you will have accumulated 96 SP to spend on your dot. If you multi-train 4 for the entire time - and just for sake of argument say you raise each attribute by 20 just through training, you are most likely getting only 80 SP of value from all that training. That's a deficit of 16 SP, whereas if you spend SP while costs are low, and train while costs are up, early in the build you will actually gain SP value rather than losing it. Furthermore, you are losing SP value on all those ALGs during the first season. This is why most agents want to get their most important attributes to the 1-cap as soon as possible - it saves SP. That's the key to good dot-building.

Player 2 sounds like a great idea until you get into the actual math, but he will never reach his maximum potential under such a build plan.
 
WiSeIVIaN
offline
Link
 
There are 3 main drivers behind efficient dot building...

1. 4x multi train. The longer you do this the prettier your dot is. In general 3AE dots look sexier since they can multi all day, unless you need a 4th AE for your #1 attribute or a 5th +%.

2. 2x enhanced is always a good idea if your training for any significant period.

3. Training when attributes are lower is NOT the main driver of efficient dot building and is NOT what slow building is about. The point is to hit caps asap. your 0.5 ALG from 20 to 20.5 spd is worth, yup 0.5 SPs. But once you hit the softcap, the ALG from 50 to 50.5 is worth 1 SP. 61 to 61.5 is worth 1.5 SP, etc etc. By driving towards caps your free ALG's end up being worth more.

To put it another way, to get ALGs that take you from 20 to 25 is worth 5 SP. ALGs that take you from 82 to 88 is worth ~42 SPs. Thats a 37 SP difference or 5.4 level ups worth of SP difference. You don't necessarily have to high higher caps asap (though its a good idea imo) but rather you need to be hitting the next cap in some major attribute every 20-25 SPs for the first ~40 levels of your build, so that you can take advantage of this.

Yes its better to train at 50 than 59 so its a good idea to hold SPs until you can hit the next cap, but honestly its not a huge difference, and if you do 1+2+3 you will make good dots (remember +% AE is OP, get at least 3 pieces of it on everyone)
 
Hagalaz
offline
Link
 
Wiseman, training at efficient times is also very important. A person training from 33 to 49 will end up abysmally worse than someone who caps and then trains...
 
Page:
 


You are not logged in. Please log in if you want to post a reply.