User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Auto-Training Enhancements - Manually Put In A Number In Auto-Training Instead of Drop Down Menu, Auto Train to % in an Attribute, and Option to Have Check Prior to Train Instead of After
Chysil
Mod
offline
Link
 
It's been suggested a million times. I want to get it going again. A few other Auto Training Enhancements are also listed.

We need to have a manual input box instead of a drop down menu in auto training. 100 bonus tokens is nothing. We need to be able to select a much higher number for auto training.

Sure 100 is a decent cap for the other stuff, because training is knocked down to 1% after 100 in an attribute. But for bonus tokens, it's needed.

Also, should have an option for Unit [enter attribute here] is trained to [enter % here] percent or higher. (Will trip at rollover)
edit: While I'm at it, maybe a checkbox to say "prevent breakthrough if it will trigger rollover"

Or even a "train X number of times", with a counter of how many times you have trained since you set it. Aka: "Train 6 times (currently trained 3 times)"


Finally, a simple check box that allows for you to have the system check the training requirements prior to training as well as (or instead of) after.


Let's get the +1s rolling, any additional stuff that I forgot, and let's get this up for vote eh?
Edited by Chysil on Jul 21, 2012 19:11:24
 
DeeVee8
Bucc'd Up
offline
Link
 
+1!!!
 
aaasahi
offline
Link
 
+1
 
Theo Wizzago
Coyote
offline
Link
 
+1 over, and over, and over....
 
Greywolfmeb
offline
Link
 
+1 to manual drop box for BT's.


-1 to the rest, preventing breakthroughs, etc. Randomness in training is part of the game and should remain so.
Edited by Greywolfmeb on Jul 22, 2012 04:15:17
 
Outlaw Dogs
offline
Link
 
Originally posted by Greywolfmeb
+1 to manual drop box for BT's.


-1 to the rest, preventing breakthroughs, etc. Randomness in training is part of the game and should remain so.


 
Vortus
offline
Link
 
Originally posted by DeeVee8
+1!!!


 
ProfessionalKop
Gangstalicious
offline
Link
 
Originally posted by Greywolfmeb
+1 to manual drop box for BT's.


-1 to the rest, preventing breakthroughs, etc. Randomness in training is part of the game and should remain so.


 
spartan822
offline
Link
 
Originally posted by Greywolfmeb
+1 to manual drop box for BT's.


-1 to the rest, preventing breakthroughs, etc. Randomness in training is part of the game and should remain so.


 
yello1
Preacher
offline
Link
 
+1
 
tet
offline
Link
 
+1

but the main improvement I would like to see is to be able to set auto-train to stop training when the attribute is full and one more training would cause it to roll over. that would be much more helpful than just setting it to when the attribute reaches x, then forcing us to manually calculate how many trainings it will take to fill it up without rolling over, or having to manually train those last few.
 
doobas

offline
Link
 
Originally posted by Greywolfmeb
+1 to manual drop box for BT's.


-1 to the rest, preventing breakthroughs, etc. Randomness in training is part of the game and should remain so.




doobas™
 
Myd
offline
Link
 
Originally posted by Greywolfmeb
+1 to manual drop box for BT's.


-1 to the rest, preventing breakthroughs, etc. Randomness in training is part of the game and should remain so.


 
DarkPraetor
This!
offline
Link
 
+1
 
lizrdgizrd
offline
Link
 
+1
 


You are not logged in. Please log in if you want to post a reply.