User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Add more custom depth chart selections in the AI
Page:
 
coreyls18
offline
Link
 
Id like there to be more selections in the AI so I can choose which CB/FS/SS to have in the game for certain plays too. Ill try to explain what im talking about...

If you go to your DAI, Then show options of an output you will see at the bottom it says, "Select Personnel Modifications"
Then under that you can select which LB you want @ each spot and NT. Well id like to also be able to choose for the CB1 through CB5 slot as well as FS and SS. So that means on the depth chart page you would also need to add CB/FS/SS custom slots.

Reason for this is for teams that blitz with a CB/FS/SS it kinda makes it suck for say my blitzing CB cause I can only blitz him from 1 spot. Which currently is CB4 slot. So on the depth I only have him in the CB4 slot to make sure he is the only one blitzing. But sometimes I may wanna blitz him from the CB3 slot or somewhere else. But I cant cause if i just put him in the slots it would be randomly based off energy for which CB will be in the game. And I dont want to blitz my cover corners. Same goes for Safeties. I may have one safety built to blitz and one not to blitz, but I cant choose which one I want to be in the game for certain plays.

This could also be useful for DCs that really do in depth scouting and maybe if they notice a team runs strictly strong side out of certain situations they can know to have their strongest, best tackling corner playing CB2 vs those formations.

Maybe on depth chart add the following...
CB1a - CB2a - CB3a - CB4a - CB5a - SS1 - FS1

thoughts?
Edited by coreyls18 on Jul 20, 2012 07:50:10
 
coreyls18
offline
Link
 
Hope that all made sense...
 
SlashNDash
DASHING
offline
Link
 
+infinity.

I have always wanted that option, I just don't post in the forums for obvious reasons.
 
coreyls18
offline
Link
 
Originally posted by SlashNDash
+infinity.

I have always wanted that option, I just don't post in the forums for obvious reasons.


Yeah I had never thought about it until just now was going to make some plays to blitz my CB from CB3 slot, but then was like wait...if I do that then I cant blitz him from CB4 unless i take the chance of cover corners blitzing....screw that.
 
whodey08
offline
Link
 
This was suggested the same season they introduced custom slots and Bort said no. I can't remember exactly why he wouldn't do it but I think it had to do with the fact if the entire defense had custom slots than the the entire offense would have to have custom slots as well and for some reason that caused issues.

I would love to have custom slots for every position on both sides of the ball but the reason we are this far along and still don't have them is because Bort said no several seasons ago.
Edited by whodey08 on Jul 20, 2012 08:13:26
Edited by whodey08 on Jul 20, 2012 08:12:56
 
coreyls18
offline
Link
 
What else could you possibly have for offense?
 
whodey08
offline
Link
 
Originally posted by coreyls18
What else could you possibly have for offense?


They want custom slots for the entire Oline so they can choose when to put in run blocking dots and when to put in pass blocking dots. They want to have a specific WR in a specific spot for a specific play.

I agree completely with you......I would love to have custom slots!!!!! Just don't think Bort will make it happen. Especially with them trying to get out of Beta.
 
coreyls18
offline
Link
 
You would think these would both be done BEFORE going out of beta
 
SlashNDash
DASHING
offline
Link
 
I honestly think Bort needs to revisit the subject. What's the point of building specific players if you can't place them in the positions that are obvious to their build? I don't see the slippery slope here. Maybe someone can illuminate.

If I build a blitzing CB and he cycles into playing the wrong spot guarding a speed WR, it screws that play defensively and causes ripples on the field that don't help the defense at all.

Futhermore, not to hijack the OPs point, I think the same should be done for the WRs so possession WRs can be placed specifically in the slot or 4/5 WR spots where their build can do the team the most good.

Back to the defense, why have a Cover SS/FS and a Power SS/FS archetype if you can't play them when and where you need them? It don't make logical football sense, or even dotball football sense. Flexibility in defensive positioning couldn't be exploited to the best of my knowledge. It's just smart football. Dumb OCs will get thwarted, the smart ones will find a way to execute as the game is tilted to the offense anyway (and I have no problem with that).

I still love the suggestion.
 
coreyls18
offline
Link
 
Yeah another thing to add for the WR slot, I could see people start to build blocking WRs(which is fine by me, their money) and they could choose where to play them whether at WR1, 2, 3, etc...

I just like this idea for both sides, it needs to be done before leavign beta...if leaving beta actually ever happens.
 
fogie55
offline
Link
 
Originally posted by SlashNDash
I honestly think Bort needs to revisit the subject. What's the point of building specific players if you can't place them in the positions that are obvious to their build? I don't see the slippery slope here. Maybe someone can illuminate.

If I build a blitzing CB and he cycles into playing the wrong spot guarding a speed WR, it screws that play defensively and causes ripples on the field that don't help the defense at all.

Futhermore, not to hijack the OPs point, I think the same should be done for the WRs so possession WRs can be placed specifically in the slot or 4/5 WR spots where their build can do the team the most good.

Back to the defense, why have a Cover SS/FS and a Power SS/FS archetype if you can't play them when and where you need them? It don't make logical football sense, or even dotball football sense. Flexibility in defensive positioning couldn't be exploited to the best of my knowledge. It's just smart football. Dumb OCs will get thwarted, the smart ones will find a way to execute as the game is tilted to the offense anyway (and I have no problem with that).

I still love the suggestion.


same for the offense, though...you have passblocking and runblocking OLs where you can't differentiate who will be in when. so unless both sides can do it, it won't work and so this has been NGTH forever

for CBs, though, you can easily break them into 3 types IF you want to permanently have a dime/quarter set up because of how the DPC limits them or locks them into certain places (and using "cover w/o move"): CB 1&4 man coverage vs WRs, CB 3&5 pass rush/run blitz/flex and CB 2 as a kind of zone/safety guy (has the widest range of location).
 
SlashNDash
DASHING
offline
Link
 
Originally posted by fogie55
same for the offense, though...you have passblocking and runblocking OLs where you can't differentiate who will be in when. so unless both sides can do it, it won't work and so this has been NGTH forever

for CBs, though, you can easily break them into 3 types IF you want to permanently have a dime/quarter set up because of how the DPC limits them or locks them into certain places (and using "cover w/o move"): CB 1&4 man coverage vs WRs, CB 3&5 pass rush/run blitz/flex and CB 2 as a kind of zone/safety guy (has the widest range of location).


My personal opinion is that it being a NGTH is just flat out ridiculous. It goes against the archetype system as a whole. Why build a run stuffing DE if you can't try to place him specifically on run plays? What's the point of the pass rushing DT? What's the point of the possession WR, etc..

If you can't place the archetypes into the positions they need to be in, then scrap the archetype system as a whole. The lack of flexibility makes it largely redundant.
 
coreyls18
offline
Link
 
Originally posted by SlashNDash
My personal opinion is that it being a NGTH is just flat out ridiculous. It goes against the archetype system as a whole. Why build a run stuffing DE if you can't try to place him specifically on run plays? What's the point of the pass rushing DT? What's the point of the possession WR, etc..

If you can't place the archetypes into the positions they need to be in, then scrap the archetype system as a whole. The lack of flexibility makes it largely redundant.


+1
 
whodey08
offline
Link
 
Originally posted by SlashNDash
My personal opinion is that it being a NGTH is just flat out ridiculous. It goes against the archetype system as a whole. Why build a run stuffing DE if you can't try to place him specifically on run plays? What's the point of the pass rushing DT? What's the point of the possession WR, etc..

If you can't place the archetypes into the positions they need to be in, then scrap the archetype system as a whole. The lack of flexibility makes it largely redundant.


+1
 
whodey08
offline
Link
 
Downfall to this would be all the tagging.

A team puts a blocking WR out on the edge for pitch plays. So now you have to have custom plays to defend that from each and every offensive formation.

I could see all the tagging and the plays that would have to be made and getting them installed into the right spot in your AI in conjunction with all the other tagged players already on the field and it could be a real bitch
Edited by whodey08 on Jul 20, 2012 09:06:37
 
Page:
 


You are not logged in. Please log in if you want to post a reply.