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Forum > Suggestions > AI output override for personnel in packages
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I would like to suggest the ability to choose personnel in the AI output that would override the personnel in the plays in the package that is called.

For example, using a QB with Slow Starter, if you want that QB to get more of the snaps in Q1 and Q4, you have to create duplicate packages that are quarter based to control which QB gets the snaps.

But with a personnel override, you could have Q1/Q4 outputs that call the same package as your general outputs, and just select which QB to use in the AI output.

This is just one example but there are various ways and situations that it could be useful.

This one small feature would make my package structure so much simpler, and maintaining and adjust my AI/packages so much easier. It would be a real time saver. Seems like many other OCs would find it very useful as well.
 


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