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Forum > FAQ's, Player Guides and Newbie Help > Stopped getting xp to early???
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hoopster3
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I have a level 76 EHB (263 days old) who stopped receiving xp 6 days ago. I was under the impression that we gained nightly xp of 25 and game xp of 125 per game. I have been stuck at 0 xp since he was 258 days old and hit level 76. This is killing my plan for trading in xp during decline since apparently I won't have any. It's also going to cost my flex account since I'll need to boost 3x when he's 281 days old instead of once.

I am still accruing training points but no xp at all. I have sent a PM to support 2 days but havent heard anything. Is this working as intended? I have not missed any boosts and have boosted 27 times already.

http://goallineblitz.com/game/player.pl?player_id=2395482
 
Plankton
OPL4Lyfe
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http://goallineblitz.com/game/forum_thread.pl?thread_id=4686077&page=1#42967169

It all changed when they implemented accelerated player development. Read the Rolling Level Cap based on number of Boosts section.
 
Galileo
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Why can't he accumulate XP until he gets to 999. This wouldn't violate the level cap as described in the link provided. He would still be level 76.
 
InRomoWeTrust
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Originally posted by Galileo
Why can't he accumulate XP until he gets to 999. This wouldn't violate the level cap as described in the link provided. He would still be level 76.


That's just not how it works. Once you're at a level cap you won't gain XP.
 
daryls61
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It is funny how in the announcement that Catch says this is a reward for our valued boosting customers. What they really did was make you boost 3 times with flex to get to level 79 when if you kept receiving XP until 281, you would only need to use your flex for 1 or 2 boosts.

Rolling Level Cap Based Upon Number of Boosts

While conducting testing of potential player builds, we found that the new growth rate of Accelerated Player Development led to players reaching higher levels and that there was the possibility of reaching higher levels with a limited amount of boosts. Because of this, we are making an additional adjustment to make boosting more worthwhile for our valued paying customers. What we will be doing is implementing a rolling maximum level cap based upon the number of times a player has boosted. The maximum number of boosts possible under the new system is 30 - boost upon creation, boost each of the player's first 7 seasons, boost at pre-season of player's 8th season, and plateau boosts once a player reaches 281 days of age. The level caps are based off of this maximum and are as follows:


Dots should just keep receiving XP until the reach 281. Just a money grab as it is now.
 
Hagalaz
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Gee, how odd that a company would want to get money for providing a service.

Things are much better now than they were. How about you guys open your eyes a bit and realize this simple fact? We pay less for our players, we get more free. Would 3 friggin boosts really make the difference?
 
hoopster3
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Originally posted by Hagalaz
Gee, how odd that a company would want to get money for providing a service.

Things are much better now than they were. How about you guys open your eyes a bit and realize this simple fact? We pay less for our players, we get more free. Would 3 friggin boosts really make the difference?


Just to be clear; I'm not complaining about the boosts. I am more worried about the lack of xp that could have been converted to training points. It ended up costing me a 4th piece of AEQ and a +3 to speed on my end build. Sure I'll have some extra BT's that will be converted to SP's but no where near the 60 SP's it would cost to raise speed 3 points.
 
Hagalaz
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I was replying to the poster above me, not the original post.

As to you, you are complaining about an issue that was exactly one of the goals with the new system. One of their objectives was to have lesser ways to take advantage of the XP->stuff conversion. It works flawlessly. I understand it hurts your player, but it hurts -> EVERY <- player in exactly the same way, and everybody was warned in the exact same way about it.

Next time, before you start planning your player, confirm things, ask, read around, etc...
 
daryls61
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I can understand the system so people who boost their Dots whole career get rewarded but why when you max out your boosts at 27, do you stop receiving XP? That is no reward.

Also, now that that you can boost 6 times at 281, the level cap system does not seem to be needed. I believe the idea originally was that you were going to be limited to 3 plateau boosts so if you did not boost your dot 27 times, you would not reach level 79. The highest you could get would be 76.

Am I missing something?
 
Hagalaz
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Yes. You are.

As I tried to explain above, the objective is not just about the boosts.

There were 2 goals:

A) Everybody that boosts 30 times gets level 79 (with or without plateau boosts, it's the same, you can only hit 79 by boosting 30 times).
B) At age 281+ no one has a lot of experience to trade. With or without plateau boosts, this is still true.

In order for both of these to be true, the exp cap is ESSENTIAL.
Edited by Hagalaz on Jul 2, 2012 08:45:27
 
daryls61
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Originally posted by Hagalaz
Yes. You are.

As I tried to explain above, the objective is not just about the boosts.

There were 2 goals:

A) Everybody that boosts 30 times gets level 79 (with or without plateau boosts, it's the same, you can only hit 79 by boosting 30 times).
B) At age 281+ no one has a lot of experience to trade. With or without plateau boosts, this is still true.

In order for both of these to be true, the exp cap is ESSENTIAL.


So your argument for the level caps are to make sure each dot has a similar number of XP left over so 1 dot wouldn't be able to trade in 900 XP and another would only be able to trade in 100?

I understand that point and it makes sense but I'll ask this, if dots who boosted 27 times and got to level 76 were still gaining XP, wouldn't they all end with approximately the same XP in the end? I believe XP are the same for everyone now., correct?

I would also guess that a Dot could not boost to level 4 before their first season and end up with a different number of XP at level 79 now that Dots have 6 plateau boosts and they could get to level 79 without boosting to 4 before season 1.

It seems that the 6 plateau boosts complicate the debate.
 
mandyross
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The rolling level cap was unfortunately necessary else the APD system would have been exploitable. That much is pretty clear.

(Although, with the 6 plateau boosts available for all time now, maybe there is an opening for another exploit ... in fact I think that there definitely is).

Trying to squeeze all the BTs possible out of a player requires careful consideration, knowledge of the rules, and use of spreadsheets / VPB. Many people have been caught out before, and it looks like the OP has too.
 
hoopster3
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Originally posted by Hagalaz


Next time, before you start planning your player, confirm things, ask, read around, etc...


To the best of my knowledge 263 days ago when I planned the build out for my player this restriction was not in place. If it had been I certainly would have planned differently.
 
reddogrw
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Originally posted by hoopster3
Originally posted by Hagalaz



Next time, before you start planning your player, confirm things, ask, read around, etc...


To the best of my knowledge 263 days ago when I planned the build out for my player this restriction was not in place. If it had been I certainly would have planned differently.


but the change was announced in July 2011

http://goallineblitz.com/game/forum_thread.pl?thread_id=4686077

at that time, you could have retired and started over or kept him
 
hoopster3
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Originally posted by reddogrw
but the change was announced in July 2011

http://goallineblitz.com/game/forum_thread.pl?thread_id=4686077

at that time, you could have retired and started over or kept him


I remember reading that awhile and see anything about xp stopping after reaching level 76 before plateau...and I still don't. I thought i would continue to gain xp after level 76, just not enough to take me to level 77. I then planned on using the 999 xp to convert to training tokens and eventually BT's.
 
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