Scale Veteran Points Accrual to the Number of Abilities Applicable to that Position.
Make it so that every player who boosts normally will gain enough veteran points to have 67% of the VPs needed to get all of the VAs applicable to his position and archetype to 15.
So in other words if there are 10 VAs that are applicable to a position, scale the VXP accrual to players with that archetype such that by plateau he would have obtained 100 VPs total.
Applicable VAs would be Attribute VAs for the archetypes skills and abilities (ie if he has 3 majors then 3 VAs would be considered applicable), and then however many exist that would apply to the position and archetype.
This would set the number of VPS earned. How they would be spent would be up to the player of course.
So, for example, a Run Blocking Guard would have 4 applicable attribute VAs (str blck vis con) and 6 applicable archetype VAs (overpower, powerblocker, goal line blocker, outside blocker, pulling lineman and show boat blocker), and would therefore have 10 Applicable VAs and get 100 VPs over his pre-plateau career to spend on them.
Whereas a Pass Blocking Guard would also have 4 applicable attribute VAs (agi blck vis con) but only 5 applicable archetype VAs (max protect, pocket defender, goal line blocker, pass blocker and show boat blocker), and would therefore have 9 Applicable VAs and get 90 VPs over his pre-plateau career to spend on them.
While a Special Teams Guard would have 5 applicable attribute VAs (Agi, Blk, Spd, Sta, Tck) and 9 applicable archetype VAs (special teamer, distance runner, death grip, helmet crash, sure tackler, power tackler, heavyweight, never give up, show boat blocker), and would therefore have 14 Applicable VAs and get 140 VPs over his pre-plateau career to spend on them.
Now which VAs are "applicable" could certainly be debated and varied from the above examples. And the percentage of the over all used as the target goal would be equally up in the air.
But the notion is to create a VA system that is as least "cookie cutter" as possible yet also give the players who can use more Veteran Abilities in their dots core role be able to use more of them if they want to spread points around, without ruining their build.
Thoughts?
Make it so that every player who boosts normally will gain enough veteran points to have 67% of the VPs needed to get all of the VAs applicable to his position and archetype to 15.
So in other words if there are 10 VAs that are applicable to a position, scale the VXP accrual to players with that archetype such that by plateau he would have obtained 100 VPs total.
Applicable VAs would be Attribute VAs for the archetypes skills and abilities (ie if he has 3 majors then 3 VAs would be considered applicable), and then however many exist that would apply to the position and archetype.
This would set the number of VPS earned. How they would be spent would be up to the player of course.
So, for example, a Run Blocking Guard would have 4 applicable attribute VAs (str blck vis con) and 6 applicable archetype VAs (overpower, powerblocker, goal line blocker, outside blocker, pulling lineman and show boat blocker), and would therefore have 10 Applicable VAs and get 100 VPs over his pre-plateau career to spend on them.
Whereas a Pass Blocking Guard would also have 4 applicable attribute VAs (agi blck vis con) but only 5 applicable archetype VAs (max protect, pocket defender, goal line blocker, pass blocker and show boat blocker), and would therefore have 9 Applicable VAs and get 90 VPs over his pre-plateau career to spend on them.
While a Special Teams Guard would have 5 applicable attribute VAs (Agi, Blk, Spd, Sta, Tck) and 9 applicable archetype VAs (special teamer, distance runner, death grip, helmet crash, sure tackler, power tackler, heavyweight, never give up, show boat blocker), and would therefore have 14 Applicable VAs and get 140 VPs over his pre-plateau career to spend on them.
Now which VAs are "applicable" could certainly be debated and varied from the above examples. And the percentage of the over all used as the target goal would be equally up in the air.
But the notion is to create a VA system that is as least "cookie cutter" as possible yet also give the players who can use more Veteran Abilities in their dots core role be able to use more of them if they want to spread points around, without ruining their build.
Thoughts?
Edited by yello1 on Jun 18, 2012 14:50:38






























