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Forum > Suggestions > Put a 'dent' in the creation of 'perfect' builds with AEQ prices based off supply/demand
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InRomoWeTrust
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when did yello hijack McBriar's account

Suggestion: base AEQ prefix/suffix purchases off supply and demand

To elaborate more, something like a +5% break tackle would go up in price (because everyone favors them), where as something less commonly used, like a +2% intercept would go down in price.

Rolling for AEQ would obviously have to carry a similar weight to the creation prices. I'm sure a simple formula could be created that factored in a prefix and suffix's individual prices based on demand into one unified value (discounted for the shopping effect).

Why: It's still too easy to assemble 'perfect' EQ setups. Adding a supply and demand element to AEQ purchases would invoke a new sense of strategy. Users would really have to decide whether something like a +5% break tackle warranted the high cost. Plus, this would push users to buy less popular AEQ options (because they would be dirt cheap).
Edited by Mat McBriar on Jun 12, 2012 11:19:50
Edited by Mat McBriar on Jun 12, 2012 10:56:40
Edited by Mat McBriar on Jun 12, 2012 10:55:53
 
regoob2
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-1

No Thanks
 
merenoise
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-1
 
yello1
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I'll take that if it comes with all equipment rolled in the store being appropriate the archtype of the dot doing the shopping.

+1 w/caveat
 
Buzz42day
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+1, add some variety
 
DarkPraetor
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Originally posted by regoob2
-1

No Thanks

 
DONKEIDIC
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I like the idea of randomizing players slightly, but AEQ does not sound like one I'd like to see. Something along the lines of a range of when VPs go up based upon a hidden at creation rolled number and other factors in a career, such as PT and performance.

Such as:
From level 25-29, you will start to receive 150 veteran XP per day.
From level 30-34, you will start to receive 250 veteran XP per day.
From level 35-39, you will start to receive 300 veteran XP per day.
From level 40, you will receive 325 veteran XP per day.

Or even better breakthrough VP.
 
Greywolfmeb
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Originally posted by regoob2
-1

No Thanks


 
spartan822
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Originally posted by regoob2
-1

No Thanks


 
rivergato
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-1
First come first served easiest way to piss off a paying user...
Edited by rivergato on Jun 12, 2012 14:04:09
 
bhall43
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Everyone has been handed the keys to the Lambo...no way any one is going to give that up without bitching and moaning. Unfortunately I agree however with the thought that player creation sucks. It is way too easy to have perfect aeq's and there is no such thing as a superstar anymore either. I am not sure this is the appropriate way of going about that, but something should be done in the near future.
 
rivergato
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Originally posted by bhall43
Everyone has been handed the keys to the Lambo...no way any one is going to give that up without bitching and moaning. Unfortunately I agree however with the thought that player creation sucks. It is way too easy to have perfect aeq's and there is no such thing as a superstar anymore either. I am not sure this is the appropriate way of going about that, but something should be done in the near future.


Have AEQ %s figured off skills instead of BT cost:
ex: (very loose since i dont know roll atts for each skill either off top of my head or at all, and just throwing this out there quick)
-To get Make Tackle 5% you need a combo of high tackling along with a certain level of agility/vision/strength.
- Intercept Chance 5% you need a combo of high vision and catching along with a certain level of jumping/agility/strength
- Break Tackle 5% you need a combo of high strength/agility/carrying along with certain level of jumping/vision/stamina.
etc.
Different requirements for different positions. Maybe force some base VAs at low levels to be requirement factors.
Lower requirements for 3% pieces.

Also keep 3% then 5% piece ops grayed out until requirements made. Allow dots to upgrade in % once requirements made at heavy BT costs.

Pay the price to focus on best fully equipped AEQ pieces and lose some rounding off of dot build.
herp derp /threadhijack
 
tautology
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inB4tautcornersthemarketon5%gearwithahordeofplayersdesignedtodojustthat

 
TrevJo
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-1

the +5% chance stuff already costs the most
Edited by TrevJo on Jun 12, 2012 15:48:12
 
Longhornfan1024
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Originally posted by tautology
inB4tautcornersthemarketon5%gearwithahordeofplayersdesignedtodojustthat



This. -1 as it will truly just benefit the huge networks and big money spenders.
 
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