User Pass
Home Sign Up Contact Log In
Forum > Suggestions > New player creation [Player Attributes] suggestions
peadawg
offline
Link
 
Probably been suggested many times before and on the NGTH list but I'm too lazy to look.

Basic premise is to make the attributes more meaningful; i.e. build-specific [QB, HB..etc], rather than the current setup where the same attribute slide-bar is applicable to every build.

For ease of conversation I'll just use a Deep Passer Archetype as an example.

Deep Passer -
Primary Attribute - Strength, Throwing, Vision
Secondary Attributes - Agility, Confidence, Stamina, Carrying

Player attributes available for adjustment during the initial player creation phase:
Agility [Minor], Stamina [Minor]].................[Jumping [None], Vision [Major]
Strength [Major], Blocking [None]].................[Speed [None], Stamina [Minor]

In what is essentially the make-up of your player [height and weight] and the bonuses that are included with this selection, you have an option to adjust the following:

2 primary [major] attributes
3 secondary [minor] attributes
3 tertiary [non-valued] attributes

Now it seems to me in this particular scenario that the least-valued attributes carry the most important weight.

If you want to give your QB a better start in the strength category, you also increase his ability to block more effectively...unless you're creating a rushing QB, not sure I see the significance in this increase.

My suggestion:

Option #1
Deep Passer -
Primary Attribute - Strength, Throwing, Vision, Confidence
Secondary Attributes - Agility, Speed, Stamina, Carrying

Option #2
Deep Passer -
Primary Attribute - Strength, Throwing, Vision
Secondary Attributes - Agility, Confidence, Stamina, Carrying, Speed

Player attributes available for adjustment during the initial player creation phase:

Agility [Minor], Stamina [Minor].................Throwing[Major], Vision [Major]
Strength [Major], Confidence[Minor]].................Speed [Minor], Stamina[Minor]

This is just one way, and one build, but the basis behind it carries across all the builds; "make then unique".

Which lineman need jumping? STOP's for diving tackles? Give it to them.
Punter and kicker without punting and kicking?
So on and so on.

Let the discussions begin.....or not.
Edited by peadawg on Jun 6, 2012 13:16:02
 
JcWildcat
Lead Mod
offline
Link
 
This is NGTH
 


You are not logged in. Please log in if you want to post a reply.