Anyone else ever noticed how balanced GLB builds would be without equipment change to attributes? I mean... instead of having 150~160 speed and 85 agility, we'd have 100 speed and 85 agility... which actually makes a lot more sense and is a lot more similar to madden and other football games. Therefore, some more logic could be implemented and we'd value a lot more each attribute I guess.
My suggestion is to remove equipment attribute changes, EXCEPT FOR CUSTOM EQUIPMENT. We may keep AEQ changes on % and SAs if wanted, because those actually make sense and doesn't affect the attribute system so much.
I'm saying about keeping custom equipment as it is, because it could be good to have one equipment to rely on and +6 attribute won't really cause such a huge mismatch, but enhance some attributes.
Seriously, this would make the increasing difficulty to reach high attributes worth something. Also the difference between attributes couldn't be that huge, bringing us to a different idea of builds.
My suggestion is to remove equipment attribute changes, EXCEPT FOR CUSTOM EQUIPMENT. We may keep AEQ changes on % and SAs if wanted, because those actually make sense and doesn't affect the attribute system so much.
I'm saying about keeping custom equipment as it is, because it could be good to have one equipment to rely on and +6 attribute won't really cause such a huge mismatch, but enhance some attributes.
Seriously, this would make the increasing difficulty to reach high attributes worth something. Also the difference between attributes couldn't be that huge, bringing us to a different idea of builds.
Edited by Luzod on Jun 6, 2012 08:34:58






























