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Forum > Suggestions > A Player Auto-adjust for Play Concentration
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SikoraP13 DTD
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The Suggestion:

I had the idea after reading a thread that was talking about using a Repeat Play type penalty.

The first thing that would need to be implemented is to change the player play concentration from run/no focus/pass into a slider bar that would allow players to more accurately pick their concentration.

The second part to this suggestion would be to allow a player to have an auto adjust slider, varying from -100 for never adjust to +100 for adjust frequently. This slider would essentially have the same effect as the AI auto-adjust. If a player is in on plays where the opposing teams runs a lot of times in a row, a shift occurs in the play concentration towards a run play. The amount of this shift would be based on the auto-adjust slider.


What this does:

>It allows defenses to adjust realistically based on play calling. If a team keeps on doing nothing but running the ball, you're more likely to read a run.

> Gives the offense the ability to switch focus: If you're down a score with a minute left and move to an all passing drill to try and stretch the field for a win, your auto-adjust could help move your players more towards pass blocking focus. Conversely, if you're trying to run down the clock, it would allow your players to gradually switch to a more run focused blocking.


Thoughts? Suggestions?
 
regnac
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I like the suggestion but from programming side it would probably be hard to apply bonuses/penalties in relation to the slide adjustment. I think it is like it is so it can be a base bonus or negative to whatever is selected.

Also when teams go Pass Heavy in the 4th quarter after running most of the game but need to come from behind I would think that would cause more 4th qtr blowouts.

Would be cool if they could do it that's for sure, maybe even make it quarter/score specific too to address what I said above?
 
SikoraP13 DTD
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Originally posted by regnac

Also when teams go Pass Heavy in the 4th quarter after running most of the game but need to come from behind I would think that would cause more 4th qtr blowouts.


right but if the defense has the same ability to adjust, i don't think it would make much difference in the sim overall, but would just make all around play better. As with anything, it would need to be tested for balance and whatnot. But that's the risk/reward of the auto-adjust, you can have it so it moves to pass or run quickly, and have it fixed right back, have it somewhere in between and have it take more time to move from an all run to an all pass, or have it set up to not change and make sure it stays right where it is you want it.
 
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+1
 
Tim26
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Originally posted by Spread-em offense
+1


 
yello1
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Originally posted by Tim26
Originally posted by Spread-em offense

+1




 
Newfan
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Originally posted by Spread-em offense
+1


 
TheWassy
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I know the original idea (defensive bonuses against teams running a one dimensional offense) was to help defenses getting bowled over, but what I really like about this is that offensive linemen won't be penalized as much if the offense game plan is one thing and the game auto-adjusts. I hate to see a team run the ball poorly, then have the game adjust their plan to pass even worse because the line is set to block for the run and the defensive line takes a long term vacation in the backfield.

+1
 
Longfang72
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Originally posted by yello1
Originally posted by Tim26

Originally posted by Spread-em offense


+1






 
Goonerg
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Originally posted by Longfang72
Originally posted by yello1

Originally posted by Tim26


Originally posted by Spread-em offense



+1








 
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+1 to the op
 
Rayzerx
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Originally posted by Goonerg
Originally posted by Longfang72

Originally posted by yello1


Originally posted by Tim26



Originally posted by Spread-em offense




+1










 
fishdan
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Originally posted by Freddy Mercury
+1 to the op


 
Alky
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Dubs48
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Originally posted by yello1
Originally posted by Tim26

Originally posted by Spread-em offense


+1






 
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