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yello1
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The game would be a better place, a better sim, and frankly make a heck of a lot more sense if GLB would change how Confidence is determined. Rather than have it as skill/attribute you have to build up at the expense of speed or strength which makes no sense, instead make it into a statistic that works exactly the same you just do not pay for it directly but instead it is accumulated by the other build choices you make. The better your build, the better your confidence will be.

Here is why.

The current design makes it so that for your dot to be more confident he has to be LESS capable, because he is spending training and skill points on confidence instead of his abilities.

This makes zero sense.

The solution is to take Confidence out of the SP equation completely.

Instead make confidence be a cumulative result of the dots build process and on the field performance and perhaps a "personality" system of some sort as has been suggested before in various forms could give some modifier to chemistry as well.

How Confidence Might Be Determined
For Every Base Attribute or Skill that is a Major/Minor/Other
Reaches 48 +2/+1/+0.5 Confidence
Reaches 61 +2/+1/+0.5 Confidence
Reaches 68 +2/+1/+0.5 Confidence
Reaches 75 +2/+1/+0.5 Confidence
Reaches 80 +2/+1/+0.5 Confidence
Reaches 85 +2/+1/+0.5 Confidence
Reaches 90 +2/+1/+0.5 Confidence
Reaches 95 +2/+1/+0.5 Confidence
Reaches 100 +2/+1/+0.5 Confidence


Favored SA = 10 +2 Confidence*
Regular SA = 10 +1 Confidence*
Any Gold Award = +3 Confidence
Any Silver Award = +2 Confidence
Any Bronze Award = +1 Confidence
Every 5th Point in any VA = +1 Confidence
Each Equipped AEQ with full upgrades = +1 Confidence
Each Equipped CEQ with full upgrades = +1 Confidence
Every Fifth point in the following VAs would also add +1 Confidence
Awe Inspiring, Fearsome, Intimidation, Natural Leader, Go To Guy, Prime Time, Clutch
Every Fifth point in the following VAs would also add -1 Confidence
Streaky, Slow Starter

*= Includes plusses from AEQ and CEQ

I have not greatly checked this, but I did run through one of my guys who is 1400 SP level plateau dot with a single silver Award, 4 AEQ CEQ and two favored SAs at 10 and 4x15 1x13 in VAs (none in the special list), and he comes out with a 68 Chemistry using the above system.

Sounds about right to me.

Retrofitting -
Easy to make this fit in. Refund to the player the SPs spent on Confidence. Training is lost, sorry bout that. Give Resets to the penalized VAs. Recalculate everyone's confidence.

What do you think?

Strike a blow for common sense - +1 today!
Edited by yello1 on May 25, 2012 11:08:27
Edited by yello1 on May 25, 2012 10:58:23
Edited by cosine4 on May 25, 2012 07:31:35 (Title change at request of OP)
Edited by yello1 on May 25, 2012 06:16:42
Edited by yello1 on May 25, 2012 00:12:48
 
aaasahi
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Interesting.g, but I wonder this will ever happen....
 
Guppy, Inc
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Originally posted by yello1
What do you think?

Strike a blow for common sense - +1 today!


yet another idea that is the exact OPPOSITE of common sense. the whole game is about deciding what you want your build to concentrate on. why not remove vision or jumping?

Strike a blow for common sense and actually think before you post your dumbass ideas. Just because you can't figure out something, doesn't mean that there arent a whole lot of people who actually understand this game.
 
VietCampo
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lol
 
bhall43
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-1

Remove Morale, not confidence. Confidence plays into the rolls so it is a neat little element. The morale part of it is either too much of a game changer or not at all. Retool the SA's and VA's that revolve around that mess into things more useful in the sim.
 
TrevJo
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-1
 
idm03
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They should make confidence more valuable, especially on defense. The problem is you can largely neglect confidence....
 
spartan822
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Greywolfmeb
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No
 
SikoraP13 DTD
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Originally posted by spartan822


pretty much sums up my thoughts
 
Achelon
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Originally posted by bhall43
-1

Remove Morale, not confidence. Confidence plays into the rolls so it is a neat little element. The morale part of it is either too much of a game changer or not at all. Retool the SA's and VA's that revolve around that mess into things more useful in the sim.


This, and bring back cash, just make it untradeable
 
CDZYO
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Originally posted by yello1
I have not greatly checked this


Originally posted by SikoraP13 DTD
pretty much sums up my thoughts
 
Ubasstards
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+1 to the OP
 
Ishamw
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as much as i like the OP confidence is a huge part of football but if u could make every1 have the same of the bat and have skills nd performance raise nd lower it that would b sweet
 
yello1
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Originally posted by Guppy, Inc
yet another idea that is the exact OPPOSITE of common sense. the whole game is about deciding what you want your build to concentrate on. why not remove vision or jumping?

Strike a blow for common sense and actually think before you post your dumbass ideas. Just because you can't figure out something, doesn't mean that there arent a whole lot of people who actually understand this game.


Learn to Read

The difference between confidence and jumping is spelled out in the OP.

But let me type slower for you

In Real Life Players get more confident by being better.

In GLB they more confident by being worse.

Thats because they have to include confidence in the "deciding what you want your build to concentrate on" part of the game you love so much.

However that part of the game is moronic when applied to the concept of Confidence.

Do you need me to explain it more to you now?

 
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