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Forum > Suggestions > Make the Rolling Level Cap independant of XP
HOODjelly
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Pretty simple imo and makes sense. Cap players @ Level XX 999/1000xp based on total boosts. For example, 27 boosts currently has a level 76 cap. Instead make that cap level 76 999/1000. This will maintain the integrity of the game, as imagined by the developer, and still allow players to gain trade-able XP until plateau (which should only be a handful of days away form where they are currently capping out).

I haven't run anything through the builder at the moment but I don't think there would be any way to exploit additional XP with a level cap still in place.

ETA: This suggestion is based purely on NEWLY CREATED PLAYERS. Those players, who beyond their agent's planning will still hit a mini-plateau before the real plateau.
Edited by HOODjelly on May 18, 2012 16:46:16
 
HOODjelly
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qfindependant
 
a49erfan77
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+1

Give us more XP to trade in and enhance our builds.
 
Kirghiz
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Sure +1
 
CDZYO
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See http://goallineblitz.com/game/forum_thread.pl?thread_id=4906551
 
HOODjelly
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Thanks for pointing that out. Didn't see it. To be fair though, too many trolls in that thread who like to post -1 with their interpretation of what's being said but never clearly think through the post before sending. I think the op here is short, clear, and to the point.
 
RiverRat2
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as imagined by the developer,??

You're sure on that are you?
 
Outlaw Dogs
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Why should everyone get more XP just to get more shit at the end? You should be happy to get what you want instead of it ending at 0.
 


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