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Forum > Suggestions > Per Player Playbooks/Offensive Player Tagging
Enkidu98
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With Tagging etc, we have the ability to see a specific player and modify defenses to accommodate the players supposed(or Known) abilities/build.

This allows the defense to be flexible and deal with these 'problem' players.

So, this suggestion is a way to allow the offense to actually use these players more.

As it is presently: you have to jump through a lot of hoops to ensure a player even gets playing time at their position when they are built non-traditionally. So it may be nicer to be able to put all your players in a single depth chart location, but you can't do this because you may not want some players in on certain sorts of plays.

So why not allow an offense to 'Tag' their own players and when a tagged player is in on the play the playbook used would be one designed for and labeled for the tagged player.

You would likely need a hierarchy/order so that a Tagged QB comes first (overrides all other tags if they are in on the play) followed by a tagged HB, Tagged FB, etc.

In this way though, the OC could likely more easily put players into the rotation and ensure that the right sort of plays are called for their talents.
 
Enkidu98
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Additionally -

It might be possible to do this so that it works even if multiple tagged players are in on the play.

Perhaps some form of percentages could be defined by the OC so that if multiple tagged players are in on a down, a percentage is checked.

So, if you have:
QB/HB/FB/WR/TE tags available you could have five flexible fields where a value is entered. Ideally it could even be on a 'per play' basis so you can mix it up in your AI.

So under each individual entry in the AI you have the Tagged Player Percentages:

QB: 25% HB: 25% FB: 20% WR: 15% TE: 15% for example.

Means on this specific play if tagged players are in for each position it will choose the HB 25% of the time (roughly).

If only a few players are in on that play (tagged QB, HB and WR for example) it automatically proportionately adjusts the tagged play call.

So 25/25/15 would be adjusted to 37.5/37.5/25 or so.
 
tragula
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We have enough custom slots as is.

 
Enkidu98
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This would be getting rid of those. Allowing you to play those players in the normal slots.

Instead it replaces 'custom' slots with tagged playbooks. So if a player is on the field the game will pull the plays from the custom set of plays designed specifically for that player.

Its slightly different thinking than the current implementation and one that is slightly more portable and intuitive. The players owner could even have a copy of their players 'playbook' associated with the account they could share with OC's etc (who would be free to copy and modify it per the current system)

I figured with the BETA tag still on GLB it may not be too late to rethink the interface.
 
Greywolfmeb
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The way I see this is... it essentially equates to more custom slots.

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