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Forum > Suggestions > Parity Stick, Hard Salary Caps and Steeply Ramped Salary Minimums Based Upon Effective Level
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yello1
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The game suffers from the current non-parity where in the better dots consistently sign with the teams that have done well, which leaves poorer dots for teams that have lost, meaning they are hard pressed to improve and win.

The NFL knows parity sells, Bort should as well.

A way to force parity without being too rude is to have a hard salary cap, wherein the salary cap prevents the offering of contracts that would exceed it the way contracts that would exceed the 55 man limit are not allowed.

Then make salaries for top shelf players higher. Have the minimum salary based off of effective player level, perhaps modified further upward by performance (MVP, Championships and other hardware). Have this be steep such that a primo player would be a significant chunk of the salary cap.

Have the player minimum salary "demand" float each season even if he is playing under a contract. If he is being paid less than his demand, he becomes unhappy and his morale is decreased. Notification is given to the owner in the roster page (sad panda face and a hover that shows how much salary he wants and how much his morale is reduced). This would be fixed by renegotiating a new contract, but which could not exceed the salary cap. This would prevent 3 season contracts with one owner or network teams circumventing the intent of the salary cap system.


In short order teams would be only able to have so many star players and parity would quickly follow.

EDIT - I'm sensing some unrest among the Hoi Polloi. To lessen that, one could gradually implement this. Have it be a rolling effect from Rookie going up a tier one pre season say, and or maybe grandfather in existing contracts on existing teams or something like that. Gets the fix in over the long haul with less kavetching from the 1%ers.

EDIT example of use from thread

If your dot has an Effective Level 5 over his actual level, you have to pay him the salary that would give him a +5 morale bonus.

Optionally, for this calculation add to his Effective Level, +1.0 if he won an MVP or Championship last season, and plus .5 for each other gold trophy (tournament gold, 1st place in rushing yards etc) and .25 for each silver trophy (tourney 2nd place, Conference Championship if they didnt get gold, 2nd place in rushing yards) and .125 for each bronze trophy (3rd place in tourney, 3rd place in rushing yards). Add 1/2 the value for these awards from the season before that, and one quarter the value the season before that.

Once signed, instead of getting a +5 morale for the contract, he would get a zero morale bonus (you would have to give him a +10 contract to get a +5 out of him). Thats not in the OP, and its an option.

If his contract is multi season, then the next day 41, his adjusted Effective Level is checked again. If is has risen higher than the amount it was when he was signed (ie to 6 say in the example above) he receives a morale reduction for each whole Adjusted EL lower than the current contract morale bonus (ie his 0 morale bonus at the +5 contract would become a -1 morale penalty). The owner would have to renegotiate his stud players deal if he wanted his player happy.

Optionally, you could shuck the cap thing and just have the moral penalty concept. Would be less harsh but still effective.
Edited by yello1 on Apr 11, 2012 12:52:16
Edited by yello1 on Apr 11, 2012 11:03:14
Edited by yello1 on Apr 10, 2012 23:12:09
 
Dub J
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Originally posted by yello1
A way to force parity


Why should parity be forced? Do you honestly think this game would be better by dragging everyone down to the shit owners and agents level rather than them putting in the effort to become better?

 
mstackpole
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Originally posted by All American Dude
Originally posted by yello1

A way to force parity


Why should parity be forced? Do you honestly think this game would be better by dragging everyone down to the shit owners and agents level rather than them putting in the effort to become better?





Reeks of communism. -1
 
Dub J
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How does this even work? What about one agent teams? Why make it where people can't sign with the team they want? Sounds like a good way to kill this game, tbh.
 
yello1
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Originally posted by All American Dude
Why should parity be forced? Do you honestly think this game would be better by dragging everyone down to the shit owners and agents level rather than them putting in the effort to become better?



See NFL reference.

See GLB player population drift.

If ten teams consistently dominate the GLB multiverse and 90 consistently are dogmeat, the only players who are happy are the 550 on the ten winning teams. Unhappy 4950 players gradually exit stage left, Bort becomes sad panda due to his salary being capped.

The more competitive the play, the better off everyone is.
 
yello1
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Originally posted by mstackpole


Reeks of communism. -1


Achtung Baby

Okay thats not communism, but I can't remember the Kommisar lyric.
 
Dub J
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Originally posted by yello1
The more competitive the play, the better off everyone is.


I agree with that. Problem is that it has to be legitimate competitive play, not some kind of manufactured parity that makes everyone awful.

 
yello1
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Originally posted by All American Dude
How does this even work? What about one agent teams? Why make it where people can't sign with the team they want? Sounds like a good way to kill this game, tbh.


Yes, it would put a damper on the one agent lifestyle. I dont know how to make parity happen and not do that.

if the one agent people are enough to keep Bort in Hawaiin vacations then I suppose the idea is a big -1. But otherwise I think its a bullet that needs biting.

 
mstackpole
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Originally posted by yello1
Originally posted by mstackpole



Reeks of communism. -1


Achtung Baby

Okay thats not communism, but I can't remember the Kommisar lyric.


http://www.youtube.com/watch?v=ObaKTsPS3Xs&feature=related

Rewarding people for being bad at the game is probably bad. I'd rather see more stuff to help new agents figure stuff out. I screwed my first few players up pretty bad before joining some guys who gave me good advice.
 
yello1
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Originally posted by All American Dude
I agree with that. Problem is that it has to be legitimate competitive play, not some kind of manufactured parity that makes everyone awful.



The NFL makes billions of dollars every year with precisely this general sort of system.

And there really is no other way to do it (other than my carrot idea in other thread which would not be as effective as this).

The only way to have parity is to have dot talent more evenly distributed.

Good and bad coaches will still be good or bad. But less of them will be so merely because they can not get the better quality dots.
 
yello1
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Originally posted by mstackpole
http://www.youtube.com/watch?v=ObaKTsPS3Xs&feature=related

Rewarding people for being bad at the game is probably bad. I'd rather see more stuff to help new agents figure stuff out. I screwed my first few players up pretty bad before joining some guys who gave me good advice.


That is needed I positively agree and have oft suggested. The veil of secrecy around the game mechanics is an achilles heel of the sim.

But that said, the game is driven primarily by dot quality. There is a reason every league has an EL ranking thread every season and why more often than not that ranking tells you with reasonable accuracy who is in and who is out long before the first game is played. EL is not everything within a few dozen points but its a rare thing when larger gaps are surmounted and even rarer that its done consistently.

And thanks for the clip. Man I miss Carson, and Smirnoff was not bad either.
Edited by yello1 on Apr 10, 2012 23:31:54
 
Dub J
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The NFL doesn't rely on teams signing their "friends" to keep interest up.
 
yello1
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Originally posted by All American Dude
The NFL doesn't rely on teams signing their "friends" to keep interest up.


True. True.

Maybe some accomodation could be made for a Franchise player or two.

But if your friends dot is just too uber to keep, release him and sign his bad dot.
 
Dub J
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Most people that build solid to elite dots don't have bad dots.
 
yello1
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Originally posted by All American Dude
Most people that build solid to elite dots don't have bad dots.


Thats just mean.
 
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