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Forum > Suggestions > Motivation Points - a way to put the under utilized Temporary Boost system to work
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yello1
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The way the game is now, Temporary Boosts are rarely used.

All that coding shouldn't go to waste!

Why not tweak the sim so they get used all the time?

Create Motivation Points. Players get some of them (one or two or four whatever seems right) of them a day during the season. They can save up to 24 of them. They are wiped on the 32-33 Roll Over and replaced with new points for the playoffs and those are wiped on Day 41. So you have to use them or lose them.

Motivation points are spent on Temporary Boosts and Morale Boosts the exact same way and ratio that Bonus Tokens are used now. So spend 12 of them to get a +5 for the next non-scrim game, etc as normal.

When spending Bonus Tokens you would have a tab to turn them into Motivation Points on a one for one exchange, so they could still be used for temporary boosts too.

Thats the idea, QED. This would let people spend a little every game, or save a bit for a big plus in the bigger games of the season. In the playoffs everyone would have a couple of points to spend as well. Since everyone gets them, its balanced and fun for all and more chances for more choices which is what makes playing a game fun. It also is a motivator for players to come log in to the game more often.

OPTIONS: These would be a cheap fairly innocuous way to build motivators into the game system too. For instance you could give an extra motivation point to players who are not inactive, to dots whose players that logged into their team forum in the last 24 hours, or whatever behavior you wish to reward.

EDIT In consideration of the bigger stable guys. If this was implemented it should come with a Quick Temp Boosts utility page where you could set the boosts for all of your players. Maybe even be able to break them into positions and adjust all the dots at the same position the same way. Or further break it into team. ALSO I would say it should come with an auto pilot and season planner setting. Say be able to check a box for games 1-16 individually (16 check boxes, would change to four boxes in play off) as to which games these boosts would apply. So you could set the boosts for your whole season before the season even starts. If you wind up manually spending the points so that there are not enough then the auto stuff just wont fire for any games when there is a shortage (like a teams game promos). These additions would make it easier on the big stable guys.
Edited by yello1 on Mar 18, 2012 08:45:04
Edited by yello1 on Mar 16, 2012 12:37:25
 
hatchman
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not going to go -1 or +1 for now but do you possibly think that your idea of fun on the game may be different from alot of other people's idea? just food for thought
 
doobas

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Can't you do all this with bonus tokens?

doobas™
 
Ken1
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Originally posted by doobas
Can't you do all this with bonus tokens?


I think his point is no one uses BT's that way as it's a very inefficient use of BT's. I'm pretty sure his idea will get -1'd out of existence, but I think at the low end (no more than one motivation point per day) it might be workable. I kind of miss the old temp boosts when they weren't ridiculous to do.
 
ninja turtles
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-1

teams owned entirely by one agent or just a very few agents get big advantage of using something like this while some agents that have 100 players on 25 different teams will never have time to use most of them.
 
hatchman
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Originally posted by ninja turtles
-1

teams owned entirely by one agent or just a very few agents get big advantage of using something like this while some agents that have 100 players on 25 different teams will never have time to use most of them.


seriously?

man 100 players is 100 players if a guy owns 55 players and has them all on 1 team he has to do the same work that someone else has to do that has 55 players on different teams. there is no added advantage there is no great added help to someone that owns a team by themselves.
 
yello1
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Originally posted by hatchman
not going to go -1 or +1 for now but do you possibly think that your idea of fun on the game may be different from alot of other people's idea? just food for thought


Well, yes of course. The old 51 flavors of ice cream at Baskin Robbins saw applies. People have different tastes.

That said, the whole concept of GLB dot building is about building your dot and making tactical adjustments to it for game time. Team OCing is even more into the latter and trying to get your players arrayed and boosted in ways that make your game plan work. The greater appeal of regular versus casual play suggests that people want more control points rather than less and most of the game additions have been to add more such control points as well (added CEQ plusses being a recent example).

So it would seem to me that while people ARE different, the GLB community has been pre-selected for folks that would like this sort of idea.

Moreover, this tactical change - temporary boosting - is ALREADY in the game. And its not something I have heard people crying out to have removed.

So, again, the audience would seem to be warm to the general concept.

So, while its possible I may be the only guy in the room that likes the possibilities here, I tend to doubt it.
 
yello1
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Originally posted by doobas
Can't you do all this with bonus tokens?

doobas™


Yes, that is kinda the point. Its an existing system that is already used.,

But the problem is that its used very infrequently at least by the general Pro Building populace.

If you are building for the long haul you will put your BTs into AEQ and gain only so many BTs as are needed to that effect, as well as some for SPoints perhaps.

So the only BTs that go to temporary boosts would be the loose change, 14 or less. One or two boosts in a career is not exactly fully utilizing the system.

This idea would allow the system to be used without negative impact to the dot's long term build and allow it to be used every game if so desired, or one or two big games a year if a bigger focused boost is what is needed.

So yes its an existing gig, but its an improvement upon it.
 
lexden11
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What not just start Yello Line Blitz then you implement crap until your heart is content.
 
yello1
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Originally posted by ninja turtles
-1

teams owned entirely by one agent or just a very few agents get big advantage of using something like this while some agents that have 100 players on 25 different teams will never have time to use most of them.


I am not so sure the difference exists, except in terms of limited communications to know when to say when.

But in general the 100 dot owner, such as myself, make our own bed. No reason to build the game in a way that limits others fun on our behalf. Help us to do it easier, sure (autopilot set training etc) but do not deny others an option because it would be tough for us to keep up.

Besides, if we build 100 dots, the odds are we ENJOY dot building, and the more of it the better. So I am not so sure the negative you think is there is there at all.
 
yello1
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Originally posted by hatchman
seriously?

man 100 players is 100 players if a guy owns 55 players and has them all on 1 team he has to do the same work that someone else has to do that has 55 players on different teams. there is no added advantage there is no great added help to someone that owns a team by themselves.


I think he may be saying that if you have 100 players on 50 teams you would be hard pressed to get all the memos of when to boost stats and which stats to boost.

In that limited context he may have a point.

But I do not think its a terribly compelling one.
 
yello1
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Originally posted by lexden11
What not just start Yello Line Blitz then you implement crap until your heart is content.


If you do not like suggestions, why aren't you in Free For All or some other forum that is devoid of them?
 
yello1
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Originally posted by Ken1
I think his point is no one uses BT's that way as it's a very inefficient use of BT's. I'm pretty sure his idea will get -1'd out of existence, but I think at the low end (no more than one motivation point per day) it might be workable. I kind of miss the old temp boosts when they weren't ridiculous to do.


Yes it has to be balanced to be fun and yet not cause too much disruption. You do not want every dot adding 5 to two stats every game or even every other.
 
Skinny Lister
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+1, I can't really see the logic behind having a game feature that is not used.

An alternative suggestion would be to make temporary boost cost less BT so that it may be a more efficient use of the BTs.

Though in long-term dot building I don't see where it would ever be very efficient as a won game means very little in terms of the dot's career, thus why this suggestion makes perfect sense to allow an already existing and as far as I know balanced and fully functioning system to merit more use, but not having to sacrifice long-term success to do so.
 
yello1
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Originally posted by Burger Kang
+1, I can't really see the logic behind having a game feature that is not used.

An alternative suggestion would be to make temporary boost cost less BT so that it may be a more efficient use of the BTs.

Though in long-term dot building I don't see where it would ever be very efficient as a won game means very little in terms of the dot's career, thus why this suggestion makes perfect sense to allow an already existing and as far as I know balanced and fully functioning system to merit more use, but not having to sacrifice long-term success to do so.


Exactly

Really I do not know why you are losing out to McDonalds.
 
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