Maybe this is already "in the game" but in case its not....
Have Fan Support impacted by the average team fame, and the fame of the top player on the team.
Thus if the total team fame divided by player numbers is higher or lower than the average average team fame in that league, have that impact fan support positively or negatively (or alternatively you can have this only be a Plus). Say for every 10% over the average add 3/2/1 to fan support to some maximum.
Add to this in addition for the fame of the top fame player on the team compared to the other players in the league. Compare the fame of your highest fame player to the highest fame player in the league. Adjust for decline (lowering fame as the player ages to avoid a day 900 slug exploit). Determine the percentage of your top fame player to the highest fame player (100% if he is the highest, 10% if his fame is 10% of the highest etc) and call it the Star Fame modifier. Say you allocate potential plus 15/10/5 for this plus. So multiply the Star Fame Modifier times 15/10/5 for the fan support plusses for your top player.
Also, we should account for the stinking Cowboy and Packer fans, adjust the effective fan support for each game's ticket and concession sales by these same fame factors for the visiting team, but to a lesser extent.
Have Fan Support impacted by the average team fame, and the fame of the top player on the team.
Thus if the total team fame divided by player numbers is higher or lower than the average average team fame in that league, have that impact fan support positively or negatively (or alternatively you can have this only be a Plus). Say for every 10% over the average add 3/2/1 to fan support to some maximum.
Add to this in addition for the fame of the top fame player on the team compared to the other players in the league. Compare the fame of your highest fame player to the highest fame player in the league. Adjust for decline (lowering fame as the player ages to avoid a day 900 slug exploit). Determine the percentage of your top fame player to the highest fame player (100% if he is the highest, 10% if his fame is 10% of the highest etc) and call it the Star Fame modifier. Say you allocate potential plus 15/10/5 for this plus. So multiply the Star Fame Modifier times 15/10/5 for the fan support plusses for your top player.
Also, we should account for the stinking Cowboy and Packer fans, adjust the effective fan support for each game's ticket and concession sales by these same fame factors for the visiting team, but to a lesser extent.






























