User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Change Training Breakthrough Reward to Bonus Points
Page:
 
yello1
Preacher
offline
Link
 
Lots of folks beg for the breakthrough to be turned off.

Make it Bonus Tokens and that will stop immediately. Say every breakthrough creates a BT.

Better yet, give us the option to toggle one or the other.
 
Outlaw Dogs
offline
Link
 
Breakthroughs are there to give some RPG to a build, if not everyone would have the same builds. That is why this isn't happening. -1.


 
Dyna5ty
offline
Link
 
Originally posted by Outlaw Dogs
Breakthroughs are there to give some RPG to a build, if not everyone would have the same builds. That is why this isn't happening. -1.




+1
 
Cleveland Browns
Kickin' It
offline
Link
 
Originally posted by Outlaw Dogs
Breakthroughs are there to give some RPG to a build, if not everyone would have the same builds. That is why this isn't happening. -1.




sorry yello he has a point
 
Greywolfmeb
offline
Link
 
Randomness is a good thing.

-1
 
Ken1
offline
Link
 
Originally posted by Greywolfmeb
Randomness is a good thing.

-1


 
Myd
offline
Link
 
Originally posted by Greywolfmeb
Randomness is a good thing.

-1


Nicely said.
 
yello1
Preacher
offline
Link
 
I see what you all think you are getting at.

But Bonus Tokens ARE used in builds last I heard, are they not?

The more you get for AEQ the more intensely you can train longer.

Or you can use them to convert to skill points directly.

So this would STILL create a random outcome that would effect builds to foster some minor variation between players the same way the current system does.

BUT it would do so in a way that was uniformly positive and therefore not annoy anyone.

 
spartan822
offline
Link
 
Originally posted by Outlaw Dogs
Breakthroughs are there to give some RPG to a build, if not everyone would have the same builds. That is why this isn't happening. -1.




 
Ken1
offline
Link
 
Originally posted by yello1
I see what you all think you are getting at.

But Bonus Tokens ARE used in builds last I heard, are they not?

<snip>

So this would STILL create a random outcome that would effect builds to foster some minor variation between players the same way the current system does.

BUT it would do so in a way that was uniformly positive and therefore not annoy anyone.



The people who are annoyed by them should have the "problem" they have. They have with their spreadsheets figured their builds down to the last percentage point, and without them they have a completely predictable training process to avoid their exact schemes' being thrown off. Those exact schemes should be thrown off. It creates a cost to trying to perform perfect minmaxing. Count on getting an attribute to 99%, and you just might get a breakthrough that spoils the plan.

That way not everyone has to minimax to that extent to compete.

An extra -1 from me.

Edited by Ken1 on Feb 28, 2012 21:11:33
 
Guppy, Inc
offline
Link
 
another bad idea that has been repeatedly shot down with good reason.
 
doobas

offline
Link
 
Originally posted by Greywolfmeb
Randomness is a good thing.

-1


I like the breakthroughs as they have a habit of 'ruining' (and I use that term very loosely) the builds of those agents who want everything going exactly how it was planned.

So, again, -1

Randomness is a good thing.

doobas™
 
Link
 
Originally posted by Greywolfmeb
Randomness is a good thing.

-1


 
Link
 
Originally posted by yello1
Lots of folks beg for the breakthrough to be turned off.

Make it Bonus Tokens and that will stop immediately. Say every breakthrough creates a BT.

Better yet, give us the option to toggle one or the other.


+1
 
yello1
Preacher
offline
Link
 
Originally posted by Ken1
The people who are annoyed by them should have the "problem" they have. They have with their spreadsheets figured their builds down to the last percentage point, and without them they have a completely predictable training process to avoid their exact schemes' being thrown off. Those exact schemes should be thrown off. It creates a cost to trying to perform perfect minmaxing. Count on getting an attribute to 99%, and you just might get a breakthrough that spoils the plan.

That way not everyone has to minimax to that extent to compete.

An extra -1 from me.



I guess there is a valid point there.

But I am not sure its one that offsets the negative to the game of annoying some of your customers, especially when its draped in a bonus situation like that.

Its like giving out random upgrades at a restaurant but not in the flavor the customer wants. Good things should just be good. As for preventing micromanaged builds, Borts moved towards them not away from them with the leveling of experience in the new system. Not sure he would agree that breaking up the plans of the planners is a plus.

I'll concede there are arguments against the idea though. Will leave it up to the general GLB public where the scale balances between the plusses and negatives.

Oh and for the record I am not one who plans it that closely myself. I try but who has time.
Edited by yello1 on Feb 29, 2012 12:36:39
 
Page:
 


You are not logged in. Please log in if you want to post a reply.