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jdbolick
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http://goallineblitz.com/game/player.pl?player_id=2307818

More carrying, obviously, but to what cap? I'm thinking about Spin and Juke AEQ and getting those to 12 total.
 
bug03
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was gonna leave mine in the 68 area + algs.

I have no idea yet how I'm going to set my aeq or SAs. I'm thinking OTR, PP, TS, PF and use spin and turn shoulder to break sack tackles. I'm still planning on having my dot throw the ball.
 
coachingubigr
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more traditional QB throwing mechanics and less tebowing
 
KCChiefsMan
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here's mine http://goallineblitz.com/game/player.pl?player_id=2151243

he's been on my casual farm team the entire time, I'm gonna put him on the Stop Signs next season but I'm not really expecting much.
 
bug03
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Originally posted by KCChiefsMan
here's mine http://goallineblitz.com/game/player.pl?player_id=2151243

he's been on my casual farm team the entire time, I'm gonna put him on the Stop Signs next season but I'm not really expecting much.


what you can expect is for DCs to tag him as a runner and get 1v1 coverage
 
KCChiefsMan
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Originally posted by bug03
what you can expect is for DCs to tag him as a runner and get 1v1 coverage


that's what I'm hoping for I just hope he doesn't try to get sacked all of the time like he did in casual, lol.
 
MustangLife
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I think you went a little wrong with the build. Seems you weren't sure if you wanted him as a dual threat or as a rusher sometime in his build process. Not cutting you down because sometimes its hard to build a useful scrambler archetype with the temptation to wanna see him run and pass well. But having his throwing at 110 natural but all equipment into speed doesn't seem to make sense. Its not a bad build for a dual threat but I think you should move equipment to throwing and maybe some vision. Than he might be able to play well in the Pros next season. I guess it depends on what you wanna try with the build.

As far as SA's you were asking. I'm not sure on your BT amount. But Spin and Juke definately as high as you can if you want him to be a rusher.
 
jdbolick
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Originally posted by MustangLife
I think you went a little wrong with the build. Seems you weren't sure if you wanted him as a dual threat or as a rusher sometime in his build process. Not cutting you down because sometimes its hard to build a useful scrambler archetype with the temptation to wanna see him run and pass well. But having his throwing at 110 natural but all equipment into speed doesn't seem to make sense. Its not a bad build for a dual threat but I think you should move equipment to throwing and maybe some vision. Than he might be able to play well in the Pros next season. I guess it depends on what you wanna try with the build.

As far as SA's you were asking. I'm not sure on your BT amount. But Spin and Juke definately as high as you can if you want him to be a rusher.


 
bug03
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Originally posted by MustangLife
But having his throwing at 110 natural but all equipment into speed doesn't seem to make sense.


huh?

If he builds a rqb like everybody elses where he is basically a running back but he has 110 throwing, that's a lot better than what we're using now.

You're lucky if a rQB has 90 throwing right now in this sim.

I think you're talking about doing what I'm going to do, which is make him a thrower that can run as opposed to a runner who can throw.
 
NVJumper
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Originally posted by bug03
huh?

If he builds a rqb like everybody elses where he is basically a running back but he has 110 throwing, that's a lot better than what we're using now.

You're lucky if a rQB has 90 throwing right now in this sim.

I think you're talking about doing what I'm going to do, which is make him a thrower that can run as opposed to a runner who can throw.


I think his real meaning was that it's not an efficient use of Equipment. If Throwing is at 110 natural, each Equipment point in throwing is equivalent to... well, a lot... of SPs. I am guessing that was more his point, but while jd is probably not the best builder on this site, he is good enough for me to not question.
 
foshizzel17
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Keep the advice coming guys. We need to help JD build better players.........
 
bug03
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Originally posted by foshizzel17
Keep the advice coming guys. We need to help JD build better players.........


 
DeeVee8
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Here is my Level 67 Dual-Threat guy. Less throwing, It's amazing the difference in ELs...133 more sps at 4 less levels. I should have pushed throwing higher. I was thinking of pushing carrying to the 5th cap.

http://goallineblitz.com/game/player.pl?player_id=2239753
 
jdbolick
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Funny, as I was actually wondering if I pushed throwing too hard. Player value isn't as relevant for rushing or dual threat QBs since speed is a minor on scramblers and nothing on deep passer. It's far more important to just hit your targets as far as attributes, AEQ, & SAs.
 
bug03
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Originally posted by jdbolick
Funny, as I was actually wondering if I pushed throwing too hard. Player value isn't as relevant for rushing or dual threat QBs since speed is a minor on scramblers and nothing on deep passer. It's far more important to just hit your targets as far as attributes, AEQ, & SAs.


I think you did but not by much.
http://goallineblitz.com/game/player.pl?player_id=2297661

mines at 98 while yours is at 102. I still haven't quite figured out how I want my speed/throwing ratio though. With the lack of stamina these dots are going to see, I don't think there is much difference between 130 speed and 140. My dot will be lucky to make 50 stam tbh.
 
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