the cash meta game used to be sort of fun!
====
Dont agree with this threads premise.
a better idea and one that would make money relevent again.
when recruiting a Non newly purchased team, ie a team thats in a current league and more than one season old, there ought to be a sliding scale where the higher the salary for a recruited player, the less chem is hit on the team profile.
1. this would create a need for a cfo to balance out the priority of running promotions and maintaining team chemistry by offering proper contracts.
2. the players fame or LoLEL could be tied to this where it requires a PHAT contract to zero out the chem hit/ and give morale boost (I think thats how it works currently with the morale and fame)
3. this would sort of tamper down with CFOs stockpiling near 100 million dollars and going max promo on everything; mailing it in on the cash.
to summarize, paying a ton of money (the max requested or something along those lines) to a newly recruited agent will have a zero sum chem hit, it could even add to the chem.
or conversely the less you pay a recruit, the bigger the chem hit.
for dub.
moar money= less or no chem hit
less money= moar chem hit
heerrrr derrrr
====
Dont agree with this threads premise.
a better idea and one that would make money relevent again.
when recruiting a Non newly purchased team, ie a team thats in a current league and more than one season old, there ought to be a sliding scale where the higher the salary for a recruited player, the less chem is hit on the team profile.
1. this would create a need for a cfo to balance out the priority of running promotions and maintaining team chemistry by offering proper contracts.
2. the players fame or LoLEL could be tied to this where it requires a PHAT contract to zero out the chem hit/ and give morale boost (I think thats how it works currently with the morale and fame)
3. this would sort of tamper down with CFOs stockpiling near 100 million dollars and going max promo on everything; mailing it in on the cash.
to summarize, paying a ton of money (the max requested or something along those lines) to a newly recruited agent will have a zero sum chem hit, it could even add to the chem.
or conversely the less you pay a recruit, the bigger the chem hit.
for dub.
moar money= less or no chem hit
less money= moar chem hit
heerrrr derrrr
Edited by The Big Cack Envy on Feb 2, 2012 13:40:52






























