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Forum > Position Talk > WR Club > Opinion on Non Boosting WR
ANumber1Roy
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Player Build
Position: wr_special_teamer
Season: 8
Day: 1
Boosts: 0
Level: 59
XP: 700
VA XP: 425
VA: 60
Bonus Tokens: 1176
Training Points: 0
SP: 0

Training Status:
strength : 3%
speed : 1%
agility : 1%
jumping : 0%
stamina : 2%
vision : 5%
confidence : 7%
blocking : 1%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 78.2
speed : 82.93
agility : 93.92
jumping : 6
stamina : 63.97
vision : 50.2
confidence : 44.2
blocking : 81.92
throwing : 8
catching : 8
carrying : 8
tackling : 25.98
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 10 | 5 | 0 | 0 | 0 |
Additional SA Tree: | 4

Do you think having 2 WR's with the build above could get it done blocking in the run game? Figured I'd experiment and see how effective 2 WR's on the same team would block with 2 Hold Block pieces followed with 1 Quick Cut and 1 Run Block AEQ.
 
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I would say that the build is mediocre at best. I doubt that any owner would put up with that build for 8 seasons. Sorry....that's just my opinion. You need to specialize. In other words crap or get off the pot.
 
Mob-6
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Originally posted by schadenfreude_x
. You need to specialize. In other words crap or get off the pot.


With 81 blocking on a WR I think he is specializing...


Do you want your WR to be able to catch passes or will he solely be blocking for the run game? If you want to catch, you'll have to maintain a minimal amount of catching, jumping, vision, carrying to assist with the catch. If not, I would go for the following:

I'd get the tallest, heaviest power WR and get him at least 120 speed, 100 strength and then go for pancake SAs. With 100 strength and any blocking above 60 on a WR you should be able to block a CB pretty easily without hold block gear. I'd aim to put them on their backs and move to block the next level of defense.

 
ReMeDy
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He's my issue with blocking WR's...

1.) WR's will be manned against CB's, and it doesn't take much blocking to beat a CB. I've seen WR's with even 8 blocking do commendably. As an OC, if I want a blocking WR, I will tell one WR to train blocking into the 20-30's and get a few pts in Outside Blocker, and that's it. That's plenty from what I've seen.

2.) For an OC, it's difficult to game plan a blocking WR into a scheme because you can't isolate a WR on run plays for blocking purposes. For example, let's say you're running to the outside on a Strong-I set. Well, at WR2 (or WR1), how do you design your depth chart to ensure the WR who's suitable for run blocks is in on the desired play and not "the other guy"? The answer?... You cannot. It's a crap shoot. The only way is to have that blocking WR as the only WR in the slot, but then that raises the issue of stamina/morale, so never do that.

3.) You need a smart dedicated OC to make it work. This OC needs to isolate his outside run game strictly to your side of the field (otherwise, he's not taking full advantage of you), and he needs to avoid your WR slot in passing custom progressions, and he needs to mix you up a bit to keep DC's guessing. If a DC notices you're a blocker, then they could tag you and stack your side of the field. A smart OC can overcome this with last-minute depth chart adjustments, but my point is, most OC's will not do any of this.

So yea, your build just does not work in the current sim. Start over. If you want a blocking WR, raise it just to 20-30 and you're golden. The good news is you did not boost, so you have nothing to lose by retiring.
Edited by ReMeDy on Dec 16, 2011 20:38:41
Edited by ReMeDy on Dec 16, 2011 20:37:22
 
ANumber1Roy
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Originally posted by schadenfreude_x
I would say that the build is mediocre at best. I doubt that any owner would put up with that build for 8 seasons. Sorry....that's just my opinion. You need to specialize. In other words crap or get off the pot.


He is specialized for blocking and isn't a booster. Maybe you aren't taking the non boosting into account on his attributes cause he'd be better boosting. Figured he'd be an excellent Special Teams blocker and situational blocker on run downs if OC's could manipulate their AI's to have 2 players like this play on the same down. I would see no CB's at this point being able to shed his block with his strength,blocking,agility,and hold block pieces combined. He'd have a equipment split of +24 on strength and speed. They are short in height for the better balance. Just think of the kind of blocking they would provide on screen pass plays when this build gets complete.

I plan on both my WR's being in D-League for some time. My Special team WR's wouldn't hurt teams offenses with their lack
of ability to catch due to AI tagging.
 
ANumber1Roy
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Originally posted by ReMeDy
He's my issue with blocking WR's...

1.) WR's will be manned against CB's, and it doesn't take much blocking to beat a CB. I've seen WR's with even 8 blocking do commendably. As an OC, if I want a blocking WR, I will tell one WR to train blocking into the 20-30's and get a few pts in Outside Blocker, and that's it. That's plenty from what I've seen.

2.) For an OC, it's difficult to game plan a blocking WR into a scheme because you can't isolate a WR on run plays for blocking purposes. For example, let's say you're running to the outside on a Strong-I set. Well, at WR2 (or WR1), how do you design your depth chart to ensure the WR who's suitable for run blocks is in on the desired play and not "the other guy"? The answer?... You cannot. It's a crap shoot. The only way is to have that blocking WR as the only WR in the slot, but then that raises the issue of stamina/morale, so never do that.

3.) You need a smart dedicated OC to make it work. This OC needs to isolate his outside run game strictly to your side of the field (otherwise, he's not taking full advantage of you), and he needs to avoid your WR slot in passing custom progressions, and he needs to mix you up a bit to keep DC's guessing. If a DC notices you're a blocker, then they could tag you and stack your side of the field. A smart OC can overcome this with last-minute depth chart adjustments, but my point is, most OC's will not do any of this.

So yea, your build just does not work in the current sim. Start over. If you want a blocking WR, raise it just to 20-30 and you're golden. The good news is you did not boost, so you have nothing to lose by retiring.


He probably could get away with blocking in 60's and allow me to bump up speed more but I wouldn't wanna risk going lower than that. The sim may allow 30 blocking WR's to be solid blockers on most CB's but I want my guy to be able to block anyone including fast LB's that could zone in the area.
 
darncat
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Originally posted by ANumber1Roy
He is specialized for blocking and isn't a booster. Maybe you aren't taking the non boosting into account on his attributes cause he'd be better boosting. Figured he'd be an excellent Special Teams blocker and situational blocker on run downs if OC's could manipulate their AI's to have 2 players like this play on the same down. I would see no CB's at this point being able to shed his block with his strength,blocking,agility,and hold block pieces combined. He'd have a equipment split of +24 on strength and speed. They are short in height for the better balance. Just think of the kind of blocking they would provide on screen pass plays when this build gets complete.

I plan on both my WR's being in D-League for some time. My Special team WR's wouldn't hurt teams offenses with their lack
of ability to catch due to AI tagging.


we've been looking for a WR like this for some time.
unfortunately guys like this are usually made only by an agent w/ a specific team in mind it seems

what i'd like to see really is a build along these lines, but boosting-
to get speed at least around 100 and catch at least capped. then with a power thru AEQ,
instead of 2 pc of hold block% (diminishing returns, and 1 should be plenty)
that way, could be very useful also catching screen passes and running over small CB1s
we could easily use a WR like this as starting WR1, as we run outside a lot and throw mostly strong side

to compensate for this by stacking the one side via tagging is not possible is it? you cant use WR tags in the DAI
you couldn't use a tag and there fore would a be big risk to do so. more effective i think would be to cover that WR
with a powerful safety or LB, and that would pretty much balance it out. but since you can't use WR tags in AI
it would still be a risk that the WR lines up where you think he does... which is yet another reason
we need WR tagging in both O and D AI
 


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