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Forum > Suggestions > NO - Special Abilities in PeeWee
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DirtyMike
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Pump Fake has ruined the game for many of us in PeeWee. There are a LOT of reasons posted here http://goallineblitz.com/game/forum_thread.pl?thread_id=4792236 that I will no longer be fielding a boosted team unless there is a statement made by Bort or Catch to fix the SIM. This SIM might work well for the upper levels but it sucks at PeeWee. It's a fun game but IMO what we are getting for our money is JUNK. I like the new boost and training system, no problem at least now we can enjoy our boosted players for many more games. However there are still the variables in the game that just make me say WTF!!!! PUMP FAKE, I know there are several teams using QB's with 12+ in Pump Fake.... probably more than that.

This season EVERY Linebacker/Cornerback/FS and SS that I have built with at least 49 Vision. Most all the CB's are 52+ Vision and Yet I still get Pump Faked like crazy! 13 Times to be exact against JKid and FG today, several going for TD's or 1st Downs. So how much is enough!! BORT, CATCH???? Or Coaches, do you care that things like this are ruining the game?

The only thing that I can think of to help solve the problem is to limit the amount of SA's in PeeWee levels.

The balls in your court, if you want to continue to take our money fix it.. if not I guess it's good riddance for both parties.
 
Willis1984
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-1
 
Stixx
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+1000
Pee Wee was built as a test of how good of a coordinator and dot builder you are...not a contest to see if you can get a lucky Pump Fake that goes for a 40 yard Td.

This would be a simple fix to MANY Pee Wee problems
 
Antonine
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Sorry, -1 to this as it stands. SAs are part of what makes Peewee Peewee. You get to invest in SAs early, and it's part of the attraction. God knows, Peewee needs attractions right now. Maybe +1 to reducing effects of PF slightly, but no more than that, from what I've seen. There's so much else that could be looked at first to improve the Peewee sim. The impossibility of running the ball against any half decent defense, for a start.

+1 to Peewee getting some serious attention and sorting out, though. Looks like a lot of agents and owners are not going to be spending much money till it gets it.
 
Stixx
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Originally posted by Antonine
Sorry, -1 to this as it stands. SAs are part of what makes Peewee Peewee. You get to invest in SAs early, and it's part of the attraction. God knows, Peewee needs attractions right now. Maybe +1 to reducing effects of PF slightly, but no more than that, from what I've seen. There's so much else that could be looked at first to improve the Peewee sim. The impossibility of running the ball against any half decent defense, for a start.

+1 to Peewee getting some serious attention and sorting out, though. Looks like a lot of agents and owners are not going to be spending much money till it gets it.


Just wondering how long have you been in Pee Wee? (There is a point to the question)

Edit: I went ahead and checked myself...You have only been playing the game for 6 months total and from the looks of your trophies you have only been playing Pee Wee a short time so you have NO CLUE what Pee Wee was like before SAs therefore any argument you have to keep them the way they are is invalid.

Pee Wee to most of us would be much MORE attractive without the overpowered SAs deciding games.
Edited by The Greatest DTD on Dec 7, 2011 19:23:43
Edited by The Greatest DTD on Dec 7, 2011 19:22:34
Edited by The Greatest DTD on Dec 7, 2011 19:16:04
 
Stixx
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^
Edited by The Greatest DTD on Dec 7, 2011 19:22:19
 
Antonine
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Nowhere near as long as you, I'm sure. Just 3 seasons as owner, 4 or 5 as dot maker.

But still, getting rid of SAs is not going to make Peewee more attractive. The one-and-done-have it all in one season-do things regular builds don't-approach is the main thing Peewee has going for it, and SAs are a big part of that (now at least - or so it seems to me as a newcomer).

 
Antonine
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And to respond to your edit, nope, I don't think it makes what I say invalid. I'm arguing for SAs because I think they are part of the buzz of Peewee, not because I don't know what it was like before. But I wasn't here to argue, just to point out the downside to what is being proposed, in the light of Peewee's ill health.
 
Stixx
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Originally posted by Antonine
Nowhere near as long as you, I'm sure. Just 3 seasons as owner, 4 or 5 as dot maker.

But still, getting rid of SAs is not going to make Peewee more attractive. The one-and-done-have it all in one season-do things regular builds don't-approach is the main thing Peewee has going for it, and SAs are a big part of that (now at least - or so it seems to me as a newcomer).



I don't really see how pump fake is an attractive SA to watch in Pee Wee...Makes the defense look dumb no matter what they do to stop it. Maybe a different suggestion that the SA happy people might like that would even out things a tiny bit is Ball Hawk.
 
Stixx
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Originally posted by Antonine
And to respond to your edit, nope, I don't think it makes what I say invalid. I'm arguing for SAs because I think they are part of the buzz of Peewee, not because I don't know what it was like before. But I wasn't here to argue, just to point out the downside to what is being proposed, in the light of Peewee's ill health.


Pee Wee was not made so we could watch SAs take over a game. Go watch upper league games if you want to watch SAs fire.
Edited by The Greatest DTD on Dec 7, 2011 19:31:24
 
Antonine
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It's not about what I want, actually. It's about what pulls agents into PeeWee. Perhaps I'm wrong (I didn't carry out a poll ) but getting to use SAs at low levels would be one thing that seems like it might attract people. Anyway, if certain SAs are overpowered, the solution would be to slightly reduce their impact (or how often they fire), not to do away with all SAs, surely? Or is that too subtle for a GLB solution?
Edited by Antonine on Dec 7, 2011 19:36:56
 
Stixx
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Originally posted by Antonine
It's not about what I want, actually. It's about what pulls agents into PeeWee. Perhaps I'm wrong (I didn't carry out a poll ) but getting to use SAs at low levels would be one thing that seems like it might attract people. Anyway, if certain SAs are overpowered, the solution would be to slightly reduce their impact (or how often they fire), not to do away with all SAs, surely? Or is that too subtle for a GLB solution?


When they do that they usually boost another one...Making us have this same argument over and over. That's why the simple fix is to rid of them at the Pee Wee level. Most of the people in Pee Wee (Gold at least) have been in Pee Wee for many seasons...SAs are not what keeps us interested in Pee Wee..A good sim is what keeps us interested, not a sim that relies on the lucky SA to fire. It would be great if they nerfed Pump Fake,but I would just like to see a nerf to all SAs at this level.
Edited by The Greatest DTD on Dec 7, 2011 19:42:58
Edited by The Greatest DTD on Dec 7, 2011 19:42:21
 
Kelts
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I'm all in for change and the need for a more competitive league but I wouldn't get rid of them completely.
 
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Originally posted by Antonine
+1 to Peewee getting some serious attention and sorting out, though. Looks like a lot of agents and owners are not going to be spending much money till it gets it.


 
Kelts
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How about giving all PW teams an attribute % modifier.

Say +15% or so.
 
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