Okay the "All CPU" team was neat and funny. But now (okay okay after one beat me in the playoffs, but still) its just getting silly and demoralizing to those being beat up by this "exploit".
Yes CPU players should be competitive. Its really necessary where its sometimes hard to get a full roster of players to join an underachieving or lower level non-networked team. Just how competitive any given CPU player should be is a matter of debate.
However I think what is relatively non debatable is that no one really enjoys playing teams filled with CPU players, especially not one with a human driving the AIs and working to exploit the CPUs better qualities. Its frustrating and we have seen more than one or two posts about people asking why should they bother building dots if the CPUs are so good etc.
So....
Cap the Morale and Chemistry of teams that have more than some given acceptable number of CPUs on their roster. Say the penalty would trigger at any CPUs over 2 at WL/National Pro, and add 2 more per level down the league ranges (aka 4 at National Reg Pro, etc). Each CPU above the cap would lower the maximum morale and chemistry by one each. So if you have 7 CPUs on a National Pro team your chemistry would not be able to go higher than 95 and players morales would be reduced to 95 at game start (where from it could be effected by salary and promotions etc normally). And a team with 55 CPUs would have a max chem and morale at National Pro of 47 each.
The numbers are of course debatable (penalty and base acceptable numbers could be more or less) but what do you think of the concept?
Yes CPU players should be competitive. Its really necessary where its sometimes hard to get a full roster of players to join an underachieving or lower level non-networked team. Just how competitive any given CPU player should be is a matter of debate.
However I think what is relatively non debatable is that no one really enjoys playing teams filled with CPU players, especially not one with a human driving the AIs and working to exploit the CPUs better qualities. Its frustrating and we have seen more than one or two posts about people asking why should they bother building dots if the CPUs are so good etc.
So....
Cap the Morale and Chemistry of teams that have more than some given acceptable number of CPUs on their roster. Say the penalty would trigger at any CPUs over 2 at WL/National Pro, and add 2 more per level down the league ranges (aka 4 at National Reg Pro, etc). Each CPU above the cap would lower the maximum morale and chemistry by one each. So if you have 7 CPUs on a National Pro team your chemistry would not be able to go higher than 95 and players morales would be reduced to 95 at game start (where from it could be effected by salary and promotions etc normally). And a team with 55 CPUs would have a max chem and morale at National Pro of 47 each.
The numbers are of course debatable (penalty and base acceptable numbers could be more or less) but what do you think of the concept?






























