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Forum > Position Talk > D Line Club > What Special Equipment Bonus should I add for my DT?
Soul31
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Probably will be playing some NT and some DT moving forward. I just picked up my 3rd piece of Special EQ and upgraded it, have the flex to add the SA or % Bonus too, but trying to find the best one. Any idears? THX

Ht/Wt: 6'1", 323lbs
RUNSTUFFER
Attributes
Physical Attributes
Strength: 143.37 (+51)
Speed: 83.69
Agility: 86.67
Jumping: 30.67
Stamina: 51.02
Vision: 51.14
Confidence: 42.72

Football Skills
Blocking: 14.2
Catching: 8
Tackling: 66.37
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Rusher Abilities
The Glare: 0
Shed Blocks: 0
Swat Ball: 0
Strong Base: 0
Big Sack: 0

Run Stuffer Abilities
Wall: 6 (RS bonus)
Break Through: 6 (RS bonus)
Snarl: 1
Big Hit: 1
D-Line General: 1

Additional Abilities
Relentless Pursuit: 5
First Step: 10
Veteran Abilities
Bull Rusher: 15
Heavyweight: 12
Overtime Killer: 1
Pocket Crusher: 15
Stonewall: 15

Current Bonuses/Penalties
Break block chance: +23%
Edited by Soul31 on Jun 17, 2011 14:36:46
 
Menamino
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probably break thru tbh although you don't have many options. Haven't noticed 2x bb doing much of anything on DT's either way but with the upcoming AEQ % nerfs it'll be even worse.

 
Soul31
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Wonder if Relentless Pursuit would help. Seems only sacks DTs get are coverage sacks anyway.
 
an_old_dude
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Break Block and either Break Thru or first step imo
 
Sellars
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FS is always solid
 
Drizzy
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Originally posted by Sellars
FS is always solid


 
Menamino
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he already has 10 fs, even if break thru isn't as effective it would probably be more efficient than the diminished returns of 10->16 fs.
 
Drizzy
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Didn't notice that, hmmm. It's either shed block or break through. Not much to choose from.
 


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