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toobad4u_00
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Would the following build have any value in the future whatsoever, or would it simply negate the "decent start" I had in the build. I have to be honest, I had a build plan, but I have sense slept a few times sense then... now I am just trying to decide what to do.

Player Build
Position: qb_pocket_passer
Season: 11
Day: 1
Level: 74
XP: 742
VA XP: 700
VA: 68
Bonus Tokens: 1248
Training Points: 0
SP: 0

Training Status:
strength : 1%
speed : 5%
agility : 0%
jumping : 0%
stamina : 0%
vision : 2%
confidence : 0%
blocking : 0%
throwing : 1%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 75.71
speed : 48
agility : 71.71
jumping : 10
stamina : 57.71
vision : 92.77
confidence : 76.76
blocking : 10
throwing : 99.77
catching : 8
carrying : 40.71
tackling : 8
kicking : 8
punting : 8

Top SA Tree: | 5 | 10 | 2 | 4 | 8 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 5 |
 
bug03
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Thats a ton of bonus tokens, but it looks like that dot should be just fine.
 
toobad4u_00
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Originally posted by bug03
Thats a ton of bonus tokens, but it looks like that dot should be just fine.


Thanks for your input. but I am curious why you believe that is such a high number of tokens. I figure about 1200 if I have to purchase the 4 AEQ; if i gamble some of them, I assume a bit less (should I estimate less?). Of course, I would end up with some extra tokens based on the xp turned in.
 
bug03
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Originally posted by toobad4u_00
Thanks for your input. but I am curious why you believe that is such a high number of tokens. I figure about 1200 if I have to purchase the 4 AEQ; if i gamble some of them, I assume a bit less (should I estimate less?). Of course, I would end up with some extra tokens based on the xp turned in.


#1, I don't think a qb needs 4aeq
#2, you're looking at about 1300 end game bonus tokens...
 
toobad4u_00
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Originally posted by bug03
#1, I don't think a qb needs 4aeq
#2, you're looking at about 1300 end game bonus tokens...


#1 has me very intrigued, this would allow me to multi-train much longer (I know ldo). I guess I wonder what AEQ you would go with then? I was thinking 2 pass quality, 1 FG piece, and 1 other that I had yet to be determined. Would you go with those pieces or what is the smarter route?
#2 Excellent point. I think I will revisit this later tonight and see if I can tighten it up a bit more.
 
bug03
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I would do 2 pass quality and 1 pass distance or 3 pieces of pass quality (in this sim)
 
toobad4u_00
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Originally posted by bug03
I would do 2 pass quality and 1 pass distance or 3 pieces of pass quality (in this sim)


Cool. Thank you very much for taking the time to teach me and for your insight.
 
The Avenger
Hulk Smash
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pickable rainbows with 75 strength
 
Longhornfan1024
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I'd like to see at least 85 strength and 60 stamina. As for 3 or 4 AEQ, I prefer 4 for QBs: 2xPQ, 1xPD, 1xFG, or PF, or Quick Read. In the current sim, I think going Quick Read would be best. Here's what I have for what I'd do:

Testing This QB (Lv. 74 QB)
Ht/Wt: 6'5", 260lbs

Attributes
Physical Attributes
Strength: 88.76
Speed: 50
Agility: 62.71
Jumping: 6
Stamina: 60.71
Vision: 99.77 (+8)
Confidence: 74.71

Football Skills
Blocking: 10
Catching: 8
Tackling: 8
Throwing: 149.77 (+50)
Carrying: 21.71
Kicking: 8
Punting: 8

Special Abilities
Pocket Passer Abilities
Pocket Presence: 6
Tight Spiral: 10
Pump Fake: 8
Turn the Shoulder: 1
Field General: 1

Scrambler Abilities
On The Run: 0
Dump Pass: 0
Quick Cut: 0
Stiff Arm: 0
Demoralize: 0

Additional Abilities
Quick Read: 10

Veteran Abilities
Laser Arm: 15
Football Genius: 15
Clock Manager: 15
Hail Mary: 15
Big Heart: 5
OTK: 1

Pass distance: +25%
Pass quality: +36.5%

 
toobad4u_00
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Originally posted by The Avenger
pickable rainbows with 75 strength


well I came up with something like following going with 3 AEQ, 7 point improvement, perhaps not what you are looking for though.


Player Build
Position: qb_pocket_passer
Season: 11
Day: 1
Level: 74
XP: 742
VA XP: 575
VA: 68
Bonus Tokens: 955
Training Points: 0
SP: 0

Training Status:
strength : 2%
speed : 1%
agility : 4%
jumping : 0%
stamina : 5%
vision : 2%
confidence : 30%
blocking : 0%
throwing : 1%
catching : 0%
carrying : 15%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 82.71
speed : 48
agility : 76.71
jumping : 10
stamina : 61.71
vision : 92.77
confidence : 73.76
blocking : 10
throwing : 99.77
catching : 8
carrying : 45.71
tackling : 8
kicking : 8
punting : 8

Top SA Tree: | 5 | 10 | 2 | 4 | 8 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 5 |
 
toobad4u_00
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Originally posted by Longhornfan1024
I'd like to see at least 85 strength and 60 stamina. As for 3 or 4 AEQ, I prefer 4 for QBs: 2xPQ, 1xPD, 1xFG, or PF, or Quick Read. In the current sim, I think going Quick Read would be best. Here's what I have for what I'd do:

Testing This QB (Lv. 74 QB)
Ht/Wt: 6'5", 260lbs

Attributes
Physical Attributes
Strength: 88.76
Speed: 50
Agility: 62.71
Jumping: 6
Stamina: 60.71
Vision: 99.77 (+8)
Confidence: 74.71

Football Skills
Blocking: 10
Catching: 8
Tackling: 8
Throwing: 149.77 (+50)
Carrying: 21.71
Kicking: 8
Punting: 8

Special Abilities
Pocket Passer Abilities
Pocket Presence: 6
Tight Spiral: 10
Pump Fake: 8
Turn the Shoulder: 1
Field General: 1

Scrambler Abilities
On The Run: 0
Dump Pass: 0
Quick Cut: 0
Stiff Arm: 0
Demoralize: 0

Additional Abilities
Quick Read: 10

Veteran Abilities
Laser Arm: 15
Football Genius: 15
Clock Manager: 15
Hail Mary: 15
Big Heart: 5
OTK: 1

Pass distance: +25%
Pass quality: +36.5%



I am just not sure how you are getting to that point naturally and having enough tokes for 4 AEQ. I am sure it has something to do with the fact that I am not functioning optimally, but I am not sure where I am missing the mark.

Edited by toobad4u_00 on Apr 30, 2011 10:53:06
 
Longhornfan1024
HOOD
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Originally posted by toobad4u_00
I am just not sure how you are getting to that point naturally and having enough tokes for 4 AEQ. I am sure it has something to do with the fact that I am not functioning optimally, but I am not sure where I am missing the mark.



Combine multi-training with enhancements.
 
bug03
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multi train attributes 1234 with 30% enhancements until 1 hits a natural 90
swap out 1 for 5 and continue in the same fashion. If attribute 2 hits 90, swap that one out as well. very possible.

this took me all of 5 minutes to do

Player Build
Position: qb_deep_passer
Season: 13
Day: 1
Level: 73
XP: 953
VA XP: 500
VA: 68
Bonus Tokens: 1053
Training Points: 0
SP: 0


Attributes:
strength : 92.49
speed : 30
agility : 48.6
jumping : 10
stamina : 62.6
vision : 95.49
confidence : 76.6
blocking : 10
throwing : 104.49
catching : 8
carrying : 21.6
tackling : 8
kicking : 8
punting : 8

Top SA Tree: | 6 | 8 | 8 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 |
 
Fumanchuchu
fonky
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strength : 92.05
speed : 39
agility : 62.82
stamina : 48.82
vision : 94.05
confidence : 76.82
throwing : 160.05(+55)
carrying : 31.82


Top SA Tree: | 9 | 10 | 10 | 1 | 1 |

Pass Quality +37.5%
Pass Distance +25%

apparently this is what everyone's qb will look like in S30.
Edited by Fumanchuchu on Apr 30, 2011 21:14:28
 
toobad4u_00
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Originally posted by Longhornfan1024
Combine multi-training with enhancements.


I do.
 
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